*/
+#include "errors.h"
#include "glheader.h"
#include "bufferobj.h"
#include "format_pack.h"
#include "mtypes.h"
#include "pack.h"
#include "pbo.h"
-#include "imports.h"
+
#include "texcompress.h"
#include "texcompress_fxt1.h"
#include "texcompress_rgtc.h"
#include "enums.h"
#include "glformats.h"
#include "pixeltransfer.h"
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+#include "util/format_rgb9e5.h"
+#include "util/format_r11g11b10f.h"
enum {
- ZERO = 4,
+ ZERO = 4,
ONE = 5
};
* Texture image storage function.
*/
typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
-static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
/**
* No pixel transfer operations or special texel encodings allowed.
* 1D, 2D and 3D images supported.
*/
-static void
-memcpy_texture(struct gl_context *ctx,
- GLuint dimensions,
- mesa_format dstFormat,
- GLint dstRowStride,
- GLubyte **dstSlices,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
+void
+_mesa_memcpy_texture(struct gl_context *ctx,
+ GLuint dimensions,
+ mesa_format dstFormat,
+ GLint dstRowStride,
+ GLubyte **dstSlices,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
{
const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
srcFormat, srcType);
static GLboolean
_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
{
- const GLboolean littleEndian = _mesa_little_endian();
-
(void) ctx; (void) dims; (void) baseInternalFormat;
assert((dstFormat == MESA_FORMAT_YCBCR) ||
assert(baseInternalFormat == GL_YCBCR_MESA);
/* always just memcpy since no pixel transfer ops apply */
- memcpy_texture(ctx, dims,
- dstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
+ _mesa_memcpy_texture(ctx, dims,
+ dstFormat,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
/* Check if we need byte swapping */
/* XXX the logic here _might_ be wrong */
if (srcPacking->SwapBytes ^
(srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
(dstFormat == MESA_FORMAT_YCBCR_REV) ^
- !littleEndian) {
+ !UTIL_ARCH_LITTLE_ENDIAN) {
GLint img, row;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstSlices[img];
for (img = 0; img < srcDepth; img++) {
GLuint *dstRow = (GLuint *) dstSlices[img];
const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
for (row = 0; row < srcHeight; row++) {
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
-
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
-
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
-
- }
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
+ keepdepth = GL_TRUE;
+ }
+
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
+
+ }
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
}
}
{
const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLint img, row;
GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
GLint img, row;
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(uint64_t);
+ / sizeof(int32_t);
assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
assert(srcFormat == GL_DEPTH_STENCIL ||
/* In case we only upload depth we need to preserve the stencil */
for (img = 0; img < srcDepth; img++) {
uint64_t *dstRow = (uint64_t *) dstSlices[img];
- const uint64_t *src
- = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
+ const int32_t *src
+ = (const int32_t *) _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
static GLboolean
texstore_rgba(TEXSTORE_PARAMS)
{
- void *tempImage = NULL, *tempRGBA = NULL;
- int srcRowStride, img;
+ void *tempImage = NULL;
+ int img;
GLubyte *src, *dst;
- uint32_t srcMesaFormat;
uint8_t rebaseSwizzle[4];
- bool needRebase;
bool transferOpsDone = false;
/* We have to handle MESA_FORMAT_YCBCR manually because it is a special case
*/
GLint swapSize = _mesa_sizeof_packed_type(srcType);
if (swapSize == 2 || swapSize == 4) {
- int imageStride = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, srcType);
+ int imageStride = _mesa_image_image_stride(srcPacking, srcWidth,
+ srcHeight, srcFormat,
+ srcType);
int bufferSize = imageStride * srcDepth;
int layer;
const uint8_t *src;
}
}
- srcRowStride =
+ int srcRowStride =
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- srcMesaFormat = _mesa_format_from_format_and_type(srcFormat, srcType);
+ uint32_t srcMesaFormat =
+ _mesa_format_from_format_and_type(srcFormat, srcType);
+
dstFormat = _mesa_get_srgb_format_linear(dstFormat);
/* If we have transferOps then we need to convert to RGBA float first,
then apply transferOps, then do the conversion to dst
*/
+ void *tempRGBA = NULL;
if (!transferOpsDone &&
_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) {
/* Allocate RGBA float image */
tempRGBA = malloc(4 * elementCount * sizeof(float));
if (!tempRGBA) {
free(tempImage);
- free(tempRGBA);
return GL_FALSE;
}
_mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
+ bool needRebase;
if (_mesa_get_format_base_format(dstFormat) != baseInternalFormat) {
needRebase =
_mesa_compute_rgba2base2rgba_component_mapping(baseInternalFormat,
return GL_FALSE;
}
- memcpy_texture(ctx, dims,
- dstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
+ _mesa_memcpy_texture(ctx, dims,
+ dstFormat,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
return GL_TRUE;
}
+
+
/**
* Store user data into texture memory.
* Called via glTex[Sub]Image1/2/3D()
format, type);
break;
default:
- _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target);
+ _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()",
+ target);
return;
}
return;
}
- _mesa_store_compressed_texsubimage(ctx, dims, texImage,
- 0, 0, 0,
- texImage->Width, texImage->Height, texImage->Depth,
- texImage->TexFormat,
- imageSize, data);
+ ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
+ 0, 0, 0,
+ texImage->Width, texImage->Height, texImage->Depth,
+ texImage->TexFormat,
+ imageSize, data);
}
const struct gl_pixelstore_attrib *packing,
struct compressed_pixelstore *store)
{
- GLuint bw, bh;
+ GLuint bw, bh, bd;
- _mesa_get_format_block_size(texFormat, &bw, &bh);
+ _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd);
store->SkipBytes = 0;
store->TotalBytesPerRow = store->CopyBytesPerRow =
_mesa_format_row_stride(texFormat, width);
store->TotalRowsPerSlice = store->CopyRowsPerSlice =
(height + bh - 1) / bh;
- store->CopySlices = depth;
+ store->CopySlices = (depth + bd - 1) / bd;
if (packing->CompressedBlockWidth &&
packing->CompressedBlockSize) {
((packing->RowLength + bw - 1) / bw);
}
- store->SkipBytes += packing->SkipPixels * packing->CompressedBlockSize / bw;
+ store->SkipBytes +=
+ packing->SkipPixels * packing->CompressedBlockSize / bw;
}
if (dims > 1 && packing->CompressedBlockHeight &&
if (dstMap) {
/* copy rows of blocks */
- for (i = 0; i < store.CopyRowsPerSlice; i++) {
- memcpy(dstMap, src, store.CopyBytesPerRow);
- dstMap += dstRowStride;
- src += store.TotalBytesPerRow;
+ if (dstRowStride == store.TotalBytesPerRow &&
+ dstRowStride == store.CopyBytesPerRow) {
+ memcpy(dstMap, src, store.CopyBytesPerRow * store.CopyRowsPerSlice);
+ src += store.CopyBytesPerRow * store.CopyRowsPerSlice;
+ }
+ else {
+ for (i = 0; i < store.CopyRowsPerSlice; i++) {
+ memcpy(dstMap, src, store.CopyBytesPerRow);
+ dstMap += dstRowStride;
+ src += store.TotalBytesPerRow;
+ }
}
ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
/* advance to next slice */
- src += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
+ src += store.TotalBytesPerRow * (store.TotalRowsPerSlice
+ - store.CopyRowsPerSlice);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD",