mesa/st: Don't set alpha if ALPHA_TEST is lowered
[mesa.git] / src / mesa / main / texturebindless.c
index 4d9c22d428d3b89ee18a15a679f10a718a9bfa89..a4d700e6362e4909bbfcc45df8021973333e77b1 100644 (file)
 #include "glheader.h"
 #include "context.h"
 #include "enums.h"
-#include "imports.h"
-#include "macros.h"
+
+#include "hash.h"
 #include "mtypes.h"
+#include "shaderimage.h"
+#include "teximage.h"
 #include "texobj.h"
 #include "texturebindless.h"
 
-#include "util/set.h"
 #include "util/hash_table.h"
+#include "util/u_memory.h"
+
+/**
+ * Return the gl_texture_handle_object for a given 64-bit handle.
+ */
+static struct gl_texture_handle_object *
+lookup_texture_handle(struct gl_context *ctx, GLuint64 id)
+{
+   struct gl_texture_handle_object *texHandleObj;
+
+   mtx_lock(&ctx->Shared->HandlesMutex);
+   texHandleObj = (struct gl_texture_handle_object *)
+      _mesa_hash_table_u64_search(ctx->Shared->TextureHandles, id);
+   mtx_unlock(&ctx->Shared->HandlesMutex);
+
+   return texHandleObj;
+}
+
+/**
+ * Return the gl_image_handle_object for a given 64-bit handle.
+ */
+static struct gl_image_handle_object *
+lookup_image_handle(struct gl_context *ctx, GLuint64 id)
+{
+   struct gl_image_handle_object *imgHandleObj;
+
+   mtx_lock(&ctx->Shared->HandlesMutex);
+   imgHandleObj = (struct gl_image_handle_object *)
+      _mesa_hash_table_u64_search(ctx->Shared->ImageHandles, id);
+   mtx_unlock(&ctx->Shared->HandlesMutex);
+
+   return imgHandleObj;
+}
+
+/**
+ * Delete a texture handle in the shared state.
+ */
+static void
+delete_texture_handle(struct gl_context *ctx, GLuint64 id)
+{
+   mtx_lock(&ctx->Shared->HandlesMutex);
+   _mesa_hash_table_u64_remove(ctx->Shared->TextureHandles, id);
+   mtx_unlock(&ctx->Shared->HandlesMutex);
+
+   ctx->Driver.DeleteTextureHandle(ctx, id);
+}
+
+/**
+ * Delete an image handle in the shared state.
+ */
+static void
+delete_image_handle(struct gl_context *ctx, GLuint64 id)
+{
+   mtx_lock(&ctx->Shared->HandlesMutex);
+   _mesa_hash_table_u64_remove(ctx->Shared->ImageHandles, id);
+   mtx_unlock(&ctx->Shared->HandlesMutex);
+
+   ctx->Driver.DeleteImageHandle(ctx, id);
+}
+
+/**
+ * Return TRUE if the texture handle is resident in the current context.
+ */
+static inline bool
+is_texture_handle_resident(struct gl_context *ctx, GLuint64 handle)
+{
+   return _mesa_hash_table_u64_search(ctx->ResidentTextureHandles,
+                                      handle) != NULL;
+}
+
+/**
+ * Return TRUE if the image handle is resident in the current context.
+ */
+static inline bool
+is_image_handle_resident(struct gl_context *ctx, GLuint64 handle)
+{
+   return _mesa_hash_table_u64_search(ctx->ResidentImageHandles,
+                                      handle) != NULL;
+}
+
+/**
+ * Make a texture handle resident/non-resident in the current context.
+ */
+static void
+make_texture_handle_resident(struct gl_context *ctx,
+                             struct gl_texture_handle_object *texHandleObj,
+                             bool resident)
+{
+   struct gl_sampler_object *sampObj = NULL;
+   struct gl_texture_object *texObj = NULL;
+   GLuint64 handle = texHandleObj->handle;
+
+   if (resident) {
+      assert(!is_texture_handle_resident(ctx, handle));
+
+      _mesa_hash_table_u64_insert(ctx->ResidentTextureHandles, handle,
+                                  texHandleObj);
+
+      ctx->Driver.MakeTextureHandleResident(ctx, handle, GL_TRUE);
+
+      /* Reference the texture object (and the separate sampler if needed) to
+       * be sure it won't be deleted until it is not bound anywhere and there
+       * are no handles using the object that are resident in any context.
+       */
+      _mesa_reference_texobj(&texObj, texHandleObj->texObj);
+      if (texHandleObj->sampObj)
+         _mesa_reference_sampler_object(ctx, &sampObj, texHandleObj->sampObj);
+   } else {
+      assert(is_texture_handle_resident(ctx, handle));
+
+      _mesa_hash_table_u64_remove(ctx->ResidentTextureHandles, handle);
+
+      ctx->Driver.MakeTextureHandleResident(ctx, handle, GL_FALSE);
+
+      /* Unreference the texture object but keep the pointer intact, if
+       * refcount hits zero, the texture and all handles will be deleted.
+       */
+      texObj = texHandleObj->texObj;
+      _mesa_reference_texobj(&texObj, NULL);
+
+      /* Unreference the separate sampler object but keep the pointer intact,
+       * if refcount hits zero, the sampler and all handles will be deleted.
+       */
+      if (texHandleObj->sampObj) {
+         sampObj = texHandleObj->sampObj;
+         _mesa_reference_sampler_object(ctx, &sampObj, NULL);
+      }
+   }
+}
+
+/**
+ * Make an image handle resident/non-resident in the current context.
+ */
+static void
+make_image_handle_resident(struct gl_context *ctx,
+                           struct gl_image_handle_object *imgHandleObj,
+                           GLenum access, bool resident)
+{
+   struct gl_texture_object *texObj = NULL;
+   GLuint64 handle = imgHandleObj->handle;
+
+   if (resident) {
+      assert(!is_image_handle_resident(ctx, handle));
+
+      _mesa_hash_table_u64_insert(ctx->ResidentImageHandles, handle,
+                                  imgHandleObj);
+
+      ctx->Driver.MakeImageHandleResident(ctx, handle, access, GL_TRUE);
+
+      /* Reference the texture object to be sure it won't be deleted until it
+       * is not bound anywhere and there are no handles using the object that
+       * are resident in any context.
+       */
+      _mesa_reference_texobj(&texObj, imgHandleObj->imgObj.TexObj);
+   } else {
+      assert(is_image_handle_resident(ctx, handle));
+
+      _mesa_hash_table_u64_remove(ctx->ResidentImageHandles, handle);
+
+      ctx->Driver.MakeImageHandleResident(ctx, handle, access, GL_FALSE);
+
+      /* Unreference the texture object but keep the pointer intact, if
+       * refcount hits zero, the texture and all handles will be deleted.
+       */
+      texObj = imgHandleObj->imgObj.TexObj;
+      _mesa_reference_texobj(&texObj, NULL);
+   }
+}
+
+static struct gl_texture_handle_object *
+find_texhandleobj(struct gl_texture_object *texObj,
+                  struct gl_sampler_object *sampObj)
+{
+   util_dynarray_foreach(&texObj->SamplerHandles,
+                         struct gl_texture_handle_object *, texHandleObj) {
+      if ((*texHandleObj)->sampObj == sampObj)
+         return *texHandleObj;
+   }
+   return NULL;
+}
+
+static GLuint64
+get_texture_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
+                   struct gl_sampler_object *sampObj)
+{
+   bool separate_sampler = &texObj->Sampler != sampObj;
+   struct gl_texture_handle_object *texHandleObj;
+   GLuint64 handle;
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The handle for each texture or texture/sampler pair is unique; the same
+    *  handle will be returned if GetTextureHandleARB is called multiple times
+    *  for the same texture or if GetTextureSamplerHandleARB is called multiple
+    *  times for the same texture/sampler pair."
+    */
+   mtx_lock(&ctx->Shared->HandlesMutex);
+   texHandleObj = find_texhandleobj(texObj, separate_sampler ? sampObj : NULL);
+   if (texHandleObj) {
+      mtx_unlock(&ctx->Shared->HandlesMutex);
+      return texHandleObj->handle;
+   }
+
+   /* Request a new texture handle from the driver. */
+   handle = ctx->Driver.NewTextureHandle(ctx, texObj, sampObj);
+   if (!handle) {
+      mtx_unlock(&ctx->Shared->HandlesMutex);
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()");
+      return 0;
+   }
+
+   texHandleObj = CALLOC_STRUCT(gl_texture_handle_object);
+   if (!texHandleObj) {
+      mtx_unlock(&ctx->Shared->HandlesMutex);
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()");
+      return 0;
+   }
+
+   /* Store the handle into the texture object. */
+   texHandleObj->texObj = texObj;
+   texHandleObj->sampObj = separate_sampler ? sampObj : NULL;
+   texHandleObj->handle = handle;
+   util_dynarray_append(&texObj->SamplerHandles,
+                        struct gl_texture_handle_object *, texHandleObj);
+
+   if (separate_sampler) {
+      /* Store the handle into the separate sampler if needed. */
+      util_dynarray_append(&sampObj->Handles,
+                           struct gl_texture_handle_object *, texHandleObj);
+   }
+
+   /* When referenced by one or more handles, texture objects are immutable. */
+   texObj->HandleAllocated = true;
+   if (texObj->Target == GL_TEXTURE_BUFFER)
+      texObj->BufferObject->HandleAllocated = true;
+   sampObj->HandleAllocated = true;
+
+   /* Store the handle in the shared state for all contexts. */
+   _mesa_hash_table_u64_insert(ctx->Shared->TextureHandles, handle,
+                               texHandleObj);
+   mtx_unlock(&ctx->Shared->HandlesMutex);
+
+   return handle;
+}
+
+static struct gl_image_handle_object *
+find_imghandleobj(struct gl_texture_object *texObj, GLint level,
+                  GLboolean layered, GLint layer, GLenum format)
+{
+   util_dynarray_foreach(&texObj->ImageHandles,
+                         struct gl_image_handle_object *, imgHandleObj) {
+      struct gl_image_unit *u = &(*imgHandleObj)->imgObj;
+
+      if (u->TexObj == texObj && u->Level == level && u->Layered == layered &&
+          u->Layer == layer && u->Format == format)
+         return *imgHandleObj;
+   }
+   return NULL;
+}
+
+static GLuint64
+get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
+                 GLint level, GLboolean layered, GLint layer, GLenum format)
+{
+   struct gl_image_handle_object *imgHandleObj;
+   struct gl_image_unit imgObj;
+   GLuint64 handle;
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The handle returned for each combination of <texture>, <level>,
+    * <layered>, <layer>, and <format> is unique; the same handle will be
+    * returned if GetImageHandleARB is called multiple times with the same
+    * parameters."
+    */
+   mtx_lock(&ctx->Shared->HandlesMutex);
+   imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format);
+   if (imgHandleObj) {
+      mtx_unlock(&ctx->Shared->HandlesMutex);
+      return imgHandleObj->handle;
+   }
+
+   imgObj.TexObj = texObj; /* weak reference */
+   imgObj.Level = level;
+   imgObj.Access = GL_READ_WRITE;
+   imgObj.Format = format;
+   imgObj._ActualFormat = _mesa_get_shader_image_format(format);
+
+   if (_mesa_tex_target_is_layered(texObj->Target)) {
+      imgObj.Layered = layered;
+      imgObj.Layer = layer;
+      imgObj._Layer = (imgObj.Layered ? 0 : imgObj.Layer);
+   } else {
+      imgObj.Layered = GL_FALSE;
+      imgObj.Layer = 0;
+      imgObj._Layer = 0;
+   }
+
+   /* Request a new image handle from the driver. */
+   handle = ctx->Driver.NewImageHandle(ctx, &imgObj);
+   if (!handle) {
+      mtx_unlock(&ctx->Shared->HandlesMutex);
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()");
+      return 0;
+   }
+
+   imgHandleObj = CALLOC_STRUCT(gl_image_handle_object);
+   if (!imgHandleObj) {
+      mtx_unlock(&ctx->Shared->HandlesMutex);
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()");
+      return 0;
+   }
+
+   /* Store the handle into the texture object. */
+   memcpy(&imgHandleObj->imgObj, &imgObj, sizeof(struct gl_image_unit));
+   imgHandleObj->handle = handle;
+   util_dynarray_append(&texObj->ImageHandles,
+                        struct gl_image_handle_object *, imgHandleObj);
+
+   /* When referenced by one or more handles, texture objects are immutable. */
+   texObj->HandleAllocated = true;
+   if (texObj->Target == GL_TEXTURE_BUFFER)
+      texObj->BufferObject->HandleAllocated = true;
+   texObj->Sampler.HandleAllocated = true;
+
+   /* Store the handle in the shared state for all contexts. */
+   _mesa_hash_table_u64_insert(ctx->Shared->ImageHandles, handle, imgHandleObj);
+   mtx_unlock(&ctx->Shared->HandlesMutex);
+
+   return handle;
+}
+
+/**
+ * Init/free per-context resident handles.
+ */
+void
+_mesa_init_resident_handles(struct gl_context *ctx)
+{
+   ctx->ResidentTextureHandles = _mesa_hash_table_u64_create(NULL);
+   ctx->ResidentImageHandles = _mesa_hash_table_u64_create(NULL);
+}
+
+void
+_mesa_free_resident_handles(struct gl_context *ctx)
+{
+   _mesa_hash_table_u64_destroy(ctx->ResidentTextureHandles, NULL);
+   _mesa_hash_table_u64_destroy(ctx->ResidentImageHandles, NULL);
+}
+
+/**
+ * Init/free shared allocated handles.
+ */
+void
+_mesa_init_shared_handles(struct gl_shared_state *shared)
+{
+   shared->TextureHandles = _mesa_hash_table_u64_create(NULL);
+   shared->ImageHandles = _mesa_hash_table_u64_create(NULL);
+   mtx_init(&shared->HandlesMutex, mtx_recursive);
+}
+
+void
+_mesa_free_shared_handles(struct gl_shared_state *shared)
+{
+   if (shared->TextureHandles)
+      _mesa_hash_table_u64_destroy(shared->TextureHandles, NULL);
+
+   if (shared->ImageHandles)
+      _mesa_hash_table_u64_destroy(shared->ImageHandles, NULL);
+
+   mtx_destroy(&shared->HandlesMutex);
+}
+
+/**
+ * Init/free texture/image handles per-texture object.
+ */
+void
+_mesa_init_texture_handles(struct gl_texture_object *texObj)
+{
+   util_dynarray_init(&texObj->SamplerHandles, NULL);
+   util_dynarray_init(&texObj->ImageHandles, NULL);
+}
+
+void
+_mesa_make_texture_handles_non_resident(struct gl_context *ctx,
+                                        struct gl_texture_object *texObj)
+{
+   mtx_lock(&ctx->Shared->HandlesMutex);
+
+   /* Texture handles */
+   util_dynarray_foreach(&texObj->SamplerHandles,
+                         struct gl_texture_handle_object *, texHandleObj) {
+      if (is_texture_handle_resident(ctx, (*texHandleObj)->handle))
+         make_texture_handle_resident(ctx, *texHandleObj, false);
+   }
+
+   /* Image handles */
+   util_dynarray_foreach(&texObj->ImageHandles,
+                         struct gl_image_handle_object *, imgHandleObj) {
+      if (is_image_handle_resident(ctx, (*imgHandleObj)->handle))
+         make_image_handle_resident(ctx, *imgHandleObj, GL_READ_ONLY, false);
+   }
+
+   mtx_unlock(&ctx->Shared->HandlesMutex);
+}
+
+void
+_mesa_delete_texture_handles(struct gl_context *ctx,
+                             struct gl_texture_object *texObj)
+{
+   /* Texture handles */
+   util_dynarray_foreach(&texObj->SamplerHandles,
+                         struct gl_texture_handle_object *, texHandleObj) {
+      struct gl_sampler_object *sampObj = (*texHandleObj)->sampObj;
+
+      if (sampObj) {
+         /* Delete the handle in the separate sampler object. */
+         util_dynarray_delete_unordered(&sampObj->Handles,
+                                        struct gl_texture_handle_object *,
+                                        *texHandleObj);
+      }
+      delete_texture_handle(ctx, (*texHandleObj)->handle);
+      free(*texHandleObj);
+   }
+   util_dynarray_fini(&texObj->SamplerHandles);
+
+   /* Image handles */
+   util_dynarray_foreach(&texObj->ImageHandles,
+                         struct gl_image_handle_object *, imgHandleObj) {
+      delete_image_handle(ctx, (*imgHandleObj)->handle);
+      free(*imgHandleObj);
+   }
+   util_dynarray_fini(&texObj->ImageHandles);
+}
+
+/**
+ * Init/free texture handles per-sampler object.
+ */
+void
+_mesa_init_sampler_handles(struct gl_sampler_object *sampObj)
+{
+   util_dynarray_init(&sampObj->Handles, NULL);
+}
+
+void
+_mesa_delete_sampler_handles(struct gl_context *ctx,
+                             struct gl_sampler_object *sampObj)
+{
+   util_dynarray_foreach(&sampObj->Handles,
+                         struct gl_texture_handle_object *, texHandleObj) {
+      struct gl_texture_object *texObj = (*texHandleObj)->texObj;
+
+      /* Delete the handle in the texture object. */
+      util_dynarray_delete_unordered(&texObj->SamplerHandles,
+                                     struct gl_texture_handle_object *,
+                                     *texHandleObj);
+
+      delete_texture_handle(ctx, (*texHandleObj)->handle);
+      free(*texHandleObj);
+   }
+   util_dynarray_fini(&sampObj->Handles);
+}
+
+static GLboolean
+is_sampler_border_color_valid(struct gl_sampler_object *samp)
+{
+   static const GLfloat valid_float_border_colors[4][4] = {
+      { 0.0, 0.0, 0.0, 0.0 },
+      { 0.0, 0.0, 0.0, 1.0 },
+      { 1.0, 1.0, 1.0, 0.0 },
+      { 1.0, 1.0, 1.0, 1.0 },
+   };
+   static const GLint valid_integer_border_colors[4][4] = {
+      { 0, 0, 0, 0 },
+      { 0, 0, 0, 1 },
+      { 1, 1, 1, 0 },
+      { 1, 1, 1, 1 },
+   };
+   size_t size = sizeof(samp->BorderColor.ui);
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION is generated if the border color (taken from
+    *  the embedded sampler for GetTextureHandleARB or from the <sampler> for
+    *  GetTextureSamplerHandleARB) is not one of the following allowed values.
+    *  If the texture's base internal format is signed or unsigned integer,
+    *  allowed values are (0,0,0,0), (0,0,0,1), (1,1,1,0), and (1,1,1,1). If
+    *  the base internal format is not integer, allowed values are
+    *  (0.0,0.0,0.0,0.0), (0.0,0.0,0.0,1.0), (1.0,1.0,1.0,0.0), and
+    *  (1.0,1.0,1.0,1.0)."
+    */
+   if (!memcmp(samp->BorderColor.f, valid_float_border_colors[0], size) ||
+       !memcmp(samp->BorderColor.f, valid_float_border_colors[1], size) ||
+       !memcmp(samp->BorderColor.f, valid_float_border_colors[2], size) ||
+       !memcmp(samp->BorderColor.f, valid_float_border_colors[3], size))
+      return GL_TRUE;
+
+   if (!memcmp(samp->BorderColor.ui, valid_integer_border_colors[0], size) ||
+       !memcmp(samp->BorderColor.ui, valid_integer_border_colors[1], size) ||
+       !memcmp(samp->BorderColor.ui, valid_integer_border_colors[2], size) ||
+       !memcmp(samp->BorderColor.ui, valid_integer_border_colors[3], size))
+      return GL_TRUE;
+
+   return GL_FALSE;
+}
+
+GLuint64 GLAPIENTRY
+_mesa_GetTextureHandleARB_no_error(GLuint texture)
+{
+   struct gl_texture_object *texObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texObj = _mesa_lookup_texture(ctx, texture);
+   if (!_mesa_is_texture_complete(texObj, &texObj->Sampler,
+                                  ctx->Const.ForceIntegerTexNearest))
+      _mesa_test_texobj_completeness(ctx, texObj);
+
+   return get_texture_handle(ctx, texObj, &texObj->Sampler);
+}
 
 GLuint64 GLAPIENTRY
 _mesa_GetTextureHandleARB(GLuint texture)
 {
-   return 0;
+   struct gl_texture_object *texObj = NULL;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetTextureHandleARB(unsupported)");
+      return 0;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_VALUE is generated by GetTextureHandleARB or
+    *  GetTextureSamplerHandleARB if <texture> is zero or not the name of an
+    *  existing texture object."
+    */
+   if (texture > 0)
+      texObj = _mesa_lookup_texture(ctx, texture);
+
+   if (!texObj) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetTextureHandleARB(texture)");
+      return 0;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION is generated by GetTextureHandleARB or
+    *  GetTextureSamplerHandleARB if the texture object specified by <texture>
+    *  is not complete."
+    */
+   if (!_mesa_is_texture_complete(texObj, &texObj->Sampler,
+                                  ctx->Const.ForceIntegerTexNearest)) {
+      _mesa_test_texobj_completeness(ctx, texObj);
+      if (!_mesa_is_texture_complete(texObj, &texObj->Sampler,
+                                     ctx->Const.ForceIntegerTexNearest)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glGetTextureHandleARB(incomplete texture)");
+         return 0;
+      }
+   }
+
+   if (!is_sampler_border_color_valid(&texObj->Sampler)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetTextureHandleARB(invalid border color)");
+      return 0;
+   }
+
+   return get_texture_handle(ctx, texObj, &texObj->Sampler);
+}
+
+GLuint64 GLAPIENTRY
+_mesa_GetTextureSamplerHandleARB_no_error(GLuint texture, GLuint sampler)
+{
+   struct gl_texture_object *texObj;
+   struct gl_sampler_object *sampObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texObj = _mesa_lookup_texture(ctx, texture);
+   sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+
+   if (!_mesa_is_texture_complete(texObj, sampObj,
+                                  ctx->Const.ForceIntegerTexNearest))
+      _mesa_test_texobj_completeness(ctx, texObj);
+
+   return get_texture_handle(ctx, texObj, sampObj);
 }
 
 GLuint64 GLAPIENTRY
 _mesa_GetTextureSamplerHandleARB(GLuint texture, GLuint sampler)
 {
-   return 0;
+   struct gl_texture_object *texObj = NULL;
+   struct gl_sampler_object *sampObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetTextureSamplerHandleARB(unsupported)");
+      return 0;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_VALUE is generated by GetTextureHandleARB or
+    *  GetTextureSamplerHandleARB if <texture> is zero or not the name of an
+    *  existing texture object."
+    */
+   if (texture > 0)
+      texObj = _mesa_lookup_texture(ctx, texture);
+
+   if (!texObj) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glGetTextureSamplerHandleARB(texture)");
+      return 0;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_VALUE is generated by GetTextureSamplerHandleARB if
+    *  <sampler> is zero or is not the name of an existing sampler object."
+    */
+   sampObj = _mesa_lookup_samplerobj(ctx, sampler);
+   if (!sampObj) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glGetTextureSamplerHandleARB(sampler)");
+      return 0;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION is generated by GetTextureHandleARB or
+    *  GetTextureSamplerHandleARB if the texture object specified by <texture>
+    *  is not complete."
+    */
+   if (!_mesa_is_texture_complete(texObj, sampObj,
+                                  ctx->Const.ForceIntegerTexNearest)) {
+      _mesa_test_texobj_completeness(ctx, texObj);
+      if (!_mesa_is_texture_complete(texObj, sampObj,
+                                     ctx->Const.ForceIntegerTexNearest)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glGetTextureSamplerHandleARB(incomplete texture)");
+         return 0;
+      }
+   }
+
+   if (!is_sampler_border_color_valid(sampObj)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetTextureSamplerHandleARB(invalid border color)");
+      return 0;
+   }
+
+   return get_texture_handle(ctx, texObj, sampObj);
+}
+
+void GLAPIENTRY
+_mesa_MakeTextureHandleResidentARB_no_error(GLuint64 handle)
+{
+   struct gl_texture_handle_object *texHandleObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texHandleObj = lookup_texture_handle(ctx, handle);
+   make_texture_handle_resident(ctx, texHandleObj, true);
 }
 
 void GLAPIENTRY
 _mesa_MakeTextureHandleResidentARB(GLuint64 handle)
 {
+   struct gl_texture_handle_object *texHandleObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeTextureHandleResidentARB(unsupported)");
+      return;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION is generated by MakeTextureHandleResidentARB
+    *  if <handle> is not a valid texture handle, or if <handle> is already
+    *  resident in the current GL context."
+    */
+   texHandleObj = lookup_texture_handle(ctx, handle);
+   if (!texHandleObj) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeTextureHandleResidentARB(handle)");
+      return;
+   }
+
+   if (is_texture_handle_resident(ctx, handle)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeTextureHandleResidentARB(already resident)");
+      return;
+   }
+
+   make_texture_handle_resident(ctx, texHandleObj, true);
+}
+
+void GLAPIENTRY
+_mesa_MakeTextureHandleNonResidentARB_no_error(GLuint64 handle)
+{
+   struct gl_texture_handle_object *texHandleObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texHandleObj = lookup_texture_handle(ctx, handle);
+   make_texture_handle_resident(ctx, texHandleObj, false);
 }
 
 void GLAPIENTRY
 _mesa_MakeTextureHandleNonResidentARB(GLuint64 handle)
 {
+   struct gl_texture_handle_object *texHandleObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeTextureHandleNonResidentARB(unsupported)");
+      return;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION is generated by
+    *  MakeTextureHandleNonResidentARB if <handle> is not a valid texture
+    *  handle, or if <handle> is not resident in the current GL context."
+    */
+   texHandleObj = lookup_texture_handle(ctx, handle);
+   if (!texHandleObj) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeTextureHandleNonResidentARB(handle)");
+      return;
+   }
+
+   if (!is_texture_handle_resident(ctx, handle)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeTextureHandleNonResidentARB(not resident)");
+      return;
+   }
+
+   make_texture_handle_resident(ctx, texHandleObj, false);
+}
+
+GLuint64 GLAPIENTRY
+_mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered,
+                                 GLint layer, GLenum format)
+{
+   struct gl_texture_object *texObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texObj = _mesa_lookup_texture(ctx, texture);
+   if (!_mesa_is_texture_complete(texObj, &texObj->Sampler,
+                                  ctx->Const.ForceIntegerTexNearest))
+      _mesa_test_texobj_completeness(ctx, texObj);
+
+   return get_image_handle(ctx, texObj, level, layered, layer, format);
 }
 
 GLuint64 GLAPIENTRY
 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered,
                         GLint layer, GLenum format)
 {
-   return 0;
+   struct gl_texture_object *texObj = NULL;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx) ||
+       !_mesa_has_ARB_shader_image_load_store(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetImageHandleARB(unsupported)");
+      return 0;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_VALUE is generated by GetImageHandleARB if <texture>
+    *  is zero or not the name of an existing texture object, if the image for
+    *  <level> does not existing in <texture>, or if <layered> is FALSE and
+    *  <layer> is greater than or equal to the number of layers in the image at
+    *  <level>."
+    */
+   if (texture > 0)
+      texObj = _mesa_lookup_texture(ctx, texture);
+
+   if (!texObj) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetImageHandleARB(texture)");
+      return 0;
+   }
+
+   if (level < 0 || level >= _mesa_max_texture_levels(ctx, texObj->Target)) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetImageHandleARB(level)");
+      return 0;
+   }
+
+   if (!layered && layer > _mesa_get_texture_layers(texObj, level)) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetImageHandleARB(layer)");
+      return 0;
+   }
+
+   if (!_mesa_is_shader_image_format_supported(ctx, format)) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetImageHandleARB(format)");
+      return 0;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION is generated by GetImageHandleARB if the
+    *  texture object <texture> is not complete or if <layered> is TRUE and
+    *  <texture> is not a three-dimensional, one-dimensional array, two
+    *  dimensional array, cube map, or cube map array texture."
+    */
+   if (!_mesa_is_texture_complete(texObj, &texObj->Sampler,
+                                  ctx->Const.ForceIntegerTexNearest)) {
+      _mesa_test_texobj_completeness(ctx, texObj);
+      if (!_mesa_is_texture_complete(texObj, &texObj->Sampler,
+                                     ctx->Const.ForceIntegerTexNearest)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glGetImageHandleARB(incomplete texture)");
+         return 0;
+      }
+   }
+
+   if (layered && !_mesa_tex_target_is_layered(texObj->Target)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetImageHandleARB(not layered)");
+      return 0;
+   }
+
+   return get_image_handle(ctx, texObj, level, layered, layer, format);
+}
+
+void GLAPIENTRY
+_mesa_MakeImageHandleResidentARB_no_error(GLuint64 handle, GLenum access)
+{
+   struct gl_image_handle_object *imgHandleObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   imgHandleObj = lookup_image_handle(ctx, handle);
+   make_image_handle_resident(ctx, imgHandleObj, access, true);
 }
 
 void GLAPIENTRY
 _mesa_MakeImageHandleResidentARB(GLuint64 handle, GLenum access)
 {
+   struct gl_image_handle_object *imgHandleObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx) ||
+       !_mesa_has_ARB_shader_image_load_store(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeImageHandleResidentARB(unsupported)");
+      return;
+   }
+
+   if (access != GL_READ_ONLY &&
+       access != GL_WRITE_ONLY &&
+       access != GL_READ_WRITE) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glMakeImageHandleResidentARB(access)");
+      return;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION is generated by MakeImageHandleResidentARB
+    *  if <handle> is not a valid image handle, or if <handle> is already
+    *  resident in the current GL context."
+    */
+   imgHandleObj = lookup_image_handle(ctx, handle);
+   if (!imgHandleObj) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeImageHandleResidentARB(handle)");
+      return;
+   }
+
+   if (is_image_handle_resident(ctx, handle)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeImageHandleResidentARB(already resident)");
+      return;
+   }
+
+   make_image_handle_resident(ctx, imgHandleObj, access, true);
+}
+
+void GLAPIENTRY
+_mesa_MakeImageHandleNonResidentARB_no_error(GLuint64 handle)
+{
+   struct gl_image_handle_object *imgHandleObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   imgHandleObj = lookup_image_handle(ctx, handle);
+   make_image_handle_resident(ctx, imgHandleObj, GL_READ_ONLY, false);
 }
 
 void GLAPIENTRY
 _mesa_MakeImageHandleNonResidentARB(GLuint64 handle)
 {
+   struct gl_image_handle_object *imgHandleObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx) ||
+       !_mesa_has_ARB_shader_image_load_store(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeImageHandleNonResidentARB(unsupported)");
+      return;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION is generated by
+    *  MakeImageHandleNonResidentARB if <handle> is not a valid image handle,
+    *  or if <handle> is not resident in the current GL context."
+    */
+   imgHandleObj = lookup_image_handle(ctx, handle);
+   if (!imgHandleObj) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeImageHandleNonResidentARB(handle)");
+      return;
+   }
+
+   if (!is_image_handle_resident(ctx, handle)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glMakeImageHandleNonResidentARB(not resident)");
+      return;
+   }
+
+   make_image_handle_resident(ctx, imgHandleObj, GL_READ_ONLY, false);
+}
+
+GLboolean GLAPIENTRY
+_mesa_IsTextureHandleResidentARB_no_error(GLuint64 handle)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   return is_texture_handle_resident(ctx, handle);
 }
 
 GLboolean GLAPIENTRY
 _mesa_IsTextureHandleResidentARB(GLuint64 handle)
 {
-   return GL_FALSE;
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glIsTextureHandleResidentARB(unsupported)");
+      return GL_FALSE;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION will be generated by
+    *  IsTextureHandleResidentARB and IsImageHandleResidentARB if <handle> is
+    *  not a valid texture or image handle, respectively."
+    */
+   if (!lookup_texture_handle(ctx, handle)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glIsTextureHandleResidentARB(handle)");
+      return GL_FALSE;
+   }
+
+   return is_texture_handle_resident(ctx, handle);
+}
+
+GLboolean GLAPIENTRY
+_mesa_IsImageHandleResidentARB_no_error(GLuint64 handle)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   return is_image_handle_resident(ctx, handle);
 }
 
 GLboolean GLAPIENTRY
 _mesa_IsImageHandleResidentARB(GLuint64 handle)
 {
-   return GL_FALSE;
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_ARB_bindless_texture(ctx) ||
+       !_mesa_has_ARB_shader_image_load_store(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glIsImageHandleResidentARB(unsupported)");
+      return GL_FALSE;
+   }
+
+   /* The ARB_bindless_texture spec says:
+    *
+    * "The error INVALID_OPERATION will be generated by
+    *  IsTextureHandleResidentARB and IsImageHandleResidentARB if <handle> is
+    *  not a valid texture or image handle, respectively."
+    */
+   if (!lookup_image_handle(ctx, handle)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glIsImageHandleResidentARB(handle)");
+      return GL_FALSE;
+   }
+
+   return is_image_handle_resident(ctx, handle);
 }