-/* $Id: texstore.c,v 1.55 2003/04/01 16:41:55 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
* Version: 5.1
* apply pixel transfer ops into a temporary image buffer. Then,
* convert the temporary image into the special hardware format.
*
- * Input:
+ * \param
* dimensions - 1, 2, or 3
* texDestFormat - GL_LUMINANCE, GL_INTENSITY, GL_LUMINANCE_ALPHA, GL_ALPHA,
* GL_RGB or GL_RGBA (the destination format)
texDestFormat == GL_COLOR_INDEX ||
texDestFormat == GL_DEPTH_COMPONENT);
ASSERT(texDestAddr);
- ASSERT(srcWidth >= 1);
- ASSERT(srcHeight >= 1);
- ASSERT(srcDepth >= 1);
+ ASSERT(srcWidth >= 0);
+ ASSERT(srcHeight >= 0);
+ ASSERT(srcDepth >= 0);
ASSERT(dstXoffset >= 0);
ASSERT(dstYoffset >= 0);
ASSERT(dstZoffset >= 0);
* Transfer a texture image from user space to <destAddr> applying all
* needed image transfer operations and storing the result in the format
* specified by <dstFormat>. <dstFormat> may be any format from texformat.h.
- * Input:
+ * \param
* dimensions - 1, 2 or 3
* baseInternalFormat - base format of the internal texture format
* specified by the user. This is very important, see below.
* dstX/Y/Zoffset - as specified by glTexSubImage
* dstRowStride - stride between dest rows in bytes
* dstImageStride - stride between dest images in bytes
- * srcFormat, srcType - incoming image format and datatype
+ * srcFormat, srcType - incoming image format and data type
* srcAddr - source image address
* srcPacking - packing params of source image
*
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_YCBCR_MESA ||
baseInternalFormat == GL_COLOR_INDEX ||
baseInternalFormat == GL_DEPTH_COMPONENT);
srcPacking, srcAddr,
dstAddr);
assert(b);
+ (void) b;
}
else if (dimensions == 2) {
GLboolean b;
srcPacking, srcAddr,
dstAddr);
assert(b);
+ (void) b;
}
else {
GLboolean b;
srcFormat, srcType,
srcPacking, srcAddr, dstAddr);
assert(b);
+ (void) b;
}
}
else {
texImage->Format,
texImage->TexFormat, texImage->Data,
width, height, depth, /* src size */
- xoffset, yoffset, xoffset, /* dest offsets */
+ xoffset, yoffset, zoffset, /* dest offsets */
texImage->Width * texelBytes, /* dst row stride */
texImage->Width * texImage->Height * texelBytes,
format, type, pixels, packing);
}
-
-
-
-/*
- * This is the fallback for Driver.TestProxyTexImage().
- */
-GLboolean
-_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border)
-{
- struct gl_texture_image *texImage;
-
- (void) format;
- (void) type;
-
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
-
- /* We always pass.
- * The core Mesa code will have already tested the image size, etc.
- * If a driver has more stringent texture limits to enforce it will
- * have to override this function.
- */
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
- assert(texImage->TexFormat);
-
- return GL_TRUE;
-}
-
-
-
/*
* Average together two rows of a source image to produce a single new
* row in the dest image. It's legal for the two source rows to point
const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+ /* This assertion is no longer valid with non-power-of-2 textures
assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
+ */
switch (format->MesaFormat) {
case MESA_FORMAT_RGBA: