extern GLboolean
_mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat);
+extern GLboolean
+_mesa_alloc_texture_storage(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth);
#endif /* TEXSTORAGE_H */