mesa: add support for memory object creation/import/delete
[mesa.git] / src / mesa / main / texstorage.c
index 7519ca2807a7cfc5b466e4395b31bef7e72b1fbd..7a61a4f47862d37372c96ab4ba5de14ea7cfea63 100644 (file)
@@ -386,34 +386,37 @@ tex_storage_error_check(struct gl_context *ctx,
  * Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
  * and _mesa_TextureStorage1/2/3D().
  */
-static void
+static ALWAYS_INLINE void
 texture_storage(struct gl_context *ctx, GLuint dims,
                 struct gl_texture_object *texObj,
                 GLenum target, GLsizei levels,
                 GLenum internalformat, GLsizei width,
-                GLsizei height, GLsizei depth, bool dsa)
+                GLsizei height, GLsizei depth, bool dsa, bool no_error)
 {
-   GLboolean sizeOK, dimensionsOK;
+   GLboolean sizeOK = GL_TRUE, dimensionsOK = GL_TRUE;
    mesa_format texFormat;
    const char* suffix = dsa ? "ture" : "";
 
    assert(texObj);
 
-   if (tex_storage_error_check(ctx, texObj, dims, target, levels,
-                               internalformat, width, height, depth, dsa)) {
-      return; /* error was recorded */
+   if (!no_error) {
+      if (tex_storage_error_check(ctx, texObj, dims, target, levels,
+                                  internalformat, width, height, depth, dsa)) {
+         return; /* error was recorded */
+      }
    }
 
    texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
                                            internalformat, GL_NONE, GL_NONE);
-   assert(texFormat != MESA_FORMAT_NONE);
 
-   /* check that width, height, depth are legal for the mipmap level */
-   dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
-                                                  width, height, depth, 0);
+   if (!no_error) {
+      /* check that width, height, depth are legal for the mipmap level */
+      dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
+                                                     width, height, depth, 0);
 
-   sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, levels, 0, texFormat,
-                                          1, width, height, depth);
+      sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, levels, 0, texFormat,
+                                             1, width, height, depth);
+   }
 
    if (_mesa_is_proxy_texture(target)) {
       if (dimensionsOK && sizeOK) {
@@ -426,17 +429,19 @@ texture_storage(struct gl_context *ctx, GLuint dims,
       }
    }
    else {
-      if (!dimensionsOK) {
-         _mesa_error(ctx, GL_INVALID_VALUE,
-                     "glTex%sStorage%uD(invalid width, height or depth)",
-                     suffix, dims);
-         return;
-      }
+      if (!no_error) {
+         if (!dimensionsOK) {
+            _mesa_error(ctx, GL_INVALID_VALUE,
+                        "glTex%sStorage%uD(invalid width, height or depth)",
+                        suffix, dims);
+            return;
+         }
 
-      if (!sizeOK) {
-         _mesa_error(ctx, GL_OUT_OF_MEMORY,
-                     "glTex%sStorage%uD(texture too large)",
-                     suffix, dims);
+         if (!sizeOK) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY,
+                        "glTex%sStorage%uD(texture too large)",
+                        suffix, dims);
+         }
       }
 
       assert(levels > 0);
@@ -470,12 +475,37 @@ texture_storage(struct gl_context *ctx, GLuint dims,
 }
 
 
+static void
+texture_storage_error(struct gl_context *ctx, GLuint dims,
+                      struct gl_texture_object *texObj,
+                      GLenum target, GLsizei levels,
+                      GLenum internalformat, GLsizei width,
+                      GLsizei height, GLsizei depth, bool dsa)
+{
+   texture_storage(ctx, dims, texObj, target, levels, internalformat, width,
+                   height, depth, dsa, false);
+}
+
+
+static void
+texture_storage_no_error(struct gl_context *ctx, GLuint dims,
+                         struct gl_texture_object *texObj,
+                         GLenum target, GLsizei levels,
+                         GLenum internalformat, GLsizei width,
+                         GLsizei height, GLsizei depth, bool dsa)
+{
+   texture_storage(ctx, dims, texObj, target, levels, internalformat, width,
+                   height, depth, dsa, true);
+}
+
+
 /**
  * Helper used by _mesa_TexStorage1/2/3D().
  */
 static void
-texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
-           GLsizei width, GLsizei height, GLsizei depth)
+texstorage_error(GLuint dims, GLenum target, GLsizei levels,
+                 GLenum internalformat, GLsizei width, GLsizei height,
+                 GLsizei depth, const char *caller)
 {
    struct gl_texture_object *texObj;
    GET_CURRENT_CONTEXT(ctx);
@@ -485,14 +515,13 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
     */
    if (!legal_texobj_target(ctx, dims, target)) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glTexStorage%uD(illegal target=%s)",
-                  dims, _mesa_enum_to_string(target));
+                  "%s(illegal target=%s)",
+                  caller, _mesa_enum_to_string(target));
       return;
    }
 
    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
-      _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
-                  dims,
+      _mesa_debug(ctx, "%s %s %d %s %d %d %d\n", caller,
                   _mesa_enum_to_string(target), levels,
                   _mesa_enum_to_string(internalformat),
                   width, height, depth);
@@ -500,7 +529,7 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
    /* Check the format to make sure it is sized. */
    if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glTexStorage%uD(internalformat = %s)", dims,
+                  "%s(internalformat = %s)", caller,
                   _mesa_enum_to_string(internalformat));
       return;
    }
@@ -509,8 +538,21 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
    if (!texObj)
       return;
 
-   texture_storage(ctx, dims, texObj, target, levels,
-                   internalformat, width, height, depth, false);
+   texture_storage_error(ctx, dims, texObj, target, levels,
+                         internalformat, width, height, depth, false);
+}
+
+
+static void
+texstorage_no_error(GLuint dims, GLenum target, GLsizei levels,
+                    GLenum internalformat, GLsizei width, GLsizei height,
+                    GLsizei depth)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
+   texture_storage_no_error(ctx, dims, texObj, target, levels,
+                            internalformat, width, height, depth, false);
 }
 
 
@@ -518,9 +560,9 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
  * Helper used by _mesa_TextureStorage1/2/3D().
  */
 static void
-texturestorage(GLuint dims, GLuint texture, GLsizei levels,
-               GLenum internalformat, GLsizei width, GLsizei height,
-               GLsizei depth, const char *caller)
+texturestorage_error(GLuint dims, GLuint texture, GLsizei levels,
+                     GLenum internalformat, GLsizei width, GLsizei height,
+                     GLsizei depth, const char *caller)
 {
    struct gl_texture_object *texObj;
    GET_CURRENT_CONTEXT(ctx);
@@ -553,8 +595,29 @@ texturestorage(GLuint dims, GLuint texture, GLsizei levels,
       return;
    }
 
-   texture_storage(ctx, dims, texObj, texObj->Target,
-                   levels, internalformat, width, height, depth, true);
+   texture_storage_error(ctx, dims, texObj, texObj->Target,
+                         levels, internalformat, width, height, depth, true);
+}
+
+
+static void
+texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels,
+                        GLenum internalformat, GLsizei width, GLsizei height,
+                        GLsizei depth)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
+   texture_storage_no_error(ctx, dims, texObj, texObj->Target,
+                            levels, internalformat, width, height, depth, true);
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage1D_no_error(GLenum target, GLsizei levels,
+                            GLenum internalformat, GLsizei width)
+{
+   texstorage_no_error(1, target, levels, internalformat, width, 1, 1);
 }
 
 
@@ -562,7 +625,17 @@ void GLAPIENTRY
 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
                    GLsizei width)
 {
-   texstorage(1, target, levels, internalformat, width, 1, 1);
+   texstorage_error(1, target, levels, internalformat, width, 1, 1,
+                    "glTexStorage1D");
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage2D_no_error(GLenum target, GLsizei levels,
+                            GLenum internalformat, GLsizei width,
+                            GLsizei height)
+{
+   texstorage_no_error(2, target, levels, internalformat, width, height, 1);
 }
 
 
@@ -570,7 +643,17 @@ void GLAPIENTRY
 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
                    GLsizei width, GLsizei height)
 {
-   texstorage(2, target, levels, internalformat, width, height, 1);
+   texstorage_error(2, target, levels, internalformat, width, height, 1,
+                    "glTexStorage2D");
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage3D_no_error(GLenum target, GLsizei levels,
+                            GLenum internalformat, GLsizei width,
+                            GLsizei height, GLsizei depth)
+{
+   texstorage_no_error(3, target, levels, internalformat, width, height, depth);
 }
 
 
@@ -578,7 +661,16 @@ void GLAPIENTRY
 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
                    GLsizei width, GLsizei height, GLsizei depth)
 {
-   texstorage(3, target, levels, internalformat, width, height, depth);
+   texstorage_error(3, target, levels, internalformat, width, height, depth,
+                    "glTexStorage3D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels,
+                                GLenum internalformat, GLsizei width)
+{
+   texturestorage_no_error(1, texture, levels, internalformat, width, 1, 1);
 }
 
 
@@ -586,8 +678,17 @@ void GLAPIENTRY
 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
                        GLsizei width)
 {
-   texturestorage(1, texture, levels, internalformat, width, 1, 1,
-                  "glTextureStorage1D");
+   texturestorage_error(1, texture, levels, internalformat, width, 1, 1,
+                        "glTextureStorage1D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels,
+                                GLenum internalformat,
+                                GLsizei width, GLsizei height)
+{
+   texturestorage_no_error(2, texture, levels, internalformat, width, height, 1);
 }
 
 
@@ -596,8 +697,18 @@ _mesa_TextureStorage2D(GLuint texture, GLsizei levels,
                        GLenum internalformat,
                        GLsizei width, GLsizei height)
 {
-   texturestorage(2, texture, levels, internalformat, width, height, 1,
-                  "glTextureStorage2D");
+   texturestorage_error(2, texture, levels, internalformat, width, height, 1,
+                        "glTextureStorage2D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels,
+                                GLenum internalformat, GLsizei width,
+                                GLsizei height, GLsizei depth)
+{
+   texturestorage_no_error(3, texture, levels, internalformat, width, height,
+                           depth);
 }
 
 
@@ -605,8 +716,8 @@ void GLAPIENTRY
 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
                        GLsizei width, GLsizei height, GLsizei depth)
 {
-   texturestorage(3, texture, levels, internalformat, width, height, depth,
-                  "glTextureStorage3D");
+   texturestorage_error(3, texture, levels, internalformat, width, height, depth,
+                        "glTextureStorage3D");
 }