#include "macros.h"
#include "teximage.h"
#include "texobj.h"
+#include "mipmap.h"
#include "texstorage.h"
+#include "textureview.h"
#include "mtypes.h"
}
-/**
- * Compute the size of the next mipmap level.
- */
-static void
-next_mipmap_level_size(GLenum target,
- GLint *width, GLint *height, GLint *depth)
-{
- if (*width > 1) {
- *width /= 2;
- }
-
- if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) {
- *height /= 2;
- }
-
- if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
- *depth /= 2;
- }
-}
-
-
/** Helper to get a particular texture image in a texture object */
static struct gl_texture_image *
get_tex_image(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLint levels,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum internalFormat, gl_format texFormat)
+ GLenum internalFormat, mesa_format texFormat)
{
const GLenum target = texObj->Target;
const GLuint numFaces = _mesa_num_tex_faces(target);
0, internalFormat, texFormat);
}
- next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
+ _mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth,
+ &levelWidth, &levelHeight, &levelDepth);
}
return GL_TRUE;
}
/**
- * Clear all fields of texture object to zeros. Used for proxy texture tests.
- * Used for proxy texture tests (and to clean up when a texture memory
- * allocation fails).
+ * Clear all fields of texture object to zeros. Used for proxy texture tests
+ * and to clean up when a texture memory allocation fails.
*/
static void
clear_texture_fields(struct gl_context *ctx,
int face;
int level;
+ (void) width;
+ (void) height;
+ (void) depth;
+
for (face = 0; face < numFaces; face++) {
for (level = 0; level < levels; level++) {
struct gl_texture_image *const texImage = texObj->Image[face][level];
return GL_TRUE;
}
+ /* additional checks for depth textures */
+ if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat,
+ dims, "glTexStorage"))
+ return GL_TRUE;
+
return GL_FALSE;
}
{
struct gl_texture_object *texObj;
GLboolean sizeOK, dimensionsOK;
- gl_format texFormat;
+ mesa_format texFormat;
GET_CURRENT_CONTEXT(ctx);
return;
}
- texObj->Immutable = GL_TRUE;
- texObj->ImmutableLevels = levels;
+ _mesa_set_texture_view_state(ctx, texObj, target, levels);
+
}
}
GLenum internalformat,
GLsizei width)
{
- /* no-op */
+ GET_CURRENT_CONTEXT(ctx);
+
+ (void) texture;
+ (void) target;
+ (void) levels;
+ (void) internalformat;
+ (void) width;
+
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureStorage1DEXT not supported");
}
GLenum internalformat,
GLsizei width, GLsizei height)
{
- /* no-op */
+ GET_CURRENT_CONTEXT(ctx);
+
+ (void) texture;
+ (void) target;
+ (void) levels;
+ (void) internalformat;
+ (void) width;
+ (void) height;
+
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureStorage2DEXT not supported");
}
GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
- /* no-op */
+ GET_CURRENT_CONTEXT(ctx);
+
+ (void) texture;
+ (void) target;
+ (void) levels;
+ (void) internalformat;
+ (void) width;
+ (void) height;
+ (void) depth;
+
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureStorage3DEXT not supported");
}