#ifndef TEXSTORAGE_H
#define TEXSTORAGE_H
+/**
+ * \name Internal functions
+ */
+/*@{*/
+
+extern void
+_mesa_texture_storage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, bool dsa);
+
+/*@}*/
+
+/**
+ * \name API functions
+ */
+/*@{*/
extern void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth);
+extern void GLAPIENTRY
+_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
+ GLsizei width);
+
+
+extern void GLAPIENTRY
+_mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+
+extern void GLAPIENTRY
+_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth);
extern void GLAPIENTRY
_mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat);
extern GLboolean
-_mesa_alloc_texture_storage(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLsizei levels, GLsizei width,
- GLsizei height, GLsizei depth);
+_mesa_AllocTextureStorage_sw(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth);
#endif /* TEXSTORAGE_H */