-/* $Id: texutil.c,v 1.23 2001/04/20 19:21:41 brianp Exp $ */
+/* $Id: texutil.c,v 1.26 2002/02/21 15:12:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.0.2
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/* Needed for subimage replacement */
GLenum format, type; /* Source (user) format and type */
- const struct gl_pixelstore_attrib *packing;
+ const struct gl_pixelstore_attrib *unpacking;
const GLvoid *srcImage;
GLvoid *dstImage;
typedef GLboolean (*convert_func)( struct gl_texture_convert *convert );
#define CONVERT_STRIDE_BIT 0x1
-#define CONVERT_PACKING_BIT 0x2
+#define CONVERT_UNPACKING_BIT 0x2
dst = (s >> 1) | ((s & 1) << 15); }
#define CONVERT_TEXEL_DWORD( dst, src ) \
- { const GLuint s = *(GLuint *)src; \
+ { const GLuint s = ((fi_type *)src)->i; \
dst = (((s & 0xfffefffe) >> 1) | \
((s & 0x00010001) << 15)); }
/* See if we need to care about the pixel store attributes when we're
* converting the texture image. This should be stored as
- * packing->_SomeBoolean and updated when the values change, to avoid
+ * unpacking->_SomeBoolean and updated when the values change, to avoid
* testing every time...
*/
static INLINE GLboolean
-convert_needs_packing( const struct gl_pixelstore_attrib *packing,
+convert_needs_unpacking( const struct gl_pixelstore_attrib *unpacking,
GLenum format, GLenum type )
{
- if ( ( packing->Alignment == 1 ||
- ( packing->Alignment == 4 && /* Pick up the common Q3A case... */
+ if ( ( unpacking->Alignment == 1 ||
+ ( unpacking->Alignment == 4 && /* Pick up the common Q3A case... */
format == GL_RGBA && type == GL_UNSIGNED_BYTE ) ) &&
- packing->RowLength == 0 &&
- packing->SkipPixels == 0 &&
- packing->SkipRows == 0 &&
- packing->ImageHeight == 0 &&
- packing->SkipImages == 0 &&
- packing->SwapBytes == GL_FALSE &&
- packing->LsbFirst == GL_FALSE ) {
+ unpacking->RowLength == 0 &&
+ unpacking->SkipPixels == 0 &&
+ unpacking->SkipRows == 0 &&
+ unpacking->ImageHeight == 0 &&
+ unpacking->SkipImages == 0 &&
+ unpacking->SwapBytes == GL_FALSE &&
+ unpacking->LsbFirst == GL_FALSE ) {
return GL_FALSE;
} else {
return GL_TRUE;
GLint xoffset,
GLint width,
GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
+ const struct gl_pixelstore_attrib *unpacking,
const GLvoid *srcImage, GLvoid *dstImage )
{
struct gl_texture_convert convert;
- ASSERT( packing );
+ ASSERT( unpacking );
ASSERT( srcImage );
ASSERT( dstImage );
convert.height = 1;
convert.format = format;
convert.type = type;
- convert.packing = packing;
+ convert.unpacking = unpacking;
convert.srcImage = srcImage;
convert.dstImage = dstImage;
convert.index = 0;
- if ( convert_needs_packing( packing, format, type ) )
- convert.index |= CONVERT_PACKING_BIT;
+ if ( convert_needs_unpacking( unpacking, format, type ) )
+ convert.index |= CONVERT_UNPACKING_BIT;
return gl_convert_texsubimage2d_tab[mesaFormat]( &convert );
}
* width, height - incoming image size, also size of dest region.
* dstImageWidth - width (row stride) of dest image in pixels
* format, type - incoming image format and type
- * packing - describes incoming image packing
+ * unpacking - describes incoming image unpacking
* srcImage - pointer to source image
* destImage - pointer to dest image
*/
GLint width, GLint height,
GLint destImageWidth,
GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
+ const struct gl_pixelstore_attrib *unpacking,
const GLvoid *srcImage, GLvoid *dstImage )
{
struct gl_texture_convert convert;
- ASSERT( packing );
+ ASSERT( unpacking );
ASSERT( srcImage );
ASSERT( dstImage );
convert.dstImageWidth = destImageWidth;
convert.format = format;
convert.type = type;
- convert.packing = packing;
+ convert.unpacking = unpacking;
convert.srcImage = srcImage;
convert.dstImage = dstImage;
convert.index = 0;
- if ( convert_needs_packing( packing, format, type ) )
- convert.index |= CONVERT_PACKING_BIT;
+ if ( convert_needs_unpacking( unpacking, format, type ) )
+ convert.index |= CONVERT_UNPACKING_BIT;
if ( width != destImageWidth )
convert.index |= CONVERT_STRIDE_BIT;
GLint width, GLint height, GLint depth,
GLint dstImageWidth, GLint dstImageHeight,
GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
+ const struct gl_pixelstore_attrib *unpacking,
const GLvoid *srcImage, GLvoid *dstImage )
{
struct gl_texture_convert convert;
- ASSERT( packing );
+ ASSERT( unpacking );
ASSERT( srcImage );
ASSERT( dstImage );
convert.dstImageHeight = dstImageHeight;
convert.format = format;
convert.type = type;
- convert.packing = packing;
+ convert.unpacking = unpacking;
convert.srcImage = srcImage;
convert.dstImage = dstImage;
convert.index = 0;
- if ( convert_needs_packing( packing, format, type ) )
- convert.index |= CONVERT_PACKING_BIT;
+ if ( convert_needs_unpacking( unpacking, format, type ) )
+ convert.index |= CONVERT_UNPACKING_BIT;
if ( width != dstImageWidth || height != dstImageHeight )
convert.index |= CONVERT_STRIDE_BIT;
* all aspect ratios). This can be made a lot faster, but I don't
* really care enough...
*/
-void _mesa_rescale_teximage2d( const struct gl_texture_format *texFormat,
+void _mesa_rescale_teximage2d( GLuint bytesPerPixel, GLuint dstRowStride,
GLint srcWidth, GLint srcHeight,
GLint dstWidth, GLint dstHeight,
const GLvoid *srcImage, GLvoid *dstImage )
{
GLint row, col;
-#define INNER_LOOP( HOP, WOP ) \
+#define INNER_LOOP( TYPE, HOP, WOP ) \
for ( row = 0 ; row < dstHeight ; row++ ) { \
GLint srcRow = row HOP hScale; \
for ( col = 0 ; col < dstWidth ; col++ ) { \
GLint srcCol = col WOP wScale; \
- *dst++ = src[srcRow * srcWidth + srcCol]; \
+ dst[col] = src[srcRow * srcWidth + srcCol]; \
} \
+ dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
} \
#define RESCALE_IMAGE( TYPE ) \
const GLint hScale = dstHeight / srcHeight; \
if ( srcWidth <= dstWidth ) { \
const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( /, / ); \
+ INNER_LOOP( TYPE, /, / ); \
} \
else { \
const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( /, * ); \
+ INNER_LOOP( TYPE, /, * ); \
} \
} \
else { \
const GLint hScale = srcHeight / dstHeight; \
if ( srcWidth <= dstWidth ) { \
const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( *, / ); \
+ INNER_LOOP( TYPE, *, / ); \
} \
else { \
const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( *, * ); \
+ INNER_LOOP( TYPE, *, * ); \
} \
} \
} while (0)
- switch ( texFormat->TexelBytes ) {
+ switch ( bytesPerPixel ) {
case 4:
RESCALE_IMAGE( GLuint );
break;
case 1:
RESCALE_IMAGE( GLubyte );
break;
+ default:
+ _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
}
}