_mesa_texture_view_lookup_view_class(const struct gl_context *ctx,
GLenum internalformat);
+void GLAPIENTRY
+_mesa_TextureView_no_error(GLuint texture, GLenum target, GLuint origtexture,
+ GLenum internalformat,
+ GLuint minlevel, GLuint numlevels,
+ GLuint minlayer, GLuint numlayers);
+
extern void GLAPIENTRY
_mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
GLenum internalformat,