}
+static void
+texture_storage_no_error(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, bool dsa)
+{
+ texture_storage(ctx, dims, texObj, target, levels, internalformat, width,
+ height, depth, dsa, true);
+}
+
+
/**
* Helper used by _mesa_TexStorage1/2/3D().
*/
}
+static void
+texstorage_no_error(GLuint dims, GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
+ texture_storage_no_error(ctx, dims, texObj, target, levels,
+ internalformat, width, height, depth, false);
+}
+
+
/**
* Helper used by _mesa_TextureStorage1/2/3D().
*/
static void
-texturestorage(GLuint dims, GLuint texture, GLsizei levels,
- GLenum internalformat, GLsizei width, GLsizei height,
- GLsizei depth, const char *caller)
+texturestorage_error(GLuint dims, GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, const char *caller)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
}
+static void
+texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
+ texture_storage_no_error(ctx, dims, texObj, texObj->Target,
+ levels, internalformat, width, height, depth, true);
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage1D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width)
+{
+ texstorage_no_error(1, target, levels, internalformat, width, 1, 1);
+}
+
+
void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width)
}
+void GLAPIENTRY
+_mesa_TexStorage2D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height)
+{
+ texstorage_no_error(2, target, levels, internalformat, width, height, 1);
+}
+
+
void GLAPIENTRY
_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height)
}
+void GLAPIENTRY
+_mesa_TexStorage3D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ texstorage_no_error(3, target, levels, internalformat, width, height, depth);
+}
+
+
void GLAPIENTRY
_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
}
+void GLAPIENTRY
+_mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width)
+{
+ texturestorage_no_error(1, texture, levels, internalformat, width, 1, 1);
+}
+
+
void GLAPIENTRY
_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width)
{
- texturestorage(1, texture, levels, internalformat, width, 1, 1,
- "glTextureStorage1D");
+ texturestorage_error(1, texture, levels, internalformat, width, 1, 1,
+ "glTextureStorage1D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ texturestorage_no_error(2, texture, levels, internalformat, width, height, 1);
}
GLenum internalformat,
GLsizei width, GLsizei height)
{
- texturestorage(2, texture, levels, internalformat, width, height, 1,
- "glTextureStorage2D");
+ texturestorage_error(2, texture, levels, internalformat, width, height, 1,
+ "glTextureStorage2D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ texturestorage_no_error(3, texture, levels, internalformat, width, height,
+ depth);
}
_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
- texturestorage(3, texture, levels, internalformat, width, height, depth,
- "glTextureStorage3D");
+ texturestorage_error(3, texture, levels, internalformat, width, height, depth,
+ "glTextureStorage3D");
}