mesa/get: Add TYPE_UINT for casting through a GLuint.
[mesa.git] / src / mesa / main / texstore.c
index 7ad9d2b68e14828befd021cea0d4fc703bf43c7e..615ba63362efe3012adc9a9fb58fc553652d4c20 100644 (file)
@@ -53,7 +53,6 @@
 
 #include "glheader.h"
 #include "bufferobj.h"
-#include "colormac.h"
 #include "format_pack.h"
 #include "format_utils.h"
 #include "image.h"
@@ -74,8 +73,8 @@
 #include "enums.h"
 #include "glformats.h"
 #include "pixeltransfer.h"
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+#include "util/format_rgb9e5.h"
+#include "util/format_r11g11b10f.h"
 
 
 enum {
@@ -88,9 +87,6 @@ enum {
  * Texture image storage function.
  */
 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
-static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
 
 
 /**
@@ -98,16 +94,16 @@ static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
  * No pixel transfer operations or special texel encodings allowed.
  * 1D, 2D and 3D images supported.
  */
-static void
-memcpy_texture(struct gl_context *ctx,
-              GLuint dimensions,
-               mesa_format dstFormat,
-               GLint dstRowStride,
-               GLubyte **dstSlices,
-               GLint srcWidth, GLint srcHeight, GLint srcDepth,
-               GLenum srcFormat, GLenum srcType,
-               const GLvoid *srcAddr,
-               const struct gl_pixelstore_attrib *srcPacking)
+void
+_mesa_memcpy_texture(struct gl_context *ctx,
+                     GLuint dimensions,
+                     mesa_format dstFormat,
+                     GLint dstRowStride,
+                     GLubyte **dstSlices,
+                     GLint srcWidth, GLint srcHeight, GLint srcDepth,
+                     GLenum srcFormat, GLenum srcType,
+                     const GLvoid *srcAddr,
+                     const struct gl_pixelstore_attrib *srcPacking)
 {
    const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
                                                      srcFormat, srcType);
@@ -297,11 +293,11 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
    assert(baseInternalFormat == GL_YCBCR_MESA);
 
    /* always just memcpy since no pixel transfer ops apply */
-   memcpy_texture(ctx, dims,
-                  dstFormat,
-                  dstRowStride, dstSlices,
-                  srcWidth, srcHeight, srcDepth, srcFormat, srcType,
-                  srcAddr, srcPacking);
+   _mesa_memcpy_texture(ctx, dims,
+                        dstFormat,
+                        dstRowStride, dstSlices,
+                        srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+                        srcAddr, srcPacking);
 
    /* Check if we need byte swapping */
    /* XXX the logic here _might_ be wrong */
@@ -728,19 +724,25 @@ texstore_rgba(TEXSTORE_PARAMS)
        */
       GLint swapSize = _mesa_sizeof_packed_type(srcType);
       if (swapSize == 2 || swapSize == 4) {
-         int bytesPerPixel = _mesa_bytes_per_pixel(srcFormat, srcType);
-         int swapsPerPixel = bytesPerPixel / swapSize;
-         int elementCount = srcWidth * srcHeight * srcDepth;
-         assert(bytesPerPixel % swapSize == 0);
-         tempImage = malloc(elementCount * bytesPerPixel);
+         int imageStride = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, srcType);
+         int bufferSize = imageStride * srcDepth;
+         int layer;
+         const uint8_t *src;
+         uint8_t *dst;
+
+         tempImage = malloc(bufferSize);
          if (!tempImage)
             return GL_FALSE;
-         if (swapSize == 2)
-            _mesa_swap2_copy(tempImage, (GLushort *) srcAddr,
-                             elementCount * swapsPerPixel);
-         else
-            _mesa_swap4_copy(tempImage, (GLuint *) srcAddr,
-                             elementCount * swapsPerPixel);
+         src = srcAddr;
+         dst = tempImage;
+         for (layer = 0; layer < srcDepth; layer++) {
+            _mesa_swap_bytes_2d_image(srcFormat, srcType,
+                                      srcPacking,
+                                      srcWidth, srcHeight,
+                                      dst, src);
+            src += imageStride;
+            dst += imageStride;
+         }
          srcAddr = tempImage;
       }
    }
@@ -788,6 +790,7 @@ texstore_rgba(TEXSTORE_PARAMS)
       srcType = GL_FLOAT;
       srcRowStride = srcWidth * 4 * sizeof(float);
       srcMesaFormat = RGBA32_FLOAT;
+      srcPacking = &ctx->DefaultPacking;
    }
 
    src = (GLubyte *)
@@ -863,7 +866,7 @@ _mesa_texstore_can_use_memcpy(struct gl_context *ctx,
 
    /* The Mesa format must match the input format and type. */
    if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType,
-                                             srcPacking->SwapBytes)) {
+                                             srcPacking->SwapBytes, NULL)) {
       return GL_FALSE;
    }
 
@@ -893,13 +896,15 @@ _mesa_texstore_memcpy(TEXSTORE_PARAMS)
       return GL_FALSE;
    }
 
-   memcpy_texture(ctx, dims,
-                  dstFormat,
-                  dstRowStride, dstSlices,
-                  srcWidth, srcHeight, srcDepth, srcFormat, srcType,
-                  srcAddr, srcPacking);
+   _mesa_memcpy_texture(ctx, dims,
+                        dstFormat,
+                        dstRowStride, dstSlices,
+                        srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+                        srcAddr, srcPacking);
    return GL_TRUE;
 }
+
+
 /**
  * Store user data into texture memory.
  * Called via glTex[Sub]Image1/2/3D()
@@ -1004,6 +1009,7 @@ store_texsubimage(struct gl_context *ctx,
    /* compute slice info (and do some sanity checks) */
    switch (target) {
    case GL_TEXTURE_2D:
+   case GL_TEXTURE_2D_MULTISAMPLE:
    case GL_TEXTURE_RECTANGLE:
    case GL_TEXTURE_CUBE_MAP:
    case GL_TEXTURE_EXTERNAL_OES:
@@ -1025,6 +1031,7 @@ store_texsubimage(struct gl_context *ctx,
       srcImageStride = _mesa_image_row_stride(packing, width, format, type);
       break;
    case GL_TEXTURE_2D_ARRAY:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
       numSlices = depth;
       sliceOffset = zoffset;
       depth = 1;
@@ -1236,11 +1243,11 @@ _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
       return;
    }
 
-   _mesa_store_compressed_texsubimage(ctx, dims, texImage,
-                                      0, 0, 0,
-                                      texImage->Width, texImage->Height, texImage->Depth,
-                                      texImage->TexFormat,
-                                      imageSize, data);
+   ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
+                                     0, 0, 0,
+                                     texImage->Width, texImage->Height, texImage->Depth,
+                                     texImage->TexFormat,
+                                     imageSize, data);
 }
 
 
@@ -1260,16 +1267,16 @@ _mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
                                     const struct gl_pixelstore_attrib *packing,
                                     struct compressed_pixelstore *store)
 {
-   GLuint bw, bh;
+   GLuint bw, bh, bd;
 
-   _mesa_get_format_block_size(texFormat, &bw, &bh);
+   _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd);
 
    store->SkipBytes = 0;
    store->TotalBytesPerRow = store->CopyBytesPerRow =
          _mesa_format_row_stride(texFormat, width);
    store->TotalRowsPerSlice = store->CopyRowsPerSlice =
          (height + bh - 1) / bh;
-   store->CopySlices = depth;
+   store->CopySlices = (depth + bd - 1) / bd;
 
    if (packing->CompressedBlockWidth &&
        packing->CompressedBlockSize) {