#include "glheader.h"
#include "bufferobj.h"
-#include "colormac.h"
#include "format_pack.h"
#include "format_utils.h"
#include "image.h"
#include "enums.h"
#include "glformats.h"
#include "pixeltransfer.h"
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+#include "util/format_rgb9e5.h"
+#include "util/format_r11g11b10f.h"
enum {
* Texture image storage function.
*/
typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
-static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
/**
* No pixel transfer operations or special texel encodings allowed.
* 1D, 2D and 3D images supported.
*/
-static void
-memcpy_texture(struct gl_context *ctx,
- GLuint dimensions,
- mesa_format dstFormat,
- GLint dstRowStride,
- GLubyte **dstSlices,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
+void
+_mesa_memcpy_texture(struct gl_context *ctx,
+ GLuint dimensions,
+ mesa_format dstFormat,
+ GLint dstRowStride,
+ GLubyte **dstSlices,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
{
const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
srcFormat, srcType);
const GLuint depthScale = 0xffffffff;
GLenum dstType;
(void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z_UNORM32 ||
+ assert(dstFormat == MESA_FORMAT_Z_UNORM32 ||
dstFormat == MESA_FORMAT_Z_FLOAT32);
- ASSERT(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint));
+ assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint));
if (dstFormat == MESA_FORMAT_Z_UNORM32)
dstType = GL_UNSIGNED_INT;
const GLuint depthScale = 0xffffff;
(void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT);
+ assert(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT);
{
/* general path */
const GLuint depthScale = 0xffffff;
(void) dims;
- ASSERT(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM);
+ assert(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM);
{
/* general path */
{
const GLuint depthScale = 0xffff;
(void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z_UNORM16);
- ASSERT(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort));
+ assert(dstFormat == MESA_FORMAT_Z_UNORM16);
+ assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort));
{
/* general path */
(void) ctx; (void) dims; (void) baseInternalFormat;
- ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
+ assert((dstFormat == MESA_FORMAT_YCBCR) ||
(dstFormat == MESA_FORMAT_YCBCR_REV));
- ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- ASSERT(srcFormat == GL_YCBCR_MESA);
- ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
+ assert(_mesa_get_format_bytes(dstFormat) == 2);
+ assert(ctx->Extensions.MESA_ycbcr_texture);
+ assert(srcFormat == GL_YCBCR_MESA);
+ assert((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
(srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
- ASSERT(baseInternalFormat == GL_YCBCR_MESA);
+ assert(baseInternalFormat == GL_YCBCR_MESA);
/* always just memcpy since no pixel transfer ops apply */
- memcpy_texture(ctx, dims,
- dstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
+ _mesa_memcpy_texture(ctx, dims,
+ dstFormat,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
/* Check if we need byte swapping */
/* XXX the logic here _might_ be wrong */
GLuint *depth = malloc(srcWidth * sizeof(GLuint));
GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
- ASSERT(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ assert(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
+ assert(srcFormat == GL_DEPTH_STENCIL_EXT ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ assert(srcFormat != GL_DEPTH_STENCIL_EXT ||
srcType == GL_UNSIGNED_INT_24_8_EXT ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
GLuint *depth;
GLubyte *stencil;
- ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ assert(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
+ assert(srcFormat == GL_DEPTH_STENCIL_EXT ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ assert(srcFormat != GL_DEPTH_STENCIL_EXT ||
srcType == GL_UNSIGNED_INT_24_8_EXT ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
static GLboolean
_mesa_texstore_s8(TEXSTORE_PARAMS)
{
- ASSERT(dstFormat == MESA_FORMAT_S_UINT8);
- ASSERT(srcFormat == GL_STENCIL_INDEX);
+ assert(dstFormat == MESA_FORMAT_S_UINT8);
+ assert(srcFormat == GL_STENCIL_INDEX);
{
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
/ sizeof(uint64_t);
- ASSERT(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
- ASSERT(srcFormat == GL_DEPTH_STENCIL ||
+ assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
+ assert(srcFormat == GL_DEPTH_STENCIL ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL ||
+ assert(srcFormat != GL_DEPTH_STENCIL ||
srcType == GL_UNSIGNED_INT_24_8 ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
initialized = GL_TRUE;
}
- ASSERT(table[dstFormat]);
+ assert(table[dstFormat]);
return table[dstFormat](ctx, dims, baseInternalFormat,
dstFormat, dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
initialized = GL_TRUE;
}
- ASSERT(table[dstFormat]);
+ assert(table[dstFormat]);
return table[dstFormat](ctx, dims, baseInternalFormat,
dstFormat, dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
*/
GLint swapSize = _mesa_sizeof_packed_type(srcType);
if (swapSize == 2 || swapSize == 4) {
- int bytesPerPixel = _mesa_bytes_per_pixel(srcFormat, srcType);
- int swapsPerPixel = bytesPerPixel / swapSize;
- int elementCount = srcWidth * srcHeight * srcDepth;
- assert(bytesPerPixel % swapSize == 0);
- tempImage = malloc(elementCount * bytesPerPixel);
+ int imageStride = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, srcType);
+ int bufferSize = imageStride * srcDepth;
+ int layer;
+ const uint8_t *src;
+ uint8_t *dst;
+
+ tempImage = malloc(bufferSize);
if (!tempImage)
return GL_FALSE;
- if (swapSize == 2)
- _mesa_swap2_copy(tempImage, (GLushort *) srcAddr,
- elementCount * swapsPerPixel);
- else
- _mesa_swap4_copy(tempImage, (GLuint *) srcAddr,
- elementCount * swapsPerPixel);
+ src = srcAddr;
+ dst = tempImage;
+ for (layer = 0; layer < srcDepth; layer++) {
+ _mesa_swap_bytes_2d_image(srcFormat, srcType,
+ srcPacking,
+ srcWidth, srcHeight,
+ dst, src);
+ src += imageStride;
+ dst += imageStride;
+ }
srcAddr = tempImage;
}
}
srcType = GL_FLOAT;
srcRowStride = srcWidth * 4 * sizeof(float);
srcMesaFormat = RGBA32_FLOAT;
+ srcPacking = &ctx->DefaultPacking;
}
src = (GLubyte *)
/* The Mesa format must match the input format and type. */
if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType,
- srcPacking->SwapBytes)) {
+ srcPacking->SwapBytes, NULL)) {
return GL_FALSE;
}
return GL_FALSE;
}
- memcpy_texture(ctx, dims,
- dstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
+ _mesa_memcpy_texture(ctx, dims,
+ dstFormat,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
return GL_TRUE;
}
+
+
/**
* Store user data into texture memory.
* Called via glTex[Sub]Image1/2/3D()
/* compute slice info (and do some sanity checks) */
switch (target) {
case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_EXTERNAL_OES:
srcImageStride = _mesa_image_row_stride(packing, width, format, type);
break;
case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
numSlices = depth;
sliceOffset = zoffset;
depth = 1;
* have to worry about the usual image unpacking or image transfer
* operations.
*/
- ASSERT(texImage);
- ASSERT(texImage->Width > 0);
- ASSERT(texImage->Height > 0);
- ASSERT(texImage->Depth > 0);
+ assert(texImage);
+ assert(texImage->Width > 0);
+ assert(texImage->Height > 0);
+ assert(texImage->Depth > 0);
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
return;
}
- _mesa_store_compressed_texsubimage(ctx, dims, texImage,
- 0, 0, 0,
- texImage->Width, texImage->Height, texImage->Depth,
- texImage->TexFormat,
- imageSize, data);
+ ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
+ 0, 0, 0,
+ texImage->Width, texImage->Height, texImage->Depth,
+ texImage->TexFormat,
+ imageSize, data);
}
const struct gl_pixelstore_attrib *packing,
struct compressed_pixelstore *store)
{
- GLuint bw, bh;
+ GLuint bw, bh, bd;
- _mesa_get_format_block_size(texFormat, &bw, &bh);
+ _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd);
store->SkipBytes = 0;
store->TotalBytesPerRow = store->CopyBytesPerRow =
_mesa_format_row_stride(texFormat, width);
store->TotalRowsPerSlice = store->CopyRowsPerSlice =
(height + bh - 1) / bh;
- store->CopySlices = depth;
+ store->CopySlices = (depth + bd - 1) / bd;
if (packing->CompressedBlockWidth &&
packing->CompressedBlockSize) {