struct gl_texture_object *texObj,
GLint levels,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum internalFormat, gl_format texFormat)
+ GLenum internalFormat, mesa_format texFormat)
{
const GLuint numFaces = _mesa_num_tex_faces(target);
GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
GLuint newViewMinLevel, newViewMinLayer;
GLuint newViewNumLevels, newViewNumLayers;
GLsizei width, height, depth;
- gl_format texFormat;
+ mesa_format texFormat;
GLboolean sizeOK, dimensionsOK;
GLenum faceTarget;