static GLboolean
tex_storage_error_check(struct gl_context *ctx,
struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
GLuint dims, GLenum target,
GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth,
bool dsa)
{
- const char* suffix = dsa ? "ture" : "";
+ const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
+ (memObj ? "Mem" : "");
/* Legal format checking has been moved to texstorage and texturestorage in
* order to allow meta functions to use legacy formats. */
static ALWAYS_INLINE void
texture_storage(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
- GLenum target, GLsizei levels,
- GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth, bool dsa, bool no_error)
+ struct gl_memory_object *memObj, GLenum target,
+ GLsizei levels, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLuint64 offset, bool dsa,
+ bool no_error)
{
GLboolean sizeOK = GL_TRUE, dimensionsOK = GL_TRUE;
mesa_format texFormat;
- const char* suffix = dsa ? "ture" : "";
+ const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
+ (memObj ? "Mem" : "");
assert(texObj);
if (!no_error) {
- if (tex_storage_error_check(ctx, texObj, dims, target, levels,
+ if (tex_storage_error_check(ctx, texObj, memObj, dims, target, levels,
internalformat, width, height, depth, dsa)) {
return; /* error was recorded */
}
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glTex%sStorage%uD(texture too large)",
suffix, dims);
+ return;
}
}
return;
}
- /* Do actual texture memory allocation */
- if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
- width, height, depth)) {
- /* Reset the texture images' info to zeros.
- * Strictly speaking, we probably don't have to do this since
- * generating GL_OUT_OF_MEMORY can leave things in an undefined
- * state but this puts things in a consistent state.
- */
- clear_texture_fields(ctx, texObj);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
- suffix, dims);
- return;
+ /* Setup the backing memory */
+ if (memObj) {
+ if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, memObj,
+ levels,
+ width, height, depth,
+ offset)) {
+
+ clear_texture_fields(ctx, texObj);
+ return;
+ }
+ }
+ else {
+ if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
+ width, height, depth)) {
+ /* Reset the texture images' info to zeros.
+ * Strictly speaking, we probably don't have to do this since
+ * generating GL_OUT_OF_MEMORY can leave things in an undefined
+ * state but this puts things in a consistent state.
+ */
+ clear_texture_fields(ctx, texObj);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
+ suffix, dims);
+ return;
+ }
}
_mesa_set_texture_view_state(ctx, texObj, target, levels);
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, bool dsa)
{
- texture_storage(ctx, dims, texObj, target, levels, internalformat, width,
- height, depth, dsa, false);
+ texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat,
+ width, height, depth, dsa, 0, false);
+}
+
+
+static void
+texture_storage_no_error(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, bool dsa)
+{
+ texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat,
+ width, height, depth, dsa, 0, true);
}
* Helper used by _mesa_TexStorage1/2/3D().
*/
static void
-texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth, const char *caller)
+texstorage_error(GLuint dims, GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, const char *caller)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
}
+static void
+texstorage_no_error(GLuint dims, GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
+ texture_storage_no_error(ctx, dims, texObj, target, levels,
+ internalformat, width, height, depth, false);
+}
+
+
/**
* Helper used by _mesa_TextureStorage1/2/3D().
*/
static void
-texturestorage(GLuint dims, GLuint texture, GLsizei levels,
- GLenum internalformat, GLsizei width, GLsizei height,
- GLsizei depth, const char *caller)
+texturestorage_error(GLuint dims, GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, const char *caller)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
* can receive unsized formats.
*/
if (!legal_texobj_target(ctx, dims, texObj->Target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
+ _mesa_error(ctx, GL_INVALID_OPERATION,
"%s(illegal target=%s)", caller,
_mesa_enum_to_string(texObj->Target));
return;
}
+static void
+texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
+ texture_storage_no_error(ctx, dims, texObj, texObj->Target,
+ levels, internalformat, width, height, depth, true);
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage1D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width)
+{
+ texstorage_no_error(1, target, levels, internalformat, width, 1, 1);
+}
+
+
void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width)
{
- texstorage(1, target, levels, internalformat, width, 1, 1,
- "glTexStorage1D");
+ texstorage_error(1, target, levels, internalformat, width, 1, 1,
+ "glTexStorage1D");
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage2D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height)
+{
+ texstorage_no_error(2, target, levels, internalformat, width, height, 1);
}
_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height)
{
- texstorage(2, target, levels, internalformat, width, height, 1,
- "glTexStorage2D");
+ texstorage_error(2, target, levels, internalformat, width, height, 1,
+ "glTexStorage2D");
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage3D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ texstorage_no_error(3, target, levels, internalformat, width, height, depth);
}
_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
- texstorage(3, target, levels, internalformat, width, height, depth,
- "glTexStorage3D");
+ texstorage_error(3, target, levels, internalformat, width, height, depth,
+ "glTexStorage3D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width)
+{
+ texturestorage_no_error(1, texture, levels, internalformat, width, 1, 1);
}
_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width)
{
- texturestorage(1, texture, levels, internalformat, width, 1, 1,
- "glTextureStorage1D");
+ texturestorage_error(1, texture, levels, internalformat, width, 1, 1,
+ "glTextureStorage1D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ texturestorage_no_error(2, texture, levels, internalformat, width, height, 1);
}
GLenum internalformat,
GLsizei width, GLsizei height)
{
- texturestorage(2, texture, levels, internalformat, width, height, 1,
- "glTextureStorage2D");
+ texturestorage_error(2, texture, levels, internalformat, width, height, 1,
+ "glTextureStorage2D");
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ texturestorage_no_error(3, texture, levels, internalformat, width, height,
+ depth);
}
_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
- texturestorage(3, texture, levels, internalformat, width, height, depth,
- "glTextureStorage3D");
+ texturestorage_error(3, texture, levels, internalformat, width, height, depth,
+ "glTextureStorage3D");
}
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTextureStorage3DEXT not supported");
}
+
+
+void
+_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLuint64 offset, bool dsa)
+{
+ assert(memObj);
+
+ texture_storage(ctx, dims, texObj, memObj, target, levels, internalformat,
+ width, height, depth, offset, dsa, false);
+}