* Texture image processing is actually kind of complicated. We have to do:
* Format/type conversions
* pixel unpacking
- * pixel transfer (scale, bais, lookup, convolution!, etc)
+ * pixel transfer (scale, bais, lookup, etc)
*
* These functions can handle most everything, including processing full
* images and sub-images.
#include "glheader.h"
#include "bufferobj.h"
#include "colormac.h"
-#include "convolve.h"
#include "image.h"
#include "macros.h"
#include "mipmap.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pbo.h"
#include "imports.h"
#include "texcompress.h"
#include "texcompress_fxt1.h"
+#include "texcompress_rgtc.h"
#include "texcompress_s3tc.h"
+#include "texcompress_etc.h"
#include "teximage.h"
#include "texstore.h"
#include "enums.h"
+#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
+#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
enum {
case GL_BGR:
case GL_BGRA:
case GL_ABGR_EXT:
+ case GL_RG:
return GL_TRUE;
default:
return GL_FALSE;
IDX_BGR,
IDX_BGRA,
IDX_ABGR,
+ IDX_RG,
MAX_IDX
};
MAP4(0,1,2,3),
},
-
{
IDX_RED,
MAP4(0, ZERO, ZERO, ONE),
MAP4(3,2,1,0),
MAP4(3,2,1,0)
},
+
+ {
+ IDX_RG,
+ MAP4(0, 1, ZERO, ONE),
+ MAP2(0, 1)
+ },
};
case GL_BGR: return IDX_BGR;
case GL_BGRA: return IDX_BGRA;
case GL_ABGR_EXT: return IDX_ABGR;
+ case GL_RG: return IDX_RG;
default:
_mesa_problem(NULL, "Unexpected inFormat");
return 0;
* Apply all needed pixel unpacking and pixel transfer operations.
* Note that there are both logicalBaseFormat and textureBaseFormat parameters.
* Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, might
+ * but the graphics hardware doesn't support luminance textures. So, we might
* use an RGB hardware format instead.
* If logicalBaseFormat != textureBaseFormat we have some extra work to do.
*
* \param srcPacking source image pixel packing
* \return resulting image with format = textureBaseFormat and type = GLfloat.
*/
-static GLfloat *
-make_temp_float_image(GLcontext *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
+GLfloat *
+_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps)
{
- GLuint transferOps = ctx->_ImageTransferState;
GLfloat *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLfloat *dst;
+ GLint img, row;
ASSERT(dims >= 1 && dims <= 3);
ASSERT(logicalBaseFormat == GL_RGBA ||
logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
logicalBaseFormat == GL_LUMINANCE_ALPHA ||
logicalBaseFormat == GL_LUMINANCE ||
logicalBaseFormat == GL_ALPHA ||
logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_COLOR_INDEX ||
logicalBaseFormat == GL_DEPTH_COMPONENT);
ASSERT(textureBaseFormat == GL_RGBA ||
textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
textureBaseFormat == GL_LUMINANCE_ALPHA ||
textureBaseFormat == GL_LUMINANCE ||
textureBaseFormat == GL_ALPHA ||
textureBaseFormat == GL_INTENSITY ||
- textureBaseFormat == GL_COLOR_INDEX ||
textureBaseFormat == GL_DEPTH_COMPONENT);
- /* conventional color image */
+ tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLfloat));
+ if (!tempImage)
+ return NULL;
- if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /* need image convolution */
- const GLuint preConvTransferOps
- = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT;
- const GLuint postConvTransferOps
- = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT;
- GLint img, row;
- GLint convWidth = srcWidth, convHeight = srcHeight;
- GLfloat *convImage;
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking, transferOps);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
- /* pre-convolution image buffer (3D) */
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * 4 * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* more work */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLfloat *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
- /* post-convolution image buffer (2D) */
- convImage = (GLfloat *) malloc(srcWidth * srcHeight
- * 4 * sizeof(GLfloat));
- if (!convImage) {
+ newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLfloat));
+ if (!newImage) {
free(tempImage);
return NULL;
}
- /* loop over 3D image slices */
- for (img = 0; img < srcDepth; img++) {
- GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4);
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
- /* unpack and do transfer ops up to convolution */
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst,
- srcFormat, srcType, src,
- srcPacking,
- preConvTransferOps);
- dst += srcWidth * 4;
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0.0F;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = 1.0F;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
}
+ }
- /* size after optional convolution */
- convWidth = srcWidth;
- convHeight = srcHeight;
-
-#if FEATURE_convolve
- /* do convolution */
- {
- GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4);
- if (dims == 1) {
- ASSERT(ctx->Pixel.Convolution1DEnabled);
- _mesa_convolve_1d_image(ctx, &convWidth, src, convImage);
- }
- else {
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
- src, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
- src, convImage);
- }
- }
- }
-#endif
- /* do post-convolution transfer and pack into tempImage */
- {
- const GLint logComponents
- = _mesa_components_in_format(logicalBaseFormat);
- const GLfloat *src = convImage;
- GLfloat *dst = tempImage + img * (convWidth * convHeight * 4);
- for (row = 0; row < convHeight; row++) {
- _mesa_pack_rgba_span_float(ctx, convWidth,
- (GLfloat (*)[4]) src,
- logicalBaseFormat, GL_FLOAT,
- dst, &ctx->DefaultPacking,
- postConvTransferOps);
- src += convWidth * 4;
- dst += convWidth * logComponents;
- }
- }
- } /* loop over 3D image slices */
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
- free(convImage);
- /* might need these below */
- srcWidth = convWidth;
- srcHeight = convHeight;
- }
- else {
- /* no convolution */
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLfloat *dst;
- GLint img, row;
+/**
+ * Make temporary image with uint pixel values. Used for unsigned
+ * integer-valued textures.
+ */
+static GLuint *
+make_temp_uint_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLuint *dst;
+ GLint img, row;
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
+ ASSERT(dims >= 1 && dims <= 3);
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking, transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_INTENSITY ||
+ logicalBaseFormat == GL_ALPHA);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_INTENSITY ||
+ textureBaseFormat == GL_ALPHA);
+
+ tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLuint));
+ if (!tempImage)
+ return NULL;
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking);
+ dst += srcWidth * components;
+ src += srcStride;
}
}
/* more work */
GLint texComponents = _mesa_components_in_format(textureBaseFormat);
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLfloat *newImage;
+ GLuint *newImage;
GLint i, n;
GLubyte map[6];
*/
ASSERT(texComponents >= logComponents);
- newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLfloat));
+ newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLuint));
if (!newImage) {
free(tempImage);
return NULL;
}
+
/**
- * Make a temporary (color) texture image with GLchan components.
+ * Make a temporary (color) texture image with GLubyte components.
* Apply all needed pixel unpacking and pixel transfer operations.
* Note that there are both logicalBaseFormat and textureBaseFormat parameters.
* Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, might
+ * but the graphics hardware doesn't support luminance textures. So, we might
* use an RGB hardware format instead.
* If logicalBaseFormat != textureBaseFormat we have some extra work to do.
*
* \param srcType source image type
* \param srcAddr source image address
* \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLchan.
+ * \return resulting image with format = textureBaseFormat and type = GLubyte.
*/
-GLchan *
-_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
+GLubyte *
+_mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
{
GLuint transferOps = ctx->_ImageTransferState;
const GLint components = _mesa_components_in_format(logicalBaseFormat);
- GLboolean freeSrcImage = GL_FALSE;
GLint img, row;
- GLchan *tempImage, *dst;
+ GLubyte *tempImage, *dst;
ASSERT(dims >= 1 && dims <= 3);
ASSERT(logicalBaseFormat == GL_RGBA ||
logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
logicalBaseFormat == GL_LUMINANCE_ALPHA ||
logicalBaseFormat == GL_LUMINANCE ||
logicalBaseFormat == GL_ALPHA ||
ASSERT(textureBaseFormat == GL_RGBA ||
textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
textureBaseFormat == GL_LUMINANCE_ALPHA ||
textureBaseFormat == GL_LUMINANCE ||
textureBaseFormat == GL_ALPHA ||
textureBaseFormat == GL_INTENSITY);
-#if FEATURE_convolve
- if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /* get convolved image */
- GLfloat *convImage = make_temp_float_image(ctx, dims,
- logicalBaseFormat,
- logicalBaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- if (!convImage)
- return NULL;
- /* the convolved image is our new source image */
- srcAddr = convImage;
- srcFormat = logicalBaseFormat;
- srcType = GL_FLOAT;
- srcPacking = &ctx->DefaultPacking;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- transferOps = 0;
- freeSrcImage = GL_TRUE;
- }
-#endif
-
/* unpack and transfer the source image */
- tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLchan));
+ tempImage = (GLubyte *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLubyte));
if (!tempImage) {
- if (freeSrcImage) {
- free((void *) srcAddr);
- }
return NULL;
}
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
- srcFormat, srcType, src, srcPacking,
- transferOps);
+ _mesa_unpack_color_span_ubyte(ctx, srcWidth, logicalBaseFormat, dst,
+ srcFormat, srcType, src, srcPacking,
+ transferOps);
dst += srcWidth * components;
src += srcStride;
}
}
- /* If we made a temporary image for convolution, free it here */
- if (freeSrcImage) {
- free((void *) srcAddr);
- }
-
if (logicalBaseFormat != textureBaseFormat) {
/* one more conversion step */
GLint texComponents = _mesa_components_in_format(textureBaseFormat);
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLchan *newImage;
+ GLubyte *newImage;
GLint i, n;
GLubyte map[6];
*/
ASSERT(texComponents >= logComponents);
- newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLchan));
+ newImage = (GLubyte *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLubyte));
if (!newImage) {
free(tempImage);
return NULL;
if (j == ZERO)
newImage[i * texComponents + k] = 0;
else if (j == ONE)
- newImage[i * texComponents + k] = CHAN_MAX;
+ newImage[i * texComponents + k] = 255;
else
newImage[i * texComponents + k] = tempImage[i * logComponents + j];
}
static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-/* Deal with the _REV input types:
+
+/**
+ * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
+ * mapping array depending on endianness.
*/
static const GLubyte *
type_mapping( GLenum srcType )
}
}
-/* Mapping required if input type is
+
+/**
+ * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
+ * mapping array depending on pixelstore byte swapping state.
*/
static const GLubyte *
byteswap_mapping( GLboolean swapBytes,
* Transfer a GLubyte texture image with component swizzling.
*/
static void
-_mesa_swizzle_ubyte_image(GLcontext *ctx,
+_mesa_swizzle_ubyte_image(struct gl_context *ctx,
GLuint dimensions,
GLenum srcFormat,
GLenum srcType,
const GLubyte *rgba2dst,
GLuint dstComponents,
- GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride,
- const GLuint *dstImageOffsets,
+ GLubyte **dstSlices,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
const GLvoid *srcAddr,
srcRowStride == srcWidth * srcComponents &&
dimensions < 3) {
/* 1 and 2D images only */
- GLubyte *dstImage = (GLubyte *) dstAddr
+ GLubyte *dstImage = dstSlices[0]
+ dstYoffset * dstRowStride
+ dstXoffset * dstComponents;
swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
GLint img, row;
for (img = 0; img < srcDepth; img++) {
const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstComponents
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * dstComponents;
for (row = 0; row < srcHeight; row++) {
* 1D, 2D and 3D images supported.
*/
static void
-memcpy_texture(GLcontext *ctx,
+memcpy_texture(struct gl_context *ctx,
GLuint dimensions,
gl_format dstFormat,
- GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride,
- const GLuint *dstImageOffsets,
+ GLubyte **dstSlices,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLint bytesPerRow = srcWidth * texelBytes;
-#if 0
- /* XXX update/re-enable for dstImageOffsets array */
- const GLint bytesPerImage = srcHeight * bytesPerRow;
- const GLint bytesPerTexture = srcDepth * bytesPerImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
-
if (dstRowStride == srcRowStride &&
- dstRowStride == bytesPerRow &&
- ((dstImageStride == srcImageStride &&
- dstImageStride == bytesPerImage) ||
- (srcDepth == 1))) {
- /* one big memcpy */
- ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
+ dstRowStride == bytesPerRow) {
+ /* memcpy image by image */
+ GLint img;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstImage = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ memcpy(dstImage, srcImage, bytesPerRow * srcHeight);
+ srcImage += srcImageStride;
+ }
}
- else
- {
+ else {
+ /* memcpy row by row */
GLint img, row;
for (img = 0; img < srcDepth; img++) {
const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = dstImage;
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
+ memcpy(dstRow, srcRow, bytesPerRow);
dstRow += dstRowStride;
srcRow += srcRowStride;
}
srcImage += srcImageStride;
- dstImage += dstImageStride;
- }
- }
-#endif
-
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
}
- srcImage += srcImageStride;
}
}
/**
- * Store a 32-bit integer depth component texture image.
+ * Store a 32-bit integer or float depth component texture image.
*/
static GLboolean
_mesa_texstore_z32(TEXSTORE_PARAMS)
{
const GLuint depthScale = 0xffffffff;
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ GLenum dstType;
(void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z32);
+ ASSERT(dstFormat == MESA_FORMAT_Z32 ||
+ dstFormat == MESA_FORMAT_Z32_FLOAT);
ASSERT(texelBytes == sizeof(GLuint));
+ if (dstFormat == MESA_FORMAT_Z32)
+ dstType = GL_UNSIGNED_INT;
+ else
+ dstType = GL_FLOAT;
+
if (ctx->Pixel.DepthScale == 1.0f &&
ctx->Pixel.DepthBias == 0.0f &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_DEPTH_COMPONENT &&
srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_INT) {
+ srcType == dstType) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
/* general path */
GLint img, row;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
_mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
+ dstType, dstRow,
depthScale, srcType, src, srcPacking);
dstRow += dstRowStride;
}
/* general path */
GLint img, row;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
/* general path */
GLint img, row;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
srcType == GL_UNSIGNED_SHORT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
/* general path */
GLint img, row;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
srcType == GL_UNSIGNED_SHORT_5_6_5) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
const GLubyte *src = (const GLubyte *)
_mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
- GLubyte *dst = (GLubyte *) dstAddr
+ GLubyte *dst = dstSlices[0]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
GLint row, col;
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
/* check for byteswapped format */
if (dstFormat == MESA_FORMAT_RGB565) {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_565( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 3;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_565_REV( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 3;
}
}
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
- dstFormat == MESA_FORMAT_RGBA8888_REV);
+ dstFormat == MESA_FORMAT_RGBA8888_REV ||
+ dstFormat == MESA_FORMAT_RGBX8888 ||
+ dstFormat == MESA_FORMAT_RGBX8888_REV);
ASSERT(texelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888 &&
+ (dstFormat == MESA_FORMAT_RGBA8888 ||
+ dstFormat == MESA_FORMAT_RGBX8888) &&
baseInternalFormat == GL_RGBA &&
((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888_REV &&
+ (dstFormat == MESA_FORMAT_RGBA8888_REV ||
+ dstFormat == MESA_FORMAT_RGBX8888_REV) &&
baseInternalFormat == GL_RGBA &&
((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
/* dstmap - how to swizzle from RGBA to dst format:
*/
- if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
+ if ((littleEndian && (dstFormat == MESA_FORMAT_RGBA8888 ||
+ dstFormat == MESA_FORMAT_RGBX8888)) ||
+ (!littleEndian && (dstFormat == MESA_FORMAT_RGBA8888_REV ||
+ dstFormat == MESA_FORMAT_RGBX8888_REV))) {
dstmap[3] = 0;
dstmap[2] = 1;
dstmap[1] = 2;
srcType,
baseInternalFormat,
dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_RGBA8888) {
+ if (dstFormat == MESA_FORMAT_RGBA8888 ||
+ dstFormat == MESA_FORMAT_RGBX8888) {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
+ dstUI[col] = PACK_COLOR_8888( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP],
+ src[ACOMP] );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
+ dstUI[col] = PACK_COLOR_8888_REV( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP],
+ src[ACOMP] );
src += 4;
}
}
srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
/* simple memcpy path (little endian) */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
srcType == GL_UNSIGNED_INT_8_8_8_8)) {
/* simple memcpy path (big endian) */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
_mesa_swizzle_ubyte_image(ctx, dims,
srcFormat,
srcType,
-
baseInternalFormat,
dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstXoffset, dstYoffset, dstZoffset,
dstRowStride,
- dstImageOffsets,
+ dstSlices,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
if (dstFormat == MESA_FORMAT_ARGB8888) {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUI[col] = PACK_COLOR_8888( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
else if (dstFormat == MESA_FORMAT_XRGB8888) {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888( 0xff,
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUI[col] = PACK_COLOR_8888_REV( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
littleEndian) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
srcType,
baseInternalFormat,
dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
+ const GLubyte *src = (const GLubyte *) tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
#if 0
if (littleEndian) {
for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ dstRow[col * 3 + 0] = src[RCOMP];
+ dstRow[col * 3 + 1] = src[GCOMP];
+ dstRow[col * 3 + 2] = src[BCOMP];
srcUB += 3;
}
}
}
#else
for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
+ dstRow[col * 3 + 0] = src[BCOMP];
+ dstRow[col * 3 + 1] = src[GCOMP];
+ dstRow[col * 3 + 2] = src[RCOMP];
src += 3;
}
#endif
littleEndian) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
srcType,
baseInternalFormat,
dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
+ const GLubyte *src = (const GLubyte *) tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ dstRow[col * 3 + 0] = src[RCOMP];
+ dstRow[col * 3 + 1] = src[GCOMP];
+ dstRow[col * 3 + 2] = src[BCOMP];
src += 3;
}
dstRow += dstRowStride;
srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
if (dstFormat == MESA_FORMAT_ARGB4444) {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_4444( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_4444_REV( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src =tempImage;
+ const GLubyte *src =tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
+ dstUS[col] = PACK_COLOR_5551( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP],
+ src[ACOMP] );
src += 4;
}
dstRow += dstRowStride;
srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src =tempImage;
+ const GLubyte *src =tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
if (dstFormat == MESA_FORMAT_ARGB1555) {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_1555( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_1555_REV( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB2101010);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB2101010 &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ baseInternalFormat == GL_RGBA) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ if (baseInternalFormat == GL_RGBA) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort a,r,g,b;
+
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
+ dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else if (baseInternalFormat == GL_RGB) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r,g,b;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
+ dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b);
src += 4;
}
+ dstRow += dstRowStride;
+ }
+ } else {
+ ASSERT(0);
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm44(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL44);
+ ASSERT(texelBytes == 1);
+
+ {
+ /* general path */
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLubyte *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstUS = (GLubyte *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_44( src[1],
+ src[0] );
+ src += 2;
}
dstRow += dstRowStride;
}
}
+/**
+ * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
+ */
static GLboolean
-_mesa_texstore_al88(TEXSTORE_PARAMS)
+_mesa_texstore_unorm88(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
ASSERT(dstFormat == MESA_FORMAT_AL88 ||
- dstFormat == MESA_FORMAT_AL88_REV);
+ dstFormat == MESA_FORMAT_AL88_REV ||
+ dstFormat == MESA_FORMAT_GR88 ||
+ dstFormat == MESA_FORMAT_RG88);
ASSERT(texelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_AL88 &&
- baseInternalFormat == GL_LUMINANCE_ALPHA &&
- srcFormat == GL_LUMINANCE_ALPHA &&
+ ((dstFormat == MESA_FORMAT_AL88 &&
+ baseInternalFormat == GL_LUMINANCE_ALPHA &&
+ srcFormat == GL_LUMINANCE_ALPHA) ||
+ (dstFormat == MESA_FORMAT_GR88 &&
+ baseInternalFormat == srcFormat)) &&
srcType == GL_UNSIGNED_BYTE &&
littleEndian) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
srcType == GL_UNSIGNED_BYTE &&
can_swizzle(baseInternalFormat) &&
can_swizzle(srcFormat)) {
-
GLubyte dstmap[4];
/* dstmap - how to swizzle from RGBA to dst format:
*/
- if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
- (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
- dstmap[0] = 0;
- dstmap[1] = 3;
+ if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) {
+ if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
+ dstmap[0] = 0;
+ dstmap[1] = 3;
+ }
+ else {
+ dstmap[0] = 3;
+ dstmap[1] = 0;
+ }
}
else {
- dstmap[0] = 3;
- dstmap[1] = 0;
+ if ((littleEndian && dstFormat == MESA_FORMAT_GR88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_RG88)) {
+ dstmap[0] = 0;
+ dstmap[1] = 1;
+ }
+ else {
+ dstmap[0] = 1;
+ dstmap[1] = 0;
+ }
}
dstmap[2] = ZERO; /* ? */
dstmap[3] = ONE; /* ? */
srcType,
baseInternalFormat,
dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_AL88) {
+ if (dstFormat == MESA_FORMAT_AL88 ||
+ dstFormat == MESA_FORMAT_GR88) {
for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
+ /* src[0] is luminance (or R), src[1] is alpha (or G) */
+ dstUS[col] = PACK_COLOR_88( src[1],
+ src[0] );
src += 2;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
+ /* src[0] is luminance (or R), src[1] is alpha (or G) */
+ dstUS[col] = PACK_COLOR_88_REV( src[1],
+ src[0] );
src += 2;
}
}
}
+/**
+ * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
+ */
static GLboolean
-_mesa_texstore_al1616(TEXSTORE_PARAMS)
+_mesa_texstore_unorm1616(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
ASSERT(dstFormat == MESA_FORMAT_AL1616 ||
- dstFormat == MESA_FORMAT_AL1616_REV);
+ dstFormat == MESA_FORMAT_AL1616_REV ||
+ dstFormat == MESA_FORMAT_RG1616 ||
+ dstFormat == MESA_FORMAT_RG1616_REV);
ASSERT(texelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_AL1616 &&
- baseInternalFormat == GL_LUMINANCE_ALPHA &&
- srcFormat == GL_LUMINANCE_ALPHA &&
+ ((dstFormat == MESA_FORMAT_AL1616 &&
+ baseInternalFormat == GL_LUMINANCE_ALPHA &&
+ srcFormat == GL_LUMINANCE_ALPHA) ||
+ (dstFormat == MESA_FORMAT_RG1616 &&
+ baseInternalFormat == srcFormat)) &&
srcType == GL_UNSIGNED_SHORT &&
littleEndian) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking,
+ ctx->_ImageTransferState);
const GLfloat *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_AL1616) {
+ if (dstFormat == MESA_FORMAT_AL1616 ||
+ dstFormat == MESA_FORMAT_RG1616) {
for (col = 0; col < srcWidth; col++) {
GLushort l, a;
}
+/* Texstore for R16, A16, L16, I16. */
static GLboolean
-_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
+_mesa_texstore_unorm16(TEXSTORE_PARAMS)
{
+ const GLboolean littleEndian = _mesa_little_endian();
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
- ASSERT(texelBytes == 8);
+ ASSERT(dstFormat == MESA_FORMAT_R16 ||
+ dstFormat == MESA_FORMAT_A16 ||
+ dstFormat == MESA_FORMAT_L16 ||
+ dstFormat == MESA_FORMAT_I16);
+ ASSERT(texelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT) {
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT &&
+ littleEndian) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking,
+ ctx->_ImageTransferState);
const GLfloat *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r, g, b, a;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r;
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
- dstUS[col*4+0] = r;
- dstUS[col*4+1] = g;
- dstUS[col*4+2] = b;
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
+ dstUS[col] = r;
+ src += 1;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
+ ASSERT(texelBytes == 8);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r, g, b, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
+ dstUS[col*4+0] = r;
+ dstUS[col*4+1] = g;
+ dstUS[col*4+2] = b;
dstUS[col*4+3] = a;
src += 4;
}
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
if (!ctx->_ImageTransferState &&
srcType == GL_SHORT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking,
+ ctx->_ImageTransferState);
const GLfloat *src = tempImage;
const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
-
/* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
* 3 or 4 components/pixel here.
*/
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLshort *dstRowS = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
- dstRowS[col * comps + c] = p;
+ if (dstFormat == MESA_FORMAT_SIGNED_RGBA_16) {
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
+ dstRowS[col * comps + c] = p;
+ }
+ }
+ dstRow += dstRowStride;
+ src += 4 * srcWidth;
+ } else {
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
+ dstRowS[col * comps + c] = p;
+ }
}
+ dstRow += dstRowStride;
+ src += 3 * srcWidth;
}
- dstRow += dstRowStride;
- src += 4 * srcWidth;
}
}
free((void *) tempImage);
srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
- dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstRow[col] = PACK_COLOR_332( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 3;
}
dstRow += dstRowStride;
* Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
*/
static GLboolean
-_mesa_texstore_a8(TEXSTORE_PARAMS)
+_mesa_texstore_unorm8(TEXSTORE_PARAMS)
{
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
ASSERT(dstFormat == MESA_FORMAT_A8 ||
dstFormat == MESA_FORMAT_L8 ||
- dstFormat == MESA_FORMAT_I8);
+ dstFormat == MESA_FORMAT_I8 ||
+ dstFormat == MESA_FORMAT_R8);
ASSERT(texelBytes == 1);
if (!ctx->_ImageTransferState &&
srcType == GL_UNSIGNED_BYTE) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
srcType == GL_UNSIGNED_BYTE &&
can_swizzle(baseInternalFormat) &&
can_swizzle(srcFormat)) {
-
GLubyte dstmap[4];
/* dstmap - how to swizzle from RGBA to dst format:
srcType,
baseInternalFormat,
dstmap, 1,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
- dstRow[col] = CHAN_TO_UBYTE(src[col]);
+ dstRow[col] = src[col];
}
dstRow += dstRowStride;
src += srcWidth;
-static GLboolean
-_mesa_texstore_ci8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) dims; (void) baseInternalFormat;
- ASSERT(dstFormat == MESA_FORMAT_CI8);
- ASSERT(texelBytes == 1);
- ASSERT(baseInternalFormat == GL_COLOR_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_COLOR_INDEX &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
/**
* Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
*/
/* always just memcpy since no pixel transfer ops apply */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
!littleEndian) {
GLint img, row;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
littleEndian) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else if (srcType == GL_BYTE) {
-
GLubyte dstmap[4];
/* dstmap - how to swizzle from RGBA to dst format:
GL_UNSIGNED_BYTE, /* hack */
GL_LUMINANCE_ALPHA, /* hack */
dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
}
src = tempImage;
- dst = (GLbyte *) dstAddr
+ dst = (GLbyte *) dstSlices[0]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
/**
- * Store a texture in MESA_FORMAT_SIGNED_R8 format.
+ * Store a texture in a signed normalized 8-bit format.
*/
static GLboolean
-_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
+_mesa_texstore_snorm8(TEXSTORE_PARAMS)
{
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_A8 ||
+ dstFormat == MESA_FORMAT_SIGNED_L8 ||
+ dstFormat == MESA_FORMAT_SIGNED_I8 ||
+ dstFormat == MESA_FORMAT_SIGNED_R8);
ASSERT(texelBytes == 1);
- /* XXX look at adding optimized paths */
- {
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *srcRow = tempImage;
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLbyte *dstRow = (GLbyte *) dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLubyte *dstB = (GLubyte *) dstRow;
for (col = 0; col < srcWidth; col++) {
- dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]);
}
dstRow += dstRowStride;
+ src += srcWidth;
}
}
free((void *) tempImage);
/**
- * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
+ * Store a texture in a signed normalized two-channel 16-bit format.
*/
static GLboolean
-_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
+_mesa_texstore_snorm88(TEXSTORE_PARAMS)
{
+ const GLboolean littleEndian = _mesa_little_endian();
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
- ASSERT(texelBytes == 1);
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 ||
+ dstFormat == MESA_FORMAT_SIGNED_RG88_REV);
+ ASSERT(texelBytes == 2);
- /* XXX look at adding optimized paths */
- {
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *srcRow = tempImage;
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLbyte *dstRow = (GLbyte *) dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
+ GLbyte *dst = dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
+ dst[0] = FLOAT_TO_BYTE_TEX(src[0]);
+ dst[1] = FLOAT_TO_BYTE_TEX(src[1]);
+ src += 2;
+ dst += 2;
}
dstRow += dstRowStride;
}
return GL_TRUE;
}
+/* Texstore for signed R16, A16, L16, I16. */
+static GLboolean
+_mesa_texstore_snorm16(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R16 ||
+ dstFormat == MESA_FORMAT_SIGNED_A16 ||
+ dstFormat == MESA_FORMAT_SIGNED_L16 ||
+ dstFormat == MESA_FORMAT_SIGNED_I16);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstUS = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r;
+
+ UNCLAMPED_FLOAT_TO_SHORT(r, src[0]);
+ dstUS[col] = r;
+ src += 1;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+/**
+ * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
+ */
+static GLboolean
+_mesa_texstore_snorm1616(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 ||
+ dstFormat == MESA_FORMAT_SIGNED_GR1616);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dst = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
+ dst[0] = l;
+ dst[1] = a;
+ src += 2;
+ dst += 2;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
/**
* Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
{
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking,
+ ctx->_ImageTransferState);
const GLfloat *srcRow = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLbyte *dstRow = (GLbyte *) dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
+ GLbyte *dst = dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- 0xff );
- srcRow += 4;
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[0] = 127;
+ srcRow += 3;
+ dst += 4;
}
dstRow += dstRowStride;
}
/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV
+ * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
+ * MESA_FORMAT_SIGNED_RGBA8888_REV
*/
static GLboolean
_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
(srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
(srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_BYTE) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking,
+ ctx->_ImageTransferState);
const GLfloat *srcRow = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLbyte *dstRow = (GLbyte *) dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
+ GLbyte *dst = dstRow;
if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
srcRow += 4;
+ dst += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
srcRow += 4;
+ dst += 4;
}
}
dstRow += dstRowStride;
{
const GLuint depthScale = 0xffffff;
const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLint img, row;
ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
- /* In case we only upload depth we need to preserve the stencil */
- if (srcFormat == GL_DEPTH_COMPONENT) {
+ if (srcFormat == GL_DEPTH_STENCIL && ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes) {
+ /* simple path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX) {
+ /* In case we only upload depth we need to preserve the stencil */
for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ GLuint *dstRow = (GLuint *) (dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * 4);
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
GLuint depth[MAX_WIDTH];
+ GLubyte stencil[MAX_WIDTH];
GLint i;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- depth, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
- for (i = 0; i < srcWidth; i++)
- dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- }
- else if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes) {
- /* simple path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- /* the 24 depth bits will be in the high position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT_24_8_EXT, /* dst type */
- dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++)
- dstRow[i] |= stencil[i];
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
+ }
src += srcRowStride;
dstRow += dstRowStride / sizeof(GLuint);
{
const GLuint depthScale = 0xffffff;
const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLint img, row;
ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT);
- /* In case we only upload depth we need to preserve the stencil */
- if (srcFormat == GL_DEPTH_COMPONENT) {
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLint i;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- depth, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) (dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * 4);
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
+
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
+
+ }
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ return GL_TRUE;
+}
- for (i = 0; i < srcWidth; i++)
- dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
+/**
+ * Store simple 8-bit/value stencil texture data.
+ */
+static GLboolean
+_mesa_texstore_s8(TEXSTORE_PARAMS)
+{
+ ASSERT(dstFormat == MESA_FORMAT_S8);
+ ASSERT(srcFormat == GL_STENCIL_INDEX);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
}
else {
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLint img, row;
+
for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride / sizeof(GLuint)
+ dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
for (row = 0; row < srcHeight; row++) {
GLubyte stencil[MAX_WIDTH];
GLint i;
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
+
/* get the 8-bit stencil values */
_mesa_unpack_stencil_span(ctx, srcWidth,
GL_UNSIGNED_BYTE, /* dst type */
ctx->_ImageTransferState);
/* merge stencil values into depth values */
for (i = 0; i < srcWidth; i++)
- dstRow[i] |= stencil[i] << 24;
+ dstRow[i] = stencil[i];
src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
+ dstRow += dstRowStride / sizeof(GLubyte);
}
}
+
}
+
return GL_TRUE;
}
+
/**
* Store an image in any of the formats:
* _mesa_texformat_rgba_float32
dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT32 ||
+ dstFormat == MESA_FORMAT_R_FLOAT32 ||
+ dstFormat == MESA_FORMAT_RG_FLOAT32);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
+ baseInternalFormat == GL_INTENSITY ||
+ baseInternalFormat == GL_RED ||
+ baseInternalFormat == GL_RG);
ASSERT(texelBytes == components * sizeof(GLfloat));
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
+ baseInternalFormat == baseFormat &&
srcType == GL_FLOAT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking,
+ ctx->_ImageTransferState);
const GLfloat *srcRow = tempImage;
GLint bytesPerRow;
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
bytesPerRow = srcWidth * components * sizeof(GLfloat);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
}
+
/**
* As above, but store 16-bit floats.
*/
dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT16 ||
+ dstFormat == MESA_FORMAT_R_FLOAT16 ||
+ dstFormat == MESA_FORMAT_RG_FLOAT16);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
+ baseInternalFormat == GL_INTENSITY ||
+ baseInternalFormat == GL_RED ||
+ baseInternalFormat == GL_RG);
ASSERT(texelBytes == components * sizeof(GLhalfARB));
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
+ baseInternalFormat == baseFormat &&
srcType == GL_HALF_FLOAT_ARB) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking,
+ ctx->_ImageTransferState);
const GLfloat *src = tempImage;
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
const GLint components = _mesa_components_in_format(baseFormat);
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
+ ASSERT(dstFormat == MESA_FORMAT_R_INT8 ||
+ dstFormat == MESA_FORMAT_RG_INT8 ||
+ dstFormat == MESA_FORMAT_RGB_INT8 ||
+ dstFormat == MESA_FORMAT_RGBA_INT8 ||
+ dstFormat == MESA_FORMAT_ALPHA_INT8 ||
+ dstFormat == MESA_FORMAT_INTENSITY_INT8 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_INT8 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_INT8);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
ASSERT(texelBytes == components * sizeof(GLbyte));
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
srcType == GL_BYTE) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking, 0x0);
const GLfloat *src = tempImage;
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
const GLint components = _mesa_components_in_format(baseFormat);
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
+ ASSERT(dstFormat == MESA_FORMAT_R_INT16 ||
+ dstFormat == MESA_FORMAT_RG_INT16 ||
+ dstFormat == MESA_FORMAT_RGB_INT16 ||
+ dstFormat == MESA_FORMAT_RGBA_INT16 ||
+ dstFormat == MESA_FORMAT_ALPHA_INT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_INT16 ||
+ dstFormat == MESA_FORMAT_INTENSITY_INT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_INT16);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
ASSERT(texelBytes == components * sizeof(GLshort));
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
- srcType == GL_INT) {
+ srcType == GL_SHORT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking, 0x0);
const GLfloat *src = tempImage;
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
const GLint components = _mesa_components_in_format(baseFormat);
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
+ ASSERT(dstFormat == MESA_FORMAT_R_INT32 ||
+ dstFormat == MESA_FORMAT_RG_INT32 ||
+ dstFormat == MESA_FORMAT_RGB_INT32 ||
+ dstFormat == MESA_FORMAT_RGBA_INT32 ||
+ dstFormat == MESA_FORMAT_ALPHA_INT32 ||
+ dstFormat == MESA_FORMAT_INTENSITY_INT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_INT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_INT32);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
ASSERT(texelBytes == components * sizeof(GLint));
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
srcType == GL_INT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
- srcPacking);
+ srcPacking, 0x0);
const GLfloat *src = tempImage;
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
const GLint components = _mesa_components_in_format(baseFormat);
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
+ ASSERT(dstFormat == MESA_FORMAT_R_UINT8 ||
+ dstFormat == MESA_FORMAT_RG_UINT8 ||
+ dstFormat == MESA_FORMAT_RGB_UINT8 ||
+ dstFormat == MESA_FORMAT_RGBA_UINT8 ||
+ dstFormat == MESA_FORMAT_ALPHA_UINT8 ||
+ dstFormat == MESA_FORMAT_INTENSITY_UINT8 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_UINT8 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_UINT8);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
ASSERT(texelBytes == components * sizeof(GLubyte));
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
srcType == GL_UNSIGNED_BYTE) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLubyte *dstTexel = (GLubyte *) dstRow;
GLint i;
for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLubyte) src[i];
+ dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff);
}
dstRow += dstRowStride;
src += srcWidth * components;
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
const GLint components = _mesa_components_in_format(baseFormat);
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
+ ASSERT(dstFormat == MESA_FORMAT_R_UINT16 ||
+ dstFormat == MESA_FORMAT_RG_UINT16 ||
+ dstFormat == MESA_FORMAT_RGB_UINT16 ||
+ dstFormat == MESA_FORMAT_RGBA_UINT16 ||
+ dstFormat == MESA_FORMAT_ALPHA_UINT16 ||
+ dstFormat == MESA_FORMAT_INTENSITY_UINT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_UINT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_UINT16);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
ASSERT(texelBytes == components * sizeof(GLushort));
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
srcType == GL_UNSIGNED_SHORT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstTexel = (GLushort *) dstRow;
GLint i;
for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLushort) src[i];
+ dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff);
}
dstRow += dstRowStride;
src += srcWidth * components;
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
const GLint components = _mesa_components_in_format(baseFormat);
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
+ ASSERT(dstFormat == MESA_FORMAT_R_UINT32 ||
+ dstFormat == MESA_FORMAT_RG_UINT32 ||
+ dstFormat == MESA_FORMAT_RGB_UINT32 ||
+ dstFormat == MESA_FORMAT_RGBA_UINT32 ||
+ dstFormat == MESA_FORMAT_ALPHA_UINT32 ||
+ dstFormat == MESA_FORMAT_INTENSITY_UINT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_UINT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_UINT32);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_RG ||
+ baseInternalFormat == GL_RED ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
ASSERT(texelBytes == components * sizeof(GLuint));
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
srcType == GL_UNSIGNED_INT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else {
/* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstTexel = (GLuint *) dstRow;
GLint i;
for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLuint) src[i];
+ dstTexel[i] = src[i];
}
dstRow += dstRowStride;
src += srcWidth * components;
newDstFormat = MESA_FORMAT_RGB888;
k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
+ newDstFormat,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
return k;
}
/* reuse normal rgba texstore code */
newDstFormat = MESA_FORMAT_RGBA8888;
k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
+ newDstFormat,
dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType,
srcAddr, srcPacking);
newDstFormat = MESA_FORMAT_ARGB8888;
k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
+ newDstFormat,
dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType,
srcAddr, srcPacking);
newDstFormat = MESA_FORMAT_L8;
/* _mesa_textore_a8 handles luminance8 too */
- k = _mesa_texstore_a8(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
+ k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat,
+ newDstFormat,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
return k;
}
/* reuse normal luminance/alpha texstore code */
newDstFormat = MESA_FORMAT_AL88;
- k = _mesa_texstore_al88(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
+ k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
+ newDstFormat,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
return k;
}
#endif /* FEATURE_EXT_texture_sRGB */
+static GLboolean
+_mesa_texstore_rgb9_e5(TEXSTORE_PARAMS)
+{
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ ASSERT(dstFormat == MESA_FORMAT_RGB9_E5_FLOAT);
+ ASSERT(baseInternalFormat == GL_RGB);
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_INT_5_9_9_9_REV) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * 4;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint*)dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = float3_to_rgb9e5(&srcRow[col * 3]);
+ }
+ dstRow += dstRowStride;
+ srcRow += srcWidth * 3;
+ }
+ }
-/**
- * Table mapping MESA_FORMAT_8 to _mesa_texstore_*()
- * XXX this is somewhat temporary.
- */
-static const struct {
- gl_format Name;
- StoreTexImageFunc Store;
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
}
-texstore_funcs[MESA_FORMAT_COUNT] =
+
+static GLboolean
+_mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS)
{
- { MESA_FORMAT_NONE, NULL },
- { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
- { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
- { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
- { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
- { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
- { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
- { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
- { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
- { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
- { MESA_FORMAT_AL88, _mesa_texstore_al88 },
- { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 },
- { MESA_FORMAT_AL1616, _mesa_texstore_al1616 },
- { MESA_FORMAT_AL1616_REV, _mesa_texstore_al1616 },
- { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
- { MESA_FORMAT_A8, _mesa_texstore_a8 },
- { MESA_FORMAT_L8, _mesa_texstore_a8 },
- { MESA_FORMAT_I8, _mesa_texstore_a8 },
- { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
- { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
- { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
- { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
- { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
- { MESA_FORMAT_Z16, _mesa_texstore_z16 },
- { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
- { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
- { MESA_FORMAT_Z32, _mesa_texstore_z32 },
- { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ },
- { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
- { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
- { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
- { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
- { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
- { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
- { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
- { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
-
- { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
- { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
- { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
- { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
- { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
- { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
-
- { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
-
- { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
- { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
- { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
-
- { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
- { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
-
- { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }
-};
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ ASSERT(dstFormat == MESA_FORMAT_R11_G11_B10_FLOAT);
+ ASSERT(baseInternalFormat == GL_RGB);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_INT_10F_11F_11F_REV) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * 4;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint*)dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = float3_to_r11g11b10f(&srcRow[col * 3]);
+ }
+ dstRow += dstRowStride;
+ srcRow += srcWidth * 3;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
+{
+ ASSERT(dstFormat == MESA_FORMAT_Z32_FLOAT_X24S8);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL ||
+ srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL ||
+ srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+
+ if (srcFormat == GL_DEPTH_STENCIL &&
+ ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes) {
+ /* simple path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX) {
+ GLint img, row;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(uint64_t);
+
+ /* In case we only upload depth we need to preserve the stencil */
+ for (img = 0; img < srcDepth; img++) {
+ uint64_t *dstRow = (uint64_t *) (dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * 8);
+ const uint64_t *src
+ = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ /* The unpack functions with:
+ * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
+ * only write their own dword, so the other dword (stencil
+ * or depth) is preserved. */
+ if (srcFormat != GL_STENCIL_INDEX)
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
+ dstRow, /* dst addr */
+ 1.0f, srcType, src, srcPacking);
+
+ if (srcFormat != GL_DEPTH_COMPONENT)
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
+ dstRow, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(uint64_t);
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB2101010_UINT);
+ ASSERT(texelBytes == 4);
+
+ if (!srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB2101010_UINT &&
+ srcFormat == GL_BGRA_INTEGER_EXT &&
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ baseInternalFormat == GL_RGBA) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage = make_temp_uint_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight,
+ srcDepth, srcFormat,
+ srcType, srcAddr,
+ srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = dstSlices[dstZoffset + img]
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort a,r,g,b;
+ r = src[RCOMP];
+ g = src[GCOMP];
+ b = src[BCOMP];
+ a = src[ACOMP];
+ dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
static GLboolean
_mesa_texstore_null(TEXSTORE_PARAMS)
(void) ctx; (void) dims;
(void) baseInternalFormat;
(void) dstFormat;
- (void) dstAddr;
(void) dstXoffset; (void) dstYoffset; (void) dstZoffset;
- (void) dstRowStride; (void) dstImageOffsets;
+ (void) dstRowStride; (void) dstSlices,
(void) srcWidth; (void) srcHeight; (void) srcDepth;
(void) srcFormat; (void) srcType;
(void) srcAddr;
static StoreTexImageFunc
_mesa_get_texstore_func(gl_format format)
{
-#ifdef DEBUG
- GLuint i;
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- ASSERT(texstore_funcs[i].Name == i);
+ static StoreTexImageFunc table[MESA_FORMAT_COUNT];
+ static GLboolean initialized = GL_FALSE;
+
+ if (!initialized) {
+ table[MESA_FORMAT_NONE] = _mesa_texstore_null;
+
+ table[MESA_FORMAT_RGBA8888] = _mesa_texstore_rgba8888;
+ table[MESA_FORMAT_RGBA8888_REV] = _mesa_texstore_rgba8888;
+ table[MESA_FORMAT_ARGB8888] = _mesa_texstore_argb8888;
+ table[MESA_FORMAT_ARGB8888_REV] = _mesa_texstore_argb8888;
+ table[MESA_FORMAT_RGBX8888] = _mesa_texstore_rgba8888;
+ table[MESA_FORMAT_RGBX8888_REV] = _mesa_texstore_rgba8888;
+ table[MESA_FORMAT_XRGB8888] = _mesa_texstore_argb8888;
+ table[MESA_FORMAT_XRGB8888_REV] = _mesa_texstore_argb8888;
+ table[MESA_FORMAT_RGB888] = _mesa_texstore_rgb888;
+ table[MESA_FORMAT_BGR888] = _mesa_texstore_bgr888;
+ table[MESA_FORMAT_RGB565] = _mesa_texstore_rgb565;
+ table[MESA_FORMAT_RGB565_REV] = _mesa_texstore_rgb565;
+ table[MESA_FORMAT_ARGB4444] = _mesa_texstore_argb4444;
+ table[MESA_FORMAT_ARGB4444_REV] = _mesa_texstore_argb4444;
+ table[MESA_FORMAT_RGBA5551] = _mesa_texstore_rgba5551;
+ table[MESA_FORMAT_ARGB1555] = _mesa_texstore_argb1555;
+ table[MESA_FORMAT_ARGB1555_REV] = _mesa_texstore_argb1555;
+ table[MESA_FORMAT_AL44] = _mesa_texstore_unorm44;
+ table[MESA_FORMAT_AL88] = _mesa_texstore_unorm88;
+ table[MESA_FORMAT_AL88_REV] = _mesa_texstore_unorm88;
+ table[MESA_FORMAT_AL1616] = _mesa_texstore_unorm1616;
+ table[MESA_FORMAT_AL1616_REV] = _mesa_texstore_unorm1616;
+ table[MESA_FORMAT_RGB332] = _mesa_texstore_rgb332;
+ table[MESA_FORMAT_A8] = _mesa_texstore_unorm8;
+ table[MESA_FORMAT_A16] = _mesa_texstore_unorm16;
+ table[MESA_FORMAT_L8] = _mesa_texstore_unorm8;
+ table[MESA_FORMAT_L16] = _mesa_texstore_unorm16;
+ table[MESA_FORMAT_I8] = _mesa_texstore_unorm8;
+ table[MESA_FORMAT_I16] = _mesa_texstore_unorm16;
+ table[MESA_FORMAT_YCBCR] = _mesa_texstore_ycbcr;
+ table[MESA_FORMAT_YCBCR_REV] = _mesa_texstore_ycbcr;
+ table[MESA_FORMAT_R8] = _mesa_texstore_unorm8;
+ table[MESA_FORMAT_GR88] = _mesa_texstore_unorm88;
+ table[MESA_FORMAT_RG88] = _mesa_texstore_unorm88;
+ table[MESA_FORMAT_R16] = _mesa_texstore_unorm16;
+ table[MESA_FORMAT_RG1616] = _mesa_texstore_unorm1616;
+ table[MESA_FORMAT_RG1616_REV] = _mesa_texstore_unorm1616;
+ table[MESA_FORMAT_ARGB2101010] = _mesa_texstore_argb2101010;
+ table[MESA_FORMAT_Z24_S8] = _mesa_texstore_z24_s8;
+ table[MESA_FORMAT_S8_Z24] = _mesa_texstore_s8_z24;
+ table[MESA_FORMAT_Z16] = _mesa_texstore_z16;
+ table[MESA_FORMAT_X8_Z24] = _mesa_texstore_x8_z24;
+ table[MESA_FORMAT_Z24_X8] = _mesa_texstore_z24_x8;
+ table[MESA_FORMAT_Z32] = _mesa_texstore_z32;
+ table[MESA_FORMAT_S8] = _mesa_texstore_s8;
+ table[MESA_FORMAT_SRGB8] = _mesa_texstore_srgb8;
+ table[MESA_FORMAT_SRGBA8] = _mesa_texstore_srgba8;
+ table[MESA_FORMAT_SARGB8] = _mesa_texstore_sargb8;
+ table[MESA_FORMAT_SL8] = _mesa_texstore_sl8;
+ table[MESA_FORMAT_SLA8] = _mesa_texstore_sla8;
+ table[MESA_FORMAT_SRGB_DXT1] = _mesa_texstore_rgb_dxt1;
+ table[MESA_FORMAT_SRGBA_DXT1] = _mesa_texstore_rgba_dxt1;
+ table[MESA_FORMAT_SRGBA_DXT3] = _mesa_texstore_rgba_dxt3;
+ table[MESA_FORMAT_SRGBA_DXT5] = _mesa_texstore_rgba_dxt5;
+ table[MESA_FORMAT_RGB_FXT1] = _mesa_texstore_rgb_fxt1;
+ table[MESA_FORMAT_RGBA_FXT1] = _mesa_texstore_rgba_fxt1;
+ table[MESA_FORMAT_RGB_DXT1] = _mesa_texstore_rgb_dxt1;
+ table[MESA_FORMAT_RGBA_DXT1] = _mesa_texstore_rgba_dxt1;
+ table[MESA_FORMAT_RGBA_DXT3] = _mesa_texstore_rgba_dxt3;
+ table[MESA_FORMAT_RGBA_DXT5] = _mesa_texstore_rgba_dxt5;
+ table[MESA_FORMAT_RGBA_FLOAT32] = _mesa_texstore_rgba_float32;
+ table[MESA_FORMAT_RGBA_FLOAT16] = _mesa_texstore_rgba_float16;
+ table[MESA_FORMAT_RGB_FLOAT32] = _mesa_texstore_rgba_float32;
+ table[MESA_FORMAT_RGB_FLOAT16] = _mesa_texstore_rgba_float16;
+ table[MESA_FORMAT_ALPHA_FLOAT32] = _mesa_texstore_rgba_float32;
+ table[MESA_FORMAT_ALPHA_FLOAT16] = _mesa_texstore_rgba_float16;
+ table[MESA_FORMAT_LUMINANCE_FLOAT32] = _mesa_texstore_rgba_float32;
+ table[MESA_FORMAT_LUMINANCE_FLOAT16] = _mesa_texstore_rgba_float16;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = _mesa_texstore_rgba_float32;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = _mesa_texstore_rgba_float16;
+ table[MESA_FORMAT_INTENSITY_FLOAT32] = _mesa_texstore_rgba_float32;
+ table[MESA_FORMAT_INTENSITY_FLOAT16] = _mesa_texstore_rgba_float16;
+ table[MESA_FORMAT_R_FLOAT32] = _mesa_texstore_rgba_float32;
+ table[MESA_FORMAT_R_FLOAT16] = _mesa_texstore_rgba_float16;
+ table[MESA_FORMAT_RG_FLOAT32] = _mesa_texstore_rgba_float32;
+ table[MESA_FORMAT_RG_FLOAT16] = _mesa_texstore_rgba_float16;
+ table[MESA_FORMAT_DUDV8] = _mesa_texstore_dudv8;
+ table[MESA_FORMAT_SIGNED_R8] = _mesa_texstore_snorm8;
+ table[MESA_FORMAT_SIGNED_RG88_REV] = _mesa_texstore_snorm88;
+ table[MESA_FORMAT_SIGNED_RGBX8888] = _mesa_texstore_signed_rgbx8888;
+ table[MESA_FORMAT_SIGNED_RGBA8888] = _mesa_texstore_signed_rgba8888;
+ table[MESA_FORMAT_SIGNED_RGBA8888_REV] = _mesa_texstore_signed_rgba8888;
+ table[MESA_FORMAT_SIGNED_R16] = _mesa_texstore_snorm16;
+ table[MESA_FORMAT_SIGNED_GR1616] = _mesa_texstore_snorm1616;
+ table[MESA_FORMAT_SIGNED_RGB_16] = _mesa_texstore_signed_rgba_16;
+ table[MESA_FORMAT_SIGNED_RGBA_16] = _mesa_texstore_signed_rgba_16;
+ table[MESA_FORMAT_RGBA_16] = _mesa_texstore_rgba_16;
+ table[MESA_FORMAT_RED_RGTC1] = _mesa_texstore_red_rgtc1;
+ table[MESA_FORMAT_SIGNED_RED_RGTC1] = _mesa_texstore_signed_red_rgtc1;
+ table[MESA_FORMAT_RG_RGTC2] = _mesa_texstore_rg_rgtc2;
+ table[MESA_FORMAT_SIGNED_RG_RGTC2] = _mesa_texstore_signed_rg_rgtc2;
+ table[MESA_FORMAT_L_LATC1] = _mesa_texstore_red_rgtc1;
+ table[MESA_FORMAT_SIGNED_L_LATC1] = _mesa_texstore_signed_red_rgtc1;
+ table[MESA_FORMAT_LA_LATC2] = _mesa_texstore_rg_rgtc2;
+ table[MESA_FORMAT_SIGNED_LA_LATC2] = _mesa_texstore_signed_rg_rgtc2;
+ table[MESA_FORMAT_ETC1_RGB8] = _mesa_texstore_etc1_rgb8;
+ table[MESA_FORMAT_SIGNED_A8] = _mesa_texstore_snorm8;
+ table[MESA_FORMAT_SIGNED_L8] = _mesa_texstore_snorm8;
+ table[MESA_FORMAT_SIGNED_AL88] = _mesa_texstore_snorm88;
+ table[MESA_FORMAT_SIGNED_I8] = _mesa_texstore_snorm8;
+ table[MESA_FORMAT_SIGNED_A16] = _mesa_texstore_snorm16;
+ table[MESA_FORMAT_SIGNED_L16] = _mesa_texstore_snorm16;
+ table[MESA_FORMAT_SIGNED_AL1616] = _mesa_texstore_snorm1616;
+ table[MESA_FORMAT_SIGNED_I16] = _mesa_texstore_snorm16;
+ table[MESA_FORMAT_RGB9_E5_FLOAT] = _mesa_texstore_rgb9_e5;
+ table[MESA_FORMAT_R11_G11_B10_FLOAT] = _mesa_texstore_r11_g11_b10f;
+ table[MESA_FORMAT_Z32_FLOAT] = _mesa_texstore_z32;
+ table[MESA_FORMAT_Z32_FLOAT_X24S8] = _mesa_texstore_z32f_x24s8;
+
+ table[MESA_FORMAT_ALPHA_UINT8] = _mesa_texstore_rgba_uint8;
+ table[MESA_FORMAT_ALPHA_UINT16] = _mesa_texstore_rgba_uint16;
+ table[MESA_FORMAT_ALPHA_UINT32] = _mesa_texstore_rgba_uint32;
+ table[MESA_FORMAT_ALPHA_INT8] = _mesa_texstore_rgba_int8;
+ table[MESA_FORMAT_ALPHA_INT16] = _mesa_texstore_rgba_int16;
+ table[MESA_FORMAT_ALPHA_INT32] = _mesa_texstore_rgba_int32;
+
+ table[MESA_FORMAT_INTENSITY_UINT8] = _mesa_texstore_rgba_uint8;
+ table[MESA_FORMAT_INTENSITY_UINT16] = _mesa_texstore_rgba_uint16;
+ table[MESA_FORMAT_INTENSITY_UINT32] = _mesa_texstore_rgba_uint32;
+ table[MESA_FORMAT_INTENSITY_INT8] = _mesa_texstore_rgba_int8;
+ table[MESA_FORMAT_INTENSITY_INT16] = _mesa_texstore_rgba_int16;
+ table[MESA_FORMAT_INTENSITY_INT32] = _mesa_texstore_rgba_int32;
+
+ table[MESA_FORMAT_LUMINANCE_UINT8] = _mesa_texstore_rgba_uint8;
+ table[MESA_FORMAT_LUMINANCE_UINT16] = _mesa_texstore_rgba_uint16;
+ table[MESA_FORMAT_LUMINANCE_UINT32] = _mesa_texstore_rgba_uint32;
+ table[MESA_FORMAT_LUMINANCE_INT8] = _mesa_texstore_rgba_int8;
+ table[MESA_FORMAT_LUMINANCE_INT16] = _mesa_texstore_rgba_int16;
+ table[MESA_FORMAT_LUMINANCE_INT32] = _mesa_texstore_rgba_int32;
+
+ table[MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = _mesa_texstore_rgba_uint8;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = _mesa_texstore_rgba_uint16;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = _mesa_texstore_rgba_uint32;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_INT8] = _mesa_texstore_rgba_int8;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_INT16] = _mesa_texstore_rgba_int16;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_INT32] = _mesa_texstore_rgba_int32;
+
+ table[MESA_FORMAT_R_INT8] = _mesa_texstore_rgba_int8;
+ table[MESA_FORMAT_RG_INT8] = _mesa_texstore_rgba_int8;
+ table[MESA_FORMAT_RGB_INT8] = _mesa_texstore_rgba_int8;
+ table[MESA_FORMAT_RGBA_INT8] = _mesa_texstore_rgba_int8;
+ table[MESA_FORMAT_R_INT16] = _mesa_texstore_rgba_int16;
+ table[MESA_FORMAT_RG_INT16] = _mesa_texstore_rgba_int16;
+ table[MESA_FORMAT_RGB_INT16] = _mesa_texstore_rgba_int16;
+ table[MESA_FORMAT_RGBA_INT16] = _mesa_texstore_rgba_int16;
+ table[MESA_FORMAT_R_INT32] = _mesa_texstore_rgba_int32;
+ table[MESA_FORMAT_RG_INT32] = _mesa_texstore_rgba_int32;
+ table[MESA_FORMAT_RGB_INT32] = _mesa_texstore_rgba_int32;
+ table[MESA_FORMAT_RGBA_INT32] = _mesa_texstore_rgba_int32;
+
+ table[MESA_FORMAT_R_UINT8] = _mesa_texstore_rgba_uint8;
+ table[MESA_FORMAT_RG_UINT8] = _mesa_texstore_rgba_uint8;
+ table[MESA_FORMAT_RGB_UINT8] = _mesa_texstore_rgba_uint8;
+ table[MESA_FORMAT_RGBA_UINT8] = _mesa_texstore_rgba_uint8;
+ table[MESA_FORMAT_R_UINT16] = _mesa_texstore_rgba_uint16;
+ table[MESA_FORMAT_RG_UINT16] = _mesa_texstore_rgba_uint16;
+ table[MESA_FORMAT_RGB_UINT16] = _mesa_texstore_rgba_uint16;
+ table[MESA_FORMAT_RGBA_UINT16] = _mesa_texstore_rgba_uint16;
+ table[MESA_FORMAT_R_UINT32] = _mesa_texstore_rgba_uint32;
+ table[MESA_FORMAT_RG_UINT32] = _mesa_texstore_rgba_uint32;
+ table[MESA_FORMAT_RGB_UINT32] = _mesa_texstore_rgba_uint32;
+ table[MESA_FORMAT_RGBA_UINT32] = _mesa_texstore_rgba_uint32;
+
+ table[MESA_FORMAT_ARGB2101010_UINT] = _mesa_texstore_argb2101010_uint;
+ initialized = GL_TRUE;
}
-#endif
- ASSERT(texstore_funcs[format].Name == format);
- if (texstore_funcs[format].Store)
- return texstore_funcs[format].Store;
- else
- return _mesa_texstore_null;
+ ASSERT(table[format]);
+ return table[format];
}
storeImage = _mesa_get_texstore_func(dstFormat);
success = storeImage(ctx, dims, baseInternalFormat,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
+ dstFormat, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr, srcPacking);
return success;
/**
- * Check if an unpack PBO is active prior to fetching a texture image.
- * If so, do bounds checking and map the buffer into main memory.
- * Any errors detected will be recorded.
- * The caller _must_ call _mesa_unmap_teximage_pbo() too!
+ * Normally, we'll only _write_ texel data to a texture when we map it.
+ * But if the user is providing depth or stencil values and the texture
+ * image is a combined depth/stencil format, we'll actually read from
+ * the texture buffer too (in order to insert the depth or stencil values.
+ * \param userFormat the user-provided image format
+ * \param texFormat the destination texture format
*/
-const GLvoid *
-_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack,
- const char *funcName)
+static GLbitfield
+get_read_write_mode(GLenum userFormat, gl_format texFormat)
{
- GLubyte *buf;
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* no PBO */
- return pixels;
- }
- if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
- return NULL;
- }
-
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, unpack->BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
- return NULL;
- }
-
- return ADD_POINTERS(buf, pixels);
-}
-
-
-/**
- * Check if an unpack PBO is active prior to fetching a compressed texture
- * image.
- * If so, do bounds checking and map the buffer into main memory.
- * Any errors detected will be recorded.
- * The caller _must_ call _mesa_unmap_teximage_pbo() too!
- */
-const GLvoid *
-_mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
- GLsizei imageSize, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- const char *funcName)
-{
- GLubyte *buf;
-
- if (!_mesa_is_bufferobj(packing->BufferObj)) {
- /* not using a PBO - return pointer unchanged */
- return pixels;
- }
- if ((const GLubyte *) pixels + imageSize >
- ((const GLubyte *) 0) + packing->BufferObj->Size) {
- /* out of bounds read! */
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
- return NULL;
- }
-
- buf = (GLubyte*) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, packing->BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
- return NULL;
- }
-
- return ADD_POINTERS(buf, pixels);
-}
-
-
-/**
- * This function must be called after either of the validate_pbo_*_teximage()
- * functions. It unmaps the PBO buffer if it was mapped earlier.
- */
-void
-_mesa_unmap_teximage_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/** Return texture size in bytes */
-static GLuint
-texture_size(const struct gl_texture_image *texImage)
-{
- GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
- texImage->Height, texImage->Depth);
- return sz;
-}
-
-
-/** Return row stride in bytes */
-static GLuint
-texture_row_stride(const struct gl_texture_image *texImage)
-{
- GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
- texImage->Width);
- return stride;
+ if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT)
+ && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL)
+ return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ else
+ return GL_MAP_WRITE_BIT;
}
-
-
/**
- * This is the software fallback for Driver.TexImage1D()
- * and Driver.CopyTexImage1D().
+ * This is the software fallback for Driver.TexImage1D().
* \sa _mesa_store_teximage2d()
- * Note that the width may not be the actual texture width since it may
- * be changed by convolution w/ GL_REDUCE. The texImage->Width field will
- * have the actual texture size.
*/
void
-_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLuint sizeInBytes;
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ GLboolean success;
+
(void) border;
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
+ if (width == 0)
+ return;
+
+ /* allocate storage for texture data */
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
+ width, 1, 1)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
*/
return;
}
+
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ 0, 0, width, 1,
+ rwMode,
+ &dstMap, &dstRowStride);
+ if (dstMap) {
+ success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ 0, /* dstRowStride */
+ &dstMap,
+ width, 1, 1,
+ format, type, pixels, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ }
else {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
+ success = GL_FALSE;
}
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+
_mesa_unmap_teximage_pbo(ctx, packing);
}
/**
- * This is the software fallback for Driver.TexImage2D()
- * and Driver.CopyTexImage2D().
+ * This is the software fallback for Driver.TexImage2D().
*
* This function is oriented toward storing images in main memory, rather
* than VRAM. Device driver's can easily plug in their own replacement.
- *
- * Note: width and height may be pre-convolved dimensions, but
- * texImage->Width and texImage->Height will be post-convolved dimensions.
*/
void
-_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const void *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLuint sizeInBytes;
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ GLboolean success;
+
(void) border;
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
+ if (width == 0 || height == 0)
+ return;
+
+ /* allocate storage for texture data */
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
+ width, height, 1)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
*/
return;
}
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ const GLint srcStride =
+ _mesa_image_row_stride(packing, width, format, type);
+ int y;
+
+ success = GL_TRUE;
+
+ for (y = 0; y < height; y++) {
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, y,
+ 0, 0, width, 1,
+ rwMode,
+ &dstMap, &dstRowStride);
+ if (dstMap) {
+ success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &dstMap,
+ width, 1, 1,
+ format, type, pixels, packing);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, y);
+ }
+ else {
+ success = GL_FALSE;
+ }
+
+ if (!success)
+ break;
+
+ pixels = (const GLubyte *) pixels + srcStride;
+ }
+ } else {
+ /* Map dest texture buffer (write to whole region) */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ 0, 0, width, height,
+ rwMode,
+ &dstMap, &dstRowStride);
+ if (dstMap) {
+ success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &dstMap,
+ width, height, 1,
+ format, type, pixels, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ }
+ else {
+ success = GL_FALSE;
}
}
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+
_mesa_unmap_teximage_pbo(ctx, packing);
}
/**
- * This is the software fallback for Driver.TexImage3D()
- * and Driver.CopyTexImage3D().
+ * This is the software fallback for Driver.TexImage3D().
* \sa _mesa_store_teximage2d()
*/
void
-_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const void *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLuint sizeInBytes;
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ GLboolean success = GL_TRUE;
+ GLint slice;
+ GLubyte **sliceMaps;
+ GLint dstRowStride;
+
(void) border;
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
+ if (width == 0 || height == 0 || depth == 0)
+ return;
+
+ /* allocate storage for texture data */
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
+ width, height, depth)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
}
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing, "glTexImage3D");
+ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth,
+ format, type,
+ pixels, packing, "glTexImage3D");
if (!pixels) {
/* Note: we check for a NULL image pointer here, _after_ we allocated
* memory for the texture. That's what the GL spec calls for.
*/
return;
}
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
+ }
+
+ sliceMaps = (GLubyte **) calloc(depth, sizeof(GLubyte *));
+
+ /* Map dest texture buffer slices */
+ for (slice = 0; slice < depth; slice++) {
+ ctx->Driver.MapTextureImage(ctx, texImage, slice,
+ 0, 0, width, height,
+ rwMode,
+ &sliceMaps[slice], &dstRowStride);
+ if (!sliceMaps[slice]) {
+ success = GL_FALSE;
+ break;
}
}
+ if (success) {
+ success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ sliceMaps,
+ width, height, depth,
+ format, type, pixels, packing);
+ }
+
+ /* Unmap dest texture buffer slices */
+ for (slice = 0; slice < depth; slice++) {
+ if (sliceMaps[slice]) {
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
+ }
+ }
+
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+
_mesa_unmap_teximage_pbo(ctx, packing);
+
+ free(sliceMaps);
}
* and Driver.CopyTexSubImage1D().
*/
void
-_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ GLboolean success;
+
/* get pointer to src pixels (may be in a pbo which we'll map here) */
pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
pixels, packing, "glTexSubImage1D");
if (!pixels)
return;
- {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- }
+ /* Map dest texture buffer */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ xoffset, 0, width, 1,
+ rwMode,
+ &dstMap, &dstRowStride);
+
+ if (dstMap) {
+ success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &dstMap,
+ width, 1, 1,
+ format, type, pixels, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ }
+ else {
+ success = GL_FALSE;
}
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+
_mesa_unmap_teximage_pbo(ctx, packing);
}
* and Driver.CopyTexSubImage2D().
*/
void
-_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ GLboolean success = GL_FALSE;
+ GLuint slice, numSlices, sliceOffset, srcImageStride;
+ const GLubyte *src;
+
/* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexSubImage2D");
- if (!pixels)
+ src = (const GLubyte *)
+ _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
+ pixels, packing, "glTexSubImage2D");
+ if (!src)
return;
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ /* map each slice of the 1D array separately */
+ numSlices = height;
+ sliceOffset = yoffset;
+ height = 1;
+ yoffset = 0;
+ srcImageStride = _mesa_image_row_stride(packing, width, format, type);
+ }
+ else {
+ /* regular 2D image */
+ numSlices = 1;
+ sliceOffset = 0;
+ srcImageStride = 0;
+ }
+
+ for (slice = 0; slice < numSlices; slice++) {
+ GLubyte *dstMap;
+ GLint dstRowStride;
+
+ ctx->Driver.MapTextureImage(ctx, texImage,
+ slice + sliceOffset,
+ xoffset, yoffset, width, height,
+ rwMode, &dstMap, &dstRowStride);
+ if (dstMap) {
+ success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &dstMap,
+ width, height, 1, /* w, h, d */
+ format, type, src, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset);
}
+
+ src += srcImageStride;
+
+ if (!success)
+ break;
}
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
+
_mesa_unmap_teximage_pbo(ctx, packing);
}
* and Driver.CopyTexSubImage3D().
*/
void
-_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
+ const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
+ GLboolean success = GL_TRUE;
+ GLint slice;
+ GLubyte **sliceMaps;
+ GLint dstRowStride;
+
/* get pointer to src pixels (may be in a pbo which we'll map here) */
pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
type, pixels, packing,
if (!pixels)
return;
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+ sliceMaps = (GLubyte **) calloc(depth, sizeof(GLubyte *));
+
+ /* Map dest texture buffer slices */
+ for (slice = 0; slice < depth; slice++) {
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
+ xoffset, yoffset, width, height,
+ rwMode,
+ &sliceMaps[slice], &dstRowStride);
+ if (!sliceMaps[slice]) {
+ success = GL_FALSE;
+ break;
}
}
+ if (success) {
+ success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, 0, 0,
+ dstRowStride,
+ sliceMaps,
+ width, height, depth,
+ format, type, pixels, packing);
+ }
+
+ /* Unmap dest texture buffer slices */
+ for (slice = 0; slice < depth; slice++) {
+ if (sliceMaps[slice]) {
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
+ }
+ }
+
+ if (!success)
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+
_mesa_unmap_teximage_pbo(ctx, packing);
+
+ free(sliceMaps);
}
* Fallback for Driver.CompressedTexImage1D()
*/
void
-_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_compressed_teximage1d(struct gl_context *ctx,
+ GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLsizei imageSize, const GLvoid *data,
* Fallback for Driver.CompressedTexImage2D()
*/
void
-_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_compressed_teximage2d(struct gl_context *ctx,
+ GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- (void) width; (void) height; (void) border;
-
- /* This is pretty simple, basically just do a memcpy without worrying
- * about the usual image unpacking or image transfer operations.
+ /* This is pretty simple, because unlike the general texstore path we don't
+ * have to worry about the usual image unpacking or image transfer
+ * operations.
*/
ASSERT(texObj);
ASSERT(texImage);
ASSERT(texImage->Width > 0);
ASSERT(texImage->Height > 0);
ASSERT(texImage->Depth == 1);
- ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
- /* allocate storage */
- texImage->Data = _mesa_alloc_texmemory(imageSize);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ /* allocate storage for texture data */
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
+ width, height, 1)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;
}
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexImage2D");
- if (!data)
- return;
-
- /* copy the data */
- memcpy(texImage->Data, data, imageSize);
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
+ _mesa_store_compressed_texsubimage2d(ctx, target, level,
+ 0, 0,
+ width, height,
+ texImage->TexFormat,
+ imageSize, data,
+ texObj, texImage);
}
* Fallback for Driver.CompressedTexImage3D()
*/
void
-_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_compressed_teximage3d(struct gl_context *ctx,
+ GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
* Fallback for Driver.CompressedTexSubImage1D()
*/
void
-_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target,
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
GLint level,
GLint xoffset, GLsizei width,
GLenum format,
* Fallback for Driver.CompressedTexSubImage2D()
*/
void
-_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint bytesPerRow, destRowStride, srcRowStride;
+ GLint bytesPerRow, dstRowStride, srcRowStride;
GLint i, rows;
- GLubyte *dest;
+ GLubyte *dstMap;
const GLubyte *src;
const gl_format texFormat = texImage->TexFormat;
- const GLint destWidth = texImage->Width;
GLuint bw, bh;
_mesa_get_format_block_size(texFormat, &bw, &bh);
- (void) level;
- (void) format;
-
/* these should have been caught sooner */
- ASSERT((width % bw) == 0 || width == 2 || width == 1);
- ASSERT((height % bh) == 0 || height == 2 || height == 1);
+ ASSERT((width % bw) == 0 || width < bw);
+ ASSERT((height % bh) == 0 || height < bh);
ASSERT((xoffset % bw) == 0);
ASSERT((yoffset % bh) == 0);
srcRowStride = _mesa_format_row_stride(texFormat, width);
src = (const GLubyte *) data;
- destRowStride = _mesa_format_row_stride(texFormat, destWidth);
- dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texFormat, destWidth,
- (GLubyte *) texImage->Data);
+ /* Map dest texture buffer */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ xoffset, yoffset, width, height,
+ GL_MAP_WRITE_BIT,
+ &dstMap, &dstRowStride);
+
+ if (dstMap) {
+ bytesPerRow = srcRowStride; /* bytes per row of blocks */
+ rows = (height + bh - 1) / bh; /* rows in blocks */
- bytesPerRow = srcRowStride; /* bytes per row of blocks */
- rows = height / bh; /* rows in blocks */
+ /* copy rows of blocks */
+ for (i = 0; i < rows; i++) {
+ memcpy(dstMap, src, bytesPerRow);
+ dstMap += dstRowStride;
+ src += srcRowStride;
+ }
- /* copy rows of blocks */
- for (i = 0; i < rows; i++) {
- memcpy(dest, src, bytesPerRow);
- dest += destRowStride;
- src += srcRowStride;
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");
}
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
* Fallback for Driver.CompressedTexSubImage3D()
*/
void
-_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target,
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,