st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
[mesa.git] / src / mesa / main / textureview.c
index ef4d7bbc6cb42c3863da93560c8f7b0b2a2ba3f1..ed66c179589b799bf78b580179777bbf8adff572 100644 (file)
@@ -210,7 +210,7 @@ static const struct internal_format_class_info gles_etc2_compatible_internal_for
 
 static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
 #define ASTC_FMT(size) \
-   {VIEW_CLASS_ASTC_##size## _RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
+   {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
 
    ASTC_FMT(4x4),
@@ -230,6 +230,24 @@ static const struct internal_format_class_info gles_astc_compatible_internal_for
 #undef ASTC_FMT
 };
 
+static const struct internal_format_class_info gles_astc_3d_compatible_internal_formats[] = {
+#define ASTC_FMT(size) \
+   {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_OES}, \
+   {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_OES}
+
+   ASTC_FMT(3x3x3),
+   ASTC_FMT(4x3x3),
+   ASTC_FMT(4x4x3),
+   ASTC_FMT(4x4x4),
+   ASTC_FMT(5x4x4),
+   ASTC_FMT(5x5x4),
+   ASTC_FMT(5x5x5),
+   ASTC_FMT(6x5x5),
+   ASTC_FMT(6x6x5),
+   ASTC_FMT(6x6x6),
+#undef ASTC_FMT
+};
+
 GLenum
 _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
 {
@@ -264,7 +282,13 @@ _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum intern
          }
       }
 
-      /* FINISHME: Add 3D OES formats when supported */
+      if (ctx->Extensions.OES_texture_compression_astc) {
+         for (i = 0; i < ARRAY_SIZE(gles_astc_3d_compatible_internal_formats); i++) {
+            if (gles_astc_3d_compatible_internal_formats[i].internal_format
+                == internalformat)
+               return gles_astc_3d_compatible_internal_formats[i].view_class;
+         }
+      }
    }
    return GL_FALSE;
 }
@@ -690,8 +714,9 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
       return;
    }
 
-   sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
-                                          width, height, depth, 0);
+   sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 1, 0, texFormat,
+                                          origTexImage->NumSamples,
+                                          width, height, depth);
    if (!sizeOK) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glTextureView(invalid texture size)");