const GLuint depthScale = 0xffffff;
(void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
+ ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT);
{
/* general path */
const GLuint depthScale = 0xffffff;
(void) dims;
- ASSERT(dstFormat == MESA_FORMAT_X8Z24_UNORM);
+ ASSERT(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM);
{
/* general path */
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLint img, row;
+ GLuint *depth = malloc(srcWidth * sizeof(GLuint));
+ GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
ASSERT(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
- if (srcFormat == GL_DEPTH_COMPONENT ||
- srcFormat == GL_STENCIL_INDEX) {
- GLuint *depth = malloc(srcWidth * sizeof(GLuint));
- GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
+ if (!depth || !stencil) {
+ free(depth);
+ free(stencil);
+ return GL_FALSE;
+ }
- if (!depth || !stencil) {
- free(depth);
- free(stencil);
- return GL_FALSE;
- }
+ /* In case we only upload depth we need to preserve the stencil */
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstSlices[img];
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
- /* In case we only upload depth we need to preserve the stencil */
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstSlices[img];
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
- else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
- }
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
}
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
}
-
- free(depth);
- free(stencil);
}
+
+ free(depth);
+ free(stencil);
return GL_TRUE;
}
GLuint *depth;
GLubyte *stencil;
- ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT);
+ ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT);
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
depth = malloc(srcWidth * sizeof(GLuint));
stencil = malloc(srcWidth * sizeof(GLubyte));
GLboolean k;
ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_SRGB ||
- dstFormat == MESA_FORMAT_R8G8B8X8_SRGB);
+ dstFormat == MESA_FORMAT_R8G8B8X8_SRGB ||
+ dstFormat == MESA_FORMAT_R8G8B8A8_SRGB);
- /* reuse normal rgba texstore code */
- if (dstFormat == MESA_FORMAT_A8B8G8R8_SRGB) {
- newDstFormat = MESA_FORMAT_A8B8G8R8_UNORM;
- }
- else if (dstFormat == MESA_FORMAT_R8G8B8X8_SRGB) {
- newDstFormat = MESA_FORMAT_R8G8B8X8_UNORM;
- }
- else {
- ASSERT(0);
- return GL_TRUE;
- }
+ newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
newDstFormat,
mesa_format newDstFormat;
GLboolean k;
- ASSERT(dstFormat == MESA_FORMAT_B8G8R8A8_SRGB);
+ assert(dstFormat == MESA_FORMAT_B8G8R8A8_SRGB ||
+ dstFormat == MESA_FORMAT_B8G8R8X8_SRGB);
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_B8G8R8A8_UNORM;
+ newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
newDstFormat,
static GLboolean
_mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
{
+ GLint img, row;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(uint64_t);
+
ASSERT(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
ASSERT(srcFormat == GL_DEPTH_STENCIL ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL ||
+ srcType == GL_UNSIGNED_INT_24_8 ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
- if (srcFormat == GL_DEPTH_COMPONENT ||
- srcFormat == GL_STENCIL_INDEX) {
- GLint img, row;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(uint64_t);
+ /* In case we only upload depth we need to preserve the stencil */
+ for (img = 0; img < srcDepth; img++) {
+ uint64_t *dstRow = (uint64_t *) dstSlices[img];
+ const uint64_t *src
+ = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ /* The unpack functions with:
+ * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
+ * only write their own dword, so the other dword (stencil
+ * or depth) is preserved. */
+ if (srcFormat != GL_STENCIL_INDEX)
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
+ dstRow, /* dst addr */
+ ~0U, srcType, src, srcPacking);
- /* In case we only upload depth we need to preserve the stencil */
- for (img = 0; img < srcDepth; img++) {
- uint64_t *dstRow = (uint64_t *) dstSlices[img];
- const uint64_t *src
- = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- /* The unpack functions with:
- * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- * only write their own dword, so the other dword (stencil
- * or depth) is preserved. */
- if (srcFormat != GL_STENCIL_INDEX)
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
- dstRow, /* dst addr */
- ~0U, srcType, src, srcPacking);
-
- if (srcFormat != GL_DEPTH_COMPONENT)
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
- dstRow, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
+ if (srcFormat != GL_DEPTH_COMPONENT)
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
+ dstRow, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(uint64_t);
- }
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(uint64_t);
}
}
return GL_TRUE;
table[MESA_FORMAT_G16R16_UNORM] = _mesa_texstore_unorm1616;
table[MESA_FORMAT_B10G10R10A2_UNORM] = _mesa_texstore_argb2101010;
table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8;
- table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_s8_z24;
+ table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24;
table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16;
- table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_x8_z24;
- table[MESA_FORMAT_X8Z24_UNORM] = _mesa_texstore_z24_x8;
+ table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24;
+ table[MESA_FORMAT_X8_UINT_Z24_UNORM] = _mesa_texstore_z24_x8;
table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32;
table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8;
table[MESA_FORMAT_BGR_SRGB8] = _mesa_texstore_srgb8;
table[MESA_FORMAT_B5G5R5X1_UNORM] = store_ubyte_texture;
table[MESA_FORMAT_R8G8B8X8_SNORM] = _mesa_texstore_signed_rgbx8888;
table[MESA_FORMAT_R8G8B8X8_SRGB] = _mesa_texstore_srgba8;
+ table[MESA_FORMAT_R8G8B8A8_SRGB] = _mesa_texstore_srgba8;
table[MESA_FORMAT_RGBX_UINT8] = _mesa_texstore_rgba_uint8;
table[MESA_FORMAT_RGBX_SINT8] = _mesa_texstore_rgba_int8;
table[MESA_FORMAT_B10G10R10X2_UNORM] = _mesa_texstore_argb2101010;
table[MESA_FORMAT_G8R8_SNORM] = _mesa_texstore_snorm88;
table[MESA_FORMAT_G16R16_SNORM] = _mesa_texstore_snorm1616;
+ table[MESA_FORMAT_B8G8R8X8_SRGB] = _mesa_texstore_sargb8;
+
initialized = GL_TRUE;
}