* Texture image storage function.
*/
typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
-static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
/**
* No pixel transfer operations or special texel encodings allowed.
* 1D, 2D and 3D images supported.
*/
-static void
-memcpy_texture(struct gl_context *ctx,
- GLuint dimensions,
- mesa_format dstFormat,
- GLint dstRowStride,
- GLubyte **dstSlices,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
+void
+_mesa_memcpy_texture(struct gl_context *ctx,
+ GLuint dimensions,
+ mesa_format dstFormat,
+ GLint dstRowStride,
+ GLubyte **dstSlices,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
{
const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
srcFormat, srcType);
assert(baseInternalFormat == GL_YCBCR_MESA);
/* always just memcpy since no pixel transfer ops apply */
- memcpy_texture(ctx, dims,
- dstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
+ _mesa_memcpy_texture(ctx, dims,
+ dstFormat,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
/* Check if we need byte swapping */
/* XXX the logic here _might_ be wrong */
return GL_FALSE;
}
- memcpy_texture(ctx, dims,
- dstFormat,
- dstRowStride, dstSlices,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
+ _mesa_memcpy_texture(ctx, dims,
+ dstFormat,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
return GL_TRUE;
}
+
+
/**
* Store user data into texture memory.
* Called via glTex[Sub]Image1/2/3D()
return;
}
- _mesa_store_compressed_texsubimage(ctx, dims, texImage,
- 0, 0, 0,
- texImage->Width, texImage->Height, texImage->Depth,
- texImage->TexFormat,
- imageSize, data);
+ ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
+ 0, 0, 0,
+ texImage->Width, texImage->Height, texImage->Depth,
+ texImage->TexFormat,
+ imageSize, data);
}
const struct gl_pixelstore_attrib *packing,
struct compressed_pixelstore *store)
{
- GLuint bw, bh;
+ GLuint bw, bh, bd;
- _mesa_get_format_block_size(texFormat, &bw, &bh);
+ _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd);
store->SkipBytes = 0;
store->TotalBytesPerRow = store->CopyBytesPerRow =
_mesa_format_row_stride(texFormat, width);
store->TotalRowsPerSlice = store->CopyRowsPerSlice =
(height + bh - 1) / bh;
- store->CopySlices = depth;
+ store->CopySlices = (depth + bd - 1) / bd;
if (packing->CompressedBlockWidth &&
packing->CompressedBlockSize) {