#define TEXSTATE_H
-#include "compiler.h"
+#include "enums.h"
+#include "macros.h"
#include "mtypes.h"
+static inline struct gl_texture_unit *
+_mesa_get_tex_unit(struct gl_context *ctx, GLuint unit)
+{
+ assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
+ return &(ctx->Texture.Unit[unit]);
+}
+
/**
* Return pointer to current texture unit.
* This the texture unit set by glActiveTexture(), not glClientActiveTexture().
static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context *ctx)
{
- ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
- return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
+ return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
+}
+
+
+/**
+ * Return pointer to current fixed-func texture unit.
+ * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
+ * \return NULL if the current unit is not a fixed-func texture unit
+ */
+static inline struct gl_fixedfunc_texture_unit *
+_mesa_get_fixedfunc_tex_unit(struct gl_context *ctx, GLuint unit)
+{
+ if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit))
+ return NULL;
+
+ return &ctx->Texture.FixedFuncUnit[unit];
+}
+
+
+static inline GLuint
+_mesa_max_tex_unit(struct gl_context *ctx)
+{
+ /* See OpenGL spec for glActiveTexture: */
+ return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits);
}
*/
/*@{*/
+extern void GLAPIENTRY
+_mesa_ActiveTexture_no_error( GLenum target );
+
extern void GLAPIENTRY
_mesa_ActiveTexture( GLenum target );
*/
/*@{*/
-extern void
-_mesa_update_texture( struct gl_context *ctx, GLuint new_state );
+extern void
+_mesa_update_texture_matrices(struct gl_context *ctx);
+
+extern void
+_mesa_update_texture_state(struct gl_context *ctx);
extern GLboolean
_mesa_init_texture( struct gl_context *ctx );