* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
- * Vertex transform feedback support.
+ * Transform feedback support.
*
* Authors:
* Brian Paul
#include "buffers.h"
-#include "bufferobj.h"
#include "context.h"
+#include "hash.h"
+#include "macros.h"
+#include "mtypes.h"
#include "transformfeedback.h"
+#include "shaderapi.h"
+#include "shaderobj.h"
+#include "main/dispatch.h"
-#include "shader/prog_parameter.h"
-#include "shader/shader_api.h"
+#include "program/prog_parameter.h"
+struct using_program_tuple
+{
+ struct gl_shader_program *shProg;
+ bool found;
+};
+
+static void
+active_xfb_object_references_program(GLuint key, void *data, void *user_data)
+{
+ struct using_program_tuple *callback_data = user_data;
+ struct gl_transform_feedback_object *obj = data;
+ if (obj->Active && obj->shader_program == callback_data->shProg)
+ callback_data->found = true;
+}
/**
- * Check if the given primitive mode (as in glBegin(mode)) is compatible
- * with the current transform feedback mode (if it's enabled).
- * This is to be called from glBegin(), glDrawArrays(), glDrawElements(), etc.
- *
- * \return GL_TRUE if the mode is OK, GL_FALSE otherwise.
+ * Return true if any active transform feedback object is using a program.
*/
-GLboolean
-_mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode)
-{
- if (ctx->TransformFeedback.Active) {
- switch (mode) {
- case GL_POINTS:
- return ctx->TransformFeedback.Mode == GL_POINTS;
- case GL_LINES:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- return ctx->TransformFeedback.Mode == GL_LINES;
- default:
- return ctx->TransformFeedback.Mode == GL_TRIANGLES;
+bool
+_mesa_transform_feedback_is_using_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
+{
+ struct using_program_tuple callback_data;
+ callback_data.shProg = shProg;
+ callback_data.found = false;
+
+ _mesa_HashWalk(ctx->TransformFeedback.Objects,
+ active_xfb_object_references_program, &callback_data);
+
+ /* Also check DefaultObject, as it's not in the Objects hash table. */
+ active_xfb_object_references_program(0, ctx->TransformFeedback.DefaultObject,
+ &callback_data);
+
+ return callback_data.found;
+}
+
+/**
+ * Do reference counting of transform feedback buffers.
+ */
+static void
+reference_transform_feedback_object(struct gl_transform_feedback_object **ptr,
+ struct gl_transform_feedback_object *obj)
+{
+ if (*ptr == obj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old object */
+ struct gl_transform_feedback_object *oldObj = *ptr;
+
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+
+ if (oldObj->RefCount == 0) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx)
+ ctx->Driver.DeleteTransformFeedback(ctx, oldObj);
+ }
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (obj) {
+ /* reference new object */
+ if (obj->RefCount == 0) {
+ _mesa_problem(NULL, "referencing deleted transform feedback object");
+ *ptr = NULL;
+ }
+ else {
+ obj->RefCount++;
+ obj->EverBound = GL_TRUE;
+ *ptr = obj;
}
}
- return GL_TRUE;
}
* \return GL_TRUE for success, GL_FALSE if error
*/
GLboolean
-_mesa_validate_transform_feedback_buffers(GLcontext *ctx)
+_mesa_validate_transform_feedback_buffers(struct gl_context *ctx)
{
-
+ /* XXX to do */
return GL_TRUE;
}
* Per-context init for transform feedback.
*/
void
-_mesa_init_transform_feedback(GLcontext *ctx)
+_mesa_init_transform_feedback(struct gl_context *ctx)
{
+ /* core mesa expects this, even a dummy one, to be available */
+ ASSERT(ctx->Driver.NewTransformFeedback);
+
+ ctx->TransformFeedback.DefaultObject =
+ ctx->Driver.NewTransformFeedback(ctx, 0);
+
+ assert(ctx->TransformFeedback.DefaultObject->RefCount == 1);
+
+ reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
+ ctx->TransformFeedback.DefaultObject);
+
+ assert(ctx->TransformFeedback.DefaultObject->RefCount == 2);
+
+ ctx->TransformFeedback.Objects = _mesa_NewHashTable();
+
_mesa_reference_buffer_object(ctx,
&ctx->TransformFeedback.CurrentBuffer,
ctx->Shared->NullBufferObj);
}
+
+/**
+ * Callback for _mesa_HashDeleteAll().
+ */
+static void
+delete_cb(GLuint key, void *data, void *userData)
+{
+ struct gl_context *ctx = (struct gl_context *) userData;
+ struct gl_transform_feedback_object *obj =
+ (struct gl_transform_feedback_object *) data;
+
+ ctx->Driver.DeleteTransformFeedback(ctx, obj);
+}
+
+
/**
* Per-context free/clean-up for transform feedback.
*/
void
-_mesa_free_transform_feedback(GLcontext *ctx)
+_mesa_free_transform_feedback(struct gl_context *ctx)
{
+ /* core mesa expects this, even a dummy one, to be available */
+ ASSERT(ctx->Driver.NewTransformFeedback);
+
_mesa_reference_buffer_object(ctx,
&ctx->TransformFeedback.CurrentBuffer,
NULL);
+
+ /* Delete all feedback objects */
+ _mesa_HashDeleteAll(ctx->TransformFeedback.Objects, delete_cb, ctx);
+ _mesa_DeleteHashTable(ctx->TransformFeedback.Objects);
+
+ /* Delete the default feedback object */
+ assert(ctx->Driver.DeleteTransformFeedback);
+ ctx->Driver.DeleteTransformFeedback(ctx,
+ ctx->TransformFeedback.DefaultObject);
+
+ ctx->TransformFeedback.CurrentObject = NULL;
+}
+
+
+/** Initialize the fields of a gl_transform_feedback_object. */
+void
+_mesa_init_transform_feedback_object(struct gl_transform_feedback_object *obj,
+ GLuint name)
+{
+ if (!obj)
+ return;
+
+ obj->Name = name;
+ obj->RefCount = 1;
+ obj->EverBound = GL_FALSE;
+}
+
+
+/** Default fallback for ctx->Driver.NewTransformFeedback() */
+static struct gl_transform_feedback_object *
+new_transform_feedback(struct gl_context *ctx, GLuint name)
+{
+ struct gl_transform_feedback_object *obj;
+ obj = CALLOC_STRUCT(gl_transform_feedback_object);
+ _mesa_init_transform_feedback_object(obj, name);
+ return obj;
+}
+
+/** Default fallback for ctx->Driver.DeleteTransformFeedback() */
+static void
+delete_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ GLuint i;
+
+ for (i = 0; i < Elements(obj->Buffers); i++) {
+ _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
+ }
+
+ free(obj->Label);
+ free(obj);
+}
+
+
+/** Default fallback for ctx->Driver.BeginTransformFeedback() */
+static void
+begin_transform_feedback(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj)
+{
+ /* nop */
+}
+
+/** Default fallback for ctx->Driver.EndTransformFeedback() */
+static void
+end_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* nop */
+}
+
+/** Default fallback for ctx->Driver.PauseTransformFeedback() */
+static void
+pause_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* nop */
+}
+
+/** Default fallback for ctx->Driver.ResumeTransformFeedback() */
+static void
+resume_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* nop */
+}
+
+
+/**
+ * Plug in default device driver functions for transform feedback.
+ * Most drivers will override some/all of these.
+ */
+void
+_mesa_init_transform_feedback_functions(struct dd_function_table *driver)
+{
+ driver->NewTransformFeedback = new_transform_feedback;
+ driver->DeleteTransformFeedback = delete_transform_feedback;
+ driver->BeginTransformFeedback = begin_transform_feedback;
+ driver->EndTransformFeedback = end_transform_feedback;
+ driver->PauseTransformFeedback = pause_transform_feedback;
+ driver->ResumeTransformFeedback = resume_transform_feedback;
+}
+
+
+/**
+ * Fill in the correct Size value for each buffer in \c obj.
+ *
+ * From the GL 4.3 spec, section 6.1.1 ("Binding Buffer Objects to Indexed
+ * Targets"):
+ *
+ * BindBufferBase binds the entire buffer, even when the size of the buffer
+ * is changed after the binding is established. It is equivalent to calling
+ * BindBufferRange with offset zero, while size is determined by the size of
+ * the bound buffer at the time the binding is used.
+ *
+ * Regardless of the size specified with BindBufferRange, or indirectly with
+ * BindBufferBase, the GL will never read or write beyond the end of a bound
+ * buffer. In some cases this constraint may result in visibly different
+ * behavior when a buffer overflow would otherwise result, such as described
+ * for transform feedback operations in section 13.2.2.
+ */
+static void
+compute_transform_feedback_buffer_sizes(
+ struct gl_transform_feedback_object *obj)
+{
+ unsigned i = 0;
+ for (i = 0; i < MAX_FEEDBACK_BUFFERS; ++i) {
+ GLintptr offset = obj->Offset[i];
+ GLsizeiptr buffer_size
+ = obj->Buffers[i] == NULL ? 0 : obj->Buffers[i]->Size;
+ GLsizeiptr available_space
+ = buffer_size <= offset ? 0 : buffer_size - offset;
+ GLsizeiptr computed_size;
+ if (obj->RequestedSize[i] == 0) {
+ /* No size was specified at the time the buffer was bound, so allow
+ * writing to all available space in the buffer.
+ */
+ computed_size = available_space;
+ } else {
+ /* A size was specified at the time the buffer was bound, however
+ * it's possible that the buffer has shrunk since then. So only
+ * allow writing to the minimum of the specified size and the space
+ * available.
+ */
+ computed_size = MIN2(available_space, obj->RequestedSize[i]);
+ }
+
+ /* Legal sizes must be multiples of four, so round down if necessary. */
+ obj->Size[i] = computed_size & ~0x3;
+ }
+}
+
+
+/**
+ * Compute the maximum number of vertices that can be written to the currently
+ * enabled transform feedback buffers without overflowing any of them.
+ */
+unsigned
+_mesa_compute_max_transform_feedback_vertices(
+ const struct gl_transform_feedback_object *obj,
+ const struct gl_transform_feedback_info *info)
+{
+ unsigned max_index = 0xffffffff;
+ unsigned i;
+
+ for (i = 0; i < info->NumBuffers; ++i) {
+ unsigned stride = info->BufferStride[i];
+ unsigned max_for_this_buffer;
+
+ /* Skip any inactive buffers, which have a stride of 0. */
+ if (stride == 0)
+ continue;
+
+ max_for_this_buffer = obj->Size[i] / (4 * stride);
+ max_index = MIN2(max_index, max_for_this_buffer);
+ }
+
+ return max_index;
+}
+
+
+/**
+ ** Begin API functions
+ **/
+
+
+/**
+ * Figure out which stage of the pipeline is the source of transform feedback
+ * data given the current context state, and return its gl_shader_program.
+ *
+ * If no active program can generate transform feedback data (i.e. no vertex
+ * shader is active), returns NULL.
+ */
+static struct gl_shader_program *
+get_xfb_source(struct gl_context *ctx)
+{
+ int i;
+ for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
+ if (ctx->_Shader->CurrentProgram[i] != NULL)
+ return ctx->_Shader->CurrentProgram[i];
+ }
+ return NULL;
}
void GLAPIENTRY
_mesa_BeginTransformFeedback(GLenum mode)
{
+ struct gl_transform_feedback_object *obj;
+ struct gl_transform_feedback_info *info = NULL;
+ struct gl_shader_program *source;
+ GLuint i;
+ unsigned vertices_per_prim;
GET_CURRENT_CONTEXT(ctx);
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ /* Figure out what pipeline stage is the source of data for transform
+ * feedback.
+ */
+ source = get_xfb_source(ctx);
+ if (source == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginTransformFeedback(no program active)");
+ return;
+ }
+
+ info = &source->LinkedTransformFeedback;
+
+ if (info->NumOutputs == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginTransformFeedback(no varyings to record)");
+ return;
+ }
+
switch (mode) {
case GL_POINTS:
+ vertices_per_prim = 1;
+ break;
case GL_LINES:
+ vertices_per_prim = 2;
+ break;
case GL_TRIANGLES:
- /* legal */
+ vertices_per_prim = 3;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)");
return;
}
- if (ctx->TransformFeedback.Active) {
+ if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBeginTransformFeedback(already active)");
return;
}
- ctx->TransformFeedback.Active = GL_TRUE;
+ for (i = 0; i < info->NumBuffers; ++i) {
+ if (obj->BufferNames[i] == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginTransformFeedback(binding point %d does not have "
+ "a buffer object bound)", i);
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
+ obj->Active = GL_TRUE;
ctx->TransformFeedback.Mode = mode;
+
+ compute_transform_feedback_buffer_sizes(obj);
+
+ if (_mesa_is_gles3(ctx)) {
+ /* In GLES3, we are required to track the usage of the transform
+ * feedback buffer and report INVALID_OPERATION if a draw call tries to
+ * exceed it. So compute the maximum number of vertices that we can
+ * write without overflowing any of the buffers currently being used for
+ * feedback.
+ */
+ unsigned max_vertices
+ = _mesa_compute_max_transform_feedback_vertices(obj, info);
+ obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
+ }
+
+ if (obj->shader_program != source) {
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedbackProg;
+ obj->shader_program = source;
+ }
+
+ assert(ctx->Driver.BeginTransformFeedback);
+ ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
}
void GLAPIENTRY
_mesa_EndTransformFeedback(void)
{
+ struct gl_transform_feedback_object *obj;
GET_CURRENT_CONTEXT(ctx);
- if (!ctx->TransformFeedback.Active) {
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (!obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glEndTransformFeedback(not active)");
return;
}
- ctx->TransformFeedback.Active = GL_FALSE;
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
+ ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
+ ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE;
+ ctx->TransformFeedback.CurrentObject->EndedAnytime = GL_TRUE;
+
+ assert(ctx->Driver.EndTransformFeedback);
+ ctx->Driver.EndTransformFeedback(ctx, obj);
}
* Helper used by BindBufferRange() and BindBufferBase().
*/
static void
-bind_buffer_range(GLcontext *ctx, GLuint index,
+bind_buffer_range(struct gl_context *ctx, GLuint index,
struct gl_buffer_object *bufObj,
GLintptr offset, GLsizeiptr size)
{
+ struct gl_transform_feedback_object *obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ /* Note: no need to FLUSH_VERTICES or flag NewTransformFeedback, because
+ * transform feedback buffers can't be changed while transform feedback is
+ * active.
+ */
+
/* The general binding point */
_mesa_reference_buffer_object(ctx,
&ctx->TransformFeedback.CurrentBuffer,
bufObj);
/* The per-attribute binding point */
- _mesa_reference_buffer_object(ctx,
- &ctx->TransformFeedback.Buffers[index],
- bufObj);
-
- ctx->TransformFeedback.BufferNames[index] = bufObj->Name;
-
- ctx->TransformFeedback.Offset[index] = offset;
- ctx->TransformFeedback.Size[index] = size;
+ _mesa_set_transform_feedback_binding(ctx, obj, index, bufObj, offset, size);
}
/**
- * Specify a buffer object to receive vertex shader results. Plus,
+ * Specify a buffer object to receive transform feedback results. Plus,
* specify the starting offset to place the results, and max size.
+ * Called from the glBindBufferRange() function.
*/
-void GLAPIENTRY
-_mesa_BindBufferRange(GLenum target, GLuint index,
- GLuint buffer, GLintptr offset, GLsizeiptr size)
+void
+_mesa_bind_buffer_range_transform_feedback(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
{
- struct gl_buffer_object *bufObj;
- GET_CURRENT_CONTEXT(ctx);
+ struct gl_transform_feedback_object *obj;
- if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
- return;
- }
+ obj = ctx->TransformFeedback.CurrentObject;
- if (ctx->TransformFeedback.Active) {
+ if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindBufferRange(transform feedback active)");
return;
}
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
return;
}
- if ((size <= 0) || (size & 0x3)) {
- /* must be positive and multiple of four */
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", size);
+ if (size & 0x3) {
+ /* must a multiple of four */
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)", (int) size);
return;
}
if (offset & 0x3) {
/* must be multiple of four */
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBufferRange(offset=%d)", offset);
- return;
- }
-
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferRange(invalid buffer=%u)", buffer);
- return;
- }
-
- if (offset + size >= bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBufferRange(offset + size > buffer size)", size);
+ "glBindBufferRange(offset=%d)", (int) offset);
return;
}
/**
- * Specify a buffer object to receive vertex shader results.
+ * Specify a buffer object to receive transform feedback results.
* As above, but start at offset = 0.
+ * Called from the glBindBufferBase() function.
*/
-void GLAPIENTRY
-_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
+void
+_mesa_bind_buffer_base_transform_feedback(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj)
{
- struct gl_buffer_object *bufObj;
- GET_CURRENT_CONTEXT(ctx);
- GLsizeiptr size;
+ struct gl_transform_feedback_object *obj;
- if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
- return;
- }
+ obj = ctx->TransformFeedback.CurrentObject;
- if (ctx->TransformFeedback.Active) {
+ if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferRange(transform feedback active)");
+ "glBindBufferBase(transform feedback active)");
return;
}
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
return;
}
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferBase(invalid buffer=%u)", buffer);
- return;
- }
-
- /* default size is the buffer size rounded down to nearest
- * multiple of four.
- */
- size = bufObj->Size & ~0x3;
-
- bind_buffer_range(ctx, index, bufObj, 0, size);
+ bind_buffer_range(ctx, index, bufObj, 0, 0);
}
/**
- * Specify a buffer object to receive vertex shader results, plus the
+ * Specify a buffer object to receive transform feedback results, plus the
* offset in the buffer to start placing results.
* This function is part of GL_EXT_transform_feedback, but not GL3.
*/
_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
GLintptr offset)
{
+ struct gl_transform_feedback_object *obj;
struct gl_buffer_object *bufObj;
GET_CURRENT_CONTEXT(ctx);
- GLsizeiptr size;
if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
return;
}
- if (ctx->TransformFeedback.Active) {
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferRange(transform feedback active)");
+ "glBindBufferOffsetEXT(transform feedback active)");
return;
}
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferOffsetEXT(index=%d)", index);
return;
}
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (offset & 0x3) {
+ /* must be multiple of four */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferOffsetEXT(offset=%d)", (int) offset);
+ return;
+ }
+
+ if (buffer == 0) {
+ bufObj = ctx->Shared->NullBufferObj;
+ } else {
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ }
+
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
return;
}
- /* default size is the buffer size rounded down to nearest
- * multiple of four.
- */
- size = (bufObj->Size - offset) & ~0x3;
-
- bind_buffer_range(ctx, index, bufObj, offset, size);
+ bind_buffer_range(ctx, index, bufObj, offset, 0);
}
/**
- * This function specifies the vertex shader outputs to be written
+ * This function specifies the transform feedback outputs to be written
* to the feedback buffer(s), and in what order.
*/
void GLAPIENTRY
_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
- const GLchar **varyings, GLenum bufferMode)
+ const GLchar * const *varyings,
+ GLenum bufferMode)
{
struct gl_shader_program *shProg;
- GLuint i;
+ GLint i;
GET_CURRENT_CONTEXT(ctx);
+ /* From the ARB_transform_feedback2 specification:
+ * "The error INVALID_OPERATION is generated by TransformFeedbackVaryings
+ * if the current transform feedback object is active, even if paused."
+ */
+ if (ctx->TransformFeedback.CurrentObject->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTransformFeedbackVaryings(current object is active)");
+ return;
+ }
+
switch (bufferMode) {
case GL_INTERLEAVED_ATTRIBS:
break;
return;
}
- if (count < 0 || count > ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ if (count < 0 ||
+ (bufferMode == GL_SEPARATE_ATTRIBS &&
+ (GLuint) count > ctx->Const.MaxTransformFeedbackBuffers)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTransformFeedbackVaryings(count=%d)", count);
return;
return;
}
+ if (ctx->Extensions.ARB_transform_feedback3) {
+ if (bufferMode == GL_INTERLEAVED_ATTRIBS) {
+ unsigned buffers = 1;
+
+ for (i = 0; i < count; i++) {
+ if (strcmp(varyings[i], "gl_NextBuffer") == 0)
+ buffers++;
+ }
+
+ if (buffers > ctx->Const.MaxTransformFeedbackBuffers) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTransformFeedbackVaryings(too many gl_NextBuffer "
+ "occurences)");
+ return;
+ }
+ } else {
+ for (i = 0; i < count; i++) {
+ if (strcmp(varyings[i], "gl_NextBuffer") == 0 ||
+ strcmp(varyings[i], "gl_SkipComponents1") == 0 ||
+ strcmp(varyings[i], "gl_SkipComponents2") == 0 ||
+ strcmp(varyings[i], "gl_SkipComponents3") == 0 ||
+ strcmp(varyings[i], "gl_SkipComponents4") == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTransformFeedbackVaryings(SEPARATE_ATTRIBS,"
+ "varying=%s)",
+ varyings[i]);
+ return;
+ }
+ }
+ }
+ }
+
/* free existing varyings, if any */
- for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) {
free(shProg->TransformFeedback.VaryingNames[i]);
}
free(shProg->TransformFeedback.VaryingNames);
/* allocate new memory for varying names */
shProg->TransformFeedback.VaryingNames =
- (GLchar **) malloc(count * sizeof(GLchar *));
+ malloc(count * sizeof(GLchar *));
if (!shProg->TransformFeedback.VaryingNames) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
}
/* Save the new names and the count */
- for (i = 0; i < (GLuint) count; i++) {
+ for (i = 0; i < count; i++) {
shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
}
shProg->TransformFeedback.NumVarying = count;
shProg->TransformFeedback.BufferMode = bufferMode;
- /* The varyings won't be used until shader link time */
+ /* No need to invoke FLUSH_VERTICES or flag NewTransformFeedback since
+ * the varyings won't be used until shader link time.
+ */
}
/**
- * Get info about the vertex shader's outputs which are to be written
+ * Get info about the transform feedback outputs which are to be written
* to the feedback buffer(s).
*/
void GLAPIENTRY
GLsizei *size, GLenum *type, GLchar *name)
{
const struct gl_shader_program *shProg;
- const GLchar *varyingName;
- GLint v;
+ const struct gl_transform_feedback_info *linked_xfb_info;
GET_CURRENT_CONTEXT(ctx);
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glGetTransformFeedbackVaryings(program=%u)", program);
+ "glGetTransformFeedbackVarying(program=%u)", program);
return;
}
- if (index >= shProg->TransformFeedback.NumVarying) {
+ linked_xfb_info = &shProg->LinkedTransformFeedback;
+ if (index >= (GLuint) linked_xfb_info->NumVarying) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glGetTransformFeedbackVaryings(index=%u)", index);
+ "glGetTransformFeedbackVarying(index=%u)", index);
return;
}
- varyingName = shProg->TransformFeedback.VaryingNames[index];
+ /* return the varying's name and length */
+ _mesa_copy_string(name, bufSize, length,
+ linked_xfb_info->Varyings[index].Name);
+
+ /* return the datatype and value's size (in datatype units) */
+ if (type)
+ *type = linked_xfb_info->Varyings[index].Type;
+ if (size)
+ *size = linked_xfb_info->Varyings[index].Size;
+}
- v = _mesa_lookup_parameter_index(shProg->Varying, -1, varyingName);
- if (v >= 0) {
- struct gl_program_parameter *param = &shProg->Varying->Parameters[v];
- /* return the varying's name and length */
- _mesa_copy_string(name, bufSize, length, varyingName);
- /* return the datatype and value's size (in datatype units) */
- if (type)
- *type = param->DataType;
- if (size)
- *size = param->Size;
+struct gl_transform_feedback_object *
+_mesa_lookup_transform_feedback_object(struct gl_context *ctx, GLuint name)
+{
+ if (name == 0) {
+ return ctx->TransformFeedback.DefaultObject;
+ }
+ else
+ return (struct gl_transform_feedback_object *)
+ _mesa_HashLookup(ctx->TransformFeedback.Objects, name);
+}
+
+
+/**
+ * Create new transform feedback objects. Transform feedback objects
+ * encapsulate the state related to transform feedback to allow quickly
+ * switching state (and drawing the results, below).
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_GenTransformFeedbacks(GLsizei n, GLuint *names)
+{
+ GLuint first;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenTransformFeedbacks(n < 0)");
+ return;
+ }
+
+ if (!names)
+ return;
+
+ /* we don't need contiguous IDs, but this might be faster */
+ first = _mesa_HashFindFreeKeyBlock(ctx->TransformFeedback.Objects, n);
+ if (first) {
+ GLsizei i;
+ for (i = 0; i < n; i++) {
+ struct gl_transform_feedback_object *obj
+ = ctx->Driver.NewTransformFeedback(ctx, first + i);
+ if (!obj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
+ return;
+ }
+ names[i] = first + i;
+ _mesa_HashInsert(ctx->TransformFeedback.Objects, first + i, obj);
+ }
}
else {
- name[0] = 0;
- if (length)
- *length = 0;
- if (type)
- *type = 0;
- if (size)
- *size = 0;
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
}
}
+
+/**
+ * Is the given ID a transform feedback object?
+ * Part of GL_ARB_transform_feedback2.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsTransformFeedback(GLuint name)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (name == 0)
+ return GL_FALSE;
+
+ obj = _mesa_lookup_transform_feedback_object(ctx, name);
+ if (obj == NULL)
+ return GL_FALSE;
+
+ return obj->EverBound;
+}
+
+
+/**
+ * Bind the given transform feedback object.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_BindTransformFeedback(GLenum target, GLuint name)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (target != GL_TRANSFORM_FEEDBACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindTransformFeedback(target)");
+ return;
+ }
+
+ if (_mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindTransformFeedback(transform is active, or not paused)");
+ return;
+ }
+
+ obj = _mesa_lookup_transform_feedback_object(ctx, name);
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindTransformFeedback(name=%u)", name);
+ return;
+ }
+
+ reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
+ obj);
+}
+
+
+/**
+ * Delete the given transform feedback objects.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_DeleteTransformFeedbacks(GLsizei n, const GLuint *names)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTransformFeedbacks(n < 0)");
+ return;
+ }
+
+ if (!names)
+ return;
+
+ for (i = 0; i < n; i++) {
+ if (names[i] > 0) {
+ struct gl_transform_feedback_object *obj
+ = _mesa_lookup_transform_feedback_object(ctx, names[i]);
+ if (obj) {
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDeleteTransformFeedbacks(object %u is active)",
+ names[i]);
+ return;
+ }
+ _mesa_HashRemove(ctx->TransformFeedback.Objects, names[i]);
+ /* unref, but object may not be deleted until later */
+ reference_transform_feedback_object(&obj, NULL);
+ }
+ }
+ }
+}
+
+
+/**
+ * Pause transform feedback.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_PauseTransformFeedback(void)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (!_mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPauseTransformFeedback(feedback not active or already paused)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
+ obj->Paused = GL_TRUE;
+
+ assert(ctx->Driver.PauseTransformFeedback);
+ ctx->Driver.PauseTransformFeedback(ctx, obj);
+}
+
+
+/**
+ * Resume transform feedback.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_ResumeTransformFeedback(void)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (!obj->Active || !obj->Paused) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glResumeTransformFeedback(feedback not active or not paused)");
+ return;
+ }
+
+ /* From the ARB_transform_feedback2 specification:
+ * "The error INVALID_OPERATION is generated by ResumeTransformFeedback if
+ * the program object being used by the current transform feedback object
+ * is not active."
+ */
+ if (obj->shader_program != get_xfb_source(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glResumeTransformFeedback(wrong program bound)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
+ obj->Paused = GL_FALSE;
+
+ assert(ctx->Driver.ResumeTransformFeedback);
+ ctx->Driver.ResumeTransformFeedback(ctx, obj);
+}