mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXT
[mesa.git] / src / mesa / main / texstorage.h
index 79f228cea3e7a327b74e488c02f9ca9290582599..f184dfd86eb8081d745e2599a8d0f33e753b5978 100644 (file)
 #ifndef TEXSTORAGE_H
 #define TEXSTORAGE_H
 
+/**
+ * \name Internal functions
+ */
+/*@{*/
+
+/**
+ * Texture width, height and depth check shared with the
+ * multisample variants of TexStorage functions.
+ *
+ * From OpenGL 4.5 Core spec, page 260 (section 8.19)
+ *
+ *     "An INVALID_VALUE error is generated if width, height, depth
+ *     or levels are less than 1, for commands with the corresponding
+ *     parameters."
+ *
+ * (referring to TextureStorage* commands, these also match values
+ * specified for OpenGL ES 3.1.)
+ */
+static inline bool
+_mesa_valid_tex_storage_dim(GLsizei width, GLsizei height, GLsizei depth)
+{
+   if (width < 1 || height < 1 || depth < 1)
+      return false;
+   return true;
+}
+
+/*@}*/
+
+/**
+ * \name API functions
+ */
+/*@{*/
+
+void GLAPIENTRY
+_mesa_TexStorage1D_no_error(GLenum target, GLsizei levels,
+                            GLenum internalformat, GLsizei width);
 
 extern void GLAPIENTRY
 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
                    GLsizei width);
 
+void GLAPIENTRY
+_mesa_TexStorage2D_no_error(GLenum target, GLsizei levels,
+                            GLenum internalformat, GLsizei width,
+                            GLsizei height);
 
 extern void GLAPIENTRY
 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
                    GLsizei width, GLsizei height);
 
+void GLAPIENTRY
+_mesa_TexStorage3D_no_error(GLenum target, GLsizei levels,
+                            GLenum internalformat, GLsizei width,
+                            GLsizei height, GLsizei depth);
 
 extern void GLAPIENTRY
 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
                    GLsizei width, GLsizei height, GLsizei depth);
 
+void GLAPIENTRY
+_mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels,
+                                GLenum internalformat, GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
+                       GLsizei width);
+
+void GLAPIENTRY
+_mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels,
+                                GLenum internalformat, GLsizei width,
+                                GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat,
+                       GLsizei width, GLsizei height);
+
+void GLAPIENTRY
+_mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels,
+                                GLenum internalformat, GLsizei width,
+                                GLsizei height, GLsizei depth);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
+                       GLsizei width, GLsizei height, GLsizei depth);
 
 
 extern void GLAPIENTRY
@@ -59,7 +128,8 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
                           GLsizei width, GLsizei height, GLsizei depth);
 
 extern GLboolean
-_mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat);
+_mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
+                                  GLenum internalformat);
 
 extern GLboolean
 _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
@@ -67,4 +137,13 @@ _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
                              GLsizei levels, GLsizei width,
                              GLsizei height, GLsizei depth);
 
+extern void
+_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
+                             struct gl_texture_object *texObj,
+                             struct gl_memory_object *memObj,
+                             GLenum target, GLsizei levels,
+                             GLenum internalformat, GLsizei width,
+                             GLsizei height, GLsizei depth,
+                             GLuint64 offset, bool dsa);
+
 #endif /* TEXSTORAGE_H */