* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
- * Vertex transform feedback support.
+ * Transform feedback support.
*
* Authors:
* Brian Paul
#include "buffers.h"
-#include "bufferobj.h"
#include "context.h"
#include "hash.h"
-#include "mfeatures.h"
+#include "macros.h"
#include "mtypes.h"
#include "transformfeedback.h"
#include "shaderapi.h"
#include "program/prog_parameter.h"
+struct using_program_tuple
+{
+ struct gl_shader_program *shProg;
+ bool found;
+};
+
+static void
+active_xfb_object_references_program(GLuint key, void *data, void *user_data)
+{
+ struct using_program_tuple *callback_data = user_data;
+ struct gl_transform_feedback_object *obj = data;
+ if (obj->Active && obj->shader_program == callback_data->shProg)
+ callback_data->found = true;
+}
+
+/**
+ * Return true if any active transform feedback object is using a program.
+ */
+bool
+_mesa_transform_feedback_is_using_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
+{
+ struct using_program_tuple callback_data;
+ callback_data.shProg = shProg;
+ callback_data.found = false;
-#if FEATURE_EXT_transform_feedback
+ _mesa_HashWalk(ctx->TransformFeedback.Objects,
+ active_xfb_object_references_program, &callback_data);
+ /* Also check DefaultObject, as it's not in the Objects hash table. */
+ active_xfb_object_references_program(0, ctx->TransformFeedback.DefaultObject,
+ &callback_data);
+
+ return callback_data.found;
+}
/**
* Do reference counting of transform feedback buffers.
}
else {
obj->RefCount++;
+ obj->EverBound = GL_TRUE;
*ptr = obj;
}
}
}
-#else /* FEATURE_EXT_transform_feedback */
-
-/* forward declarations */
-static struct gl_transform_feedback_object *
-new_transform_feedback(struct gl_context *ctx, GLuint name);
-
-static void
-delete_transform_feedback(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
-
-/* dummy per-context init/clean-up for transform feedback */
+/** Initialize the fields of a gl_transform_feedback_object. */
void
-_mesa_init_transform_feedback(struct gl_context *ctx)
+_mesa_init_transform_feedback_object(struct gl_transform_feedback_object *obj,
+ GLuint name)
{
- ctx->TransformFeedback.DefaultObject = new_transform_feedback(ctx, 0);
- ctx->TransformFeedback.CurrentObject = ctx->TransformFeedback.DefaultObject;
- _mesa_reference_buffer_object(ctx,
- &ctx->TransformFeedback.CurrentBuffer,
- ctx->Shared->NullBufferObj);
-}
+ if (!obj)
+ return;
-void
-_mesa_free_transform_feedback(struct gl_context *ctx)
-{
- _mesa_reference_buffer_object(ctx,
- &ctx->TransformFeedback.CurrentBuffer,
- NULL);
- ctx->TransformFeedback.CurrentObject = NULL;
- delete_transform_feedback(ctx, ctx->TransformFeedback.DefaultObject);
+ obj->Name = name;
+ obj->RefCount = 1;
+ obj->EverBound = GL_FALSE;
}
-#endif /* FEATURE_EXT_transform_feedback */
-
/** Default fallback for ctx->Driver.NewTransformFeedback() */
static struct gl_transform_feedback_object *
{
struct gl_transform_feedback_object *obj;
obj = CALLOC_STRUCT(gl_transform_feedback_object);
- if (obj) {
- obj->Name = name;
- obj->RefCount = 1;
- }
+ _mesa_init_transform_feedback_object(obj, name);
return obj;
}
_mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
}
+ free(obj->Label);
free(obj);
}
-#if FEATURE_EXT_transform_feedback
-
-
/** Default fallback for ctx->Driver.BeginTransformFeedback() */
static void
begin_transform_feedback(struct gl_context *ctx, GLenum mode,
}
-void
-_mesa_init_transform_feedback_dispatch(struct _glapi_table *disp)
+/**
+ * Fill in the correct Size value for each buffer in \c obj.
+ *
+ * From the GL 4.3 spec, section 6.1.1 ("Binding Buffer Objects to Indexed
+ * Targets"):
+ *
+ * BindBufferBase binds the entire buffer, even when the size of the buffer
+ * is changed after the binding is established. It is equivalent to calling
+ * BindBufferRange with offset zero, while size is determined by the size of
+ * the bound buffer at the time the binding is used.
+ *
+ * Regardless of the size specified with BindBufferRange, or indirectly with
+ * BindBufferBase, the GL will never read or write beyond the end of a bound
+ * buffer. In some cases this constraint may result in visibly different
+ * behavior when a buffer overflow would otherwise result, such as described
+ * for transform feedback operations in section 13.2.2.
+ */
+static void
+compute_transform_feedback_buffer_sizes(
+ struct gl_transform_feedback_object *obj)
+{
+ unsigned i = 0;
+ for (i = 0; i < MAX_FEEDBACK_BUFFERS; ++i) {
+ GLintptr offset = obj->Offset[i];
+ GLsizeiptr buffer_size
+ = obj->Buffers[i] == NULL ? 0 : obj->Buffers[i]->Size;
+ GLsizeiptr available_space
+ = buffer_size <= offset ? 0 : buffer_size - offset;
+ GLsizeiptr computed_size;
+ if (obj->RequestedSize[i] == 0) {
+ /* No size was specified at the time the buffer was bound, so allow
+ * writing to all available space in the buffer.
+ */
+ computed_size = available_space;
+ } else {
+ /* A size was specified at the time the buffer was bound, however
+ * it's possible that the buffer has shrunk since then. So only
+ * allow writing to the minimum of the specified size and the space
+ * available.
+ */
+ computed_size = MIN2(available_space, obj->RequestedSize[i]);
+ }
+
+ /* Legal sizes must be multiples of four, so round down if necessary. */
+ obj->Size[i] = computed_size & ~0x3;
+ }
+}
+
+
+/**
+ * Compute the maximum number of vertices that can be written to the currently
+ * enabled transform feedback buffers without overflowing any of them.
+ */
+unsigned
+_mesa_compute_max_transform_feedback_vertices(
+ const struct gl_transform_feedback_object *obj,
+ const struct gl_transform_feedback_info *info)
{
- /* EXT_transform_feedback */
- SET_BeginTransformFeedbackEXT(disp, _mesa_BeginTransformFeedback);
- SET_EndTransformFeedbackEXT(disp, _mesa_EndTransformFeedback);
- SET_BindBufferOffsetEXT(disp, _mesa_BindBufferOffsetEXT);
- SET_TransformFeedbackVaryingsEXT(disp, _mesa_TransformFeedbackVaryings);
- SET_GetTransformFeedbackVaryingEXT(disp, _mesa_GetTransformFeedbackVarying);
- /* ARB_transform_feedback2 */
- SET_BindTransformFeedback(disp, _mesa_BindTransformFeedback);
- SET_DeleteTransformFeedbacks(disp, _mesa_DeleteTransformFeedbacks);
- SET_GenTransformFeedbacks(disp, _mesa_GenTransformFeedbacks);
- SET_IsTransformFeedback(disp, _mesa_IsTransformFeedback);
- SET_PauseTransformFeedback(disp, _mesa_PauseTransformFeedback);
- SET_ResumeTransformFeedback(disp, _mesa_ResumeTransformFeedback);
+ unsigned max_index = 0xffffffff;
+ unsigned i;
+
+ for (i = 0; i < info->NumBuffers; ++i) {
+ unsigned stride = info->BufferStride[i];
+ unsigned max_for_this_buffer;
+
+ /* Skip any inactive buffers, which have a stride of 0. */
+ if (stride == 0)
+ continue;
+
+ max_for_this_buffer = obj->Size[i] / (4 * stride);
+ max_index = MIN2(max_index, max_for_this_buffer);
+ }
+
+ return max_index;
}
**/
+/**
+ * Figure out which stage of the pipeline is the source of transform feedback
+ * data given the current context state, and return its gl_shader_program.
+ *
+ * If no active program can generate transform feedback data (i.e. no vertex
+ * shader is active), returns NULL.
+ */
+static struct gl_shader_program *
+get_xfb_source(struct gl_context *ctx)
+{
+ int i;
+ for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
+ if (ctx->_Shader->CurrentProgram[i] != NULL)
+ return ctx->_Shader->CurrentProgram[i];
+ }
+ return NULL;
+}
+
+
void GLAPIENTRY
_mesa_BeginTransformFeedback(GLenum mode)
{
struct gl_transform_feedback_object *obj;
- struct gl_transform_feedback_info *info;
- int i;
+ struct gl_transform_feedback_info *info = NULL;
+ struct gl_shader_program *source;
+ GLuint i;
+ unsigned vertices_per_prim;
GET_CURRENT_CONTEXT(ctx);
obj = ctx->TransformFeedback.CurrentObject;
- if (ctx->Shader.CurrentVertexProgram == NULL) {
+ /* Figure out what pipeline stage is the source of data for transform
+ * feedback.
+ */
+ source = get_xfb_source(ctx);
+ if (source == NULL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBeginTransformFeedback(no program active)");
return;
}
- info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback;
+ info = &source->LinkedTransformFeedback;
if (info->NumOutputs == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
switch (mode) {
case GL_POINTS:
+ vertices_per_prim = 1;
+ break;
case GL_LINES:
+ vertices_per_prim = 2;
+ break;
case GL_TRIANGLES:
- /* legal */
+ vertices_per_prim = 3;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)");
}
}
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
obj->Active = GL_TRUE;
ctx->TransformFeedback.Mode = mode;
+ compute_transform_feedback_buffer_sizes(obj);
+
+ if (_mesa_is_gles3(ctx)) {
+ /* In GLES3, we are required to track the usage of the transform
+ * feedback buffer and report INVALID_OPERATION if a draw call tries to
+ * exceed it. So compute the maximum number of vertices that we can
+ * write without overflowing any of the buffers currently being used for
+ * feedback.
+ */
+ unsigned max_vertices
+ = _mesa_compute_max_transform_feedback_vertices(obj, info);
+ obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
+ }
+
+ if (obj->shader_program != source) {
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedbackProg;
+ obj->shader_program = source;
+ }
+
assert(ctx->Driver.BeginTransformFeedback);
ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
}
return;
}
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE;
ctx->TransformFeedback.CurrentObject->EndedAnytime = GL_TRUE;
struct gl_transform_feedback_object *obj =
ctx->TransformFeedback.CurrentObject;
- /* Note: no need to FLUSH_VERTICES or flag _NEW_TRANSFORM_FEEDBACK, because
+ /* Note: no need to FLUSH_VERTICES or flag NewTransformFeedback, because
* transform feedback buffers can't be changed while transform feedback is
* active.
*/
bufObj);
/* The per-attribute binding point */
- _mesa_reference_buffer_object(ctx,
- &obj->Buffers[index],
- bufObj);
-
- obj->BufferNames[index] = bufObj->Name;
-
- obj->Offset[index] = offset;
- obj->Size[index] = size;
+ _mesa_set_transform_feedback_binding(ctx, obj, index, bufObj, offset, size);
}
/**
- * Specify a buffer object to receive vertex shader results. Plus,
+ * Specify a buffer object to receive transform feedback results. Plus,
* specify the starting offset to place the results, and max size.
* Called from the glBindBufferRange() function.
*/
return;
}
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
return;
}
/**
- * Specify a buffer object to receive vertex shader results.
+ * Specify a buffer object to receive transform feedback results.
* As above, but start at offset = 0.
* Called from the glBindBufferBase() function.
*/
struct gl_buffer_object *bufObj)
{
struct gl_transform_feedback_object *obj;
- GLsizeiptr size;
obj = ctx->TransformFeedback.CurrentObject;
return;
}
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
return;
}
- /* default size is the buffer size rounded down to nearest
- * multiple of four.
- */
- size = bufObj->Size & ~0x3;
-
- bind_buffer_range(ctx, index, bufObj, 0, size);
+ bind_buffer_range(ctx, index, bufObj, 0, 0);
}
/**
- * Specify a buffer object to receive vertex shader results, plus the
+ * Specify a buffer object to receive transform feedback results, plus the
* offset in the buffer to start placing results.
* This function is part of GL_EXT_transform_feedback, but not GL3.
*/
struct gl_transform_feedback_object *obj;
struct gl_buffer_object *bufObj;
GET_CURRENT_CONTEXT(ctx);
- GLsizeiptr size;
if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
return;
}
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferOffsetEXT(index=%d)", index);
return;
return;
}
- /* default size is the buffer size rounded down to nearest
- * multiple of four.
- */
- size = (bufObj->Size - offset) & ~0x3;
-
- bind_buffer_range(ctx, index, bufObj, offset, size);
+ bind_buffer_range(ctx, index, bufObj, offset, 0);
}
/**
- * This function specifies the vertex shader outputs to be written
+ * This function specifies the transform feedback outputs to be written
* to the feedback buffer(s), and in what order.
*/
void GLAPIENTRY
_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
- const GLchar **varyings, GLenum bufferMode)
+ const GLchar * const *varyings,
+ GLenum bufferMode)
{
struct gl_shader_program *shProg;
- GLuint i;
+ GLint i;
GET_CURRENT_CONTEXT(ctx);
+ /* From the ARB_transform_feedback2 specification:
+ * "The error INVALID_OPERATION is generated by TransformFeedbackVaryings
+ * if the current transform feedback object is active, even if paused."
+ */
+ if (ctx->TransformFeedback.CurrentObject->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTransformFeedbackVaryings(current object is active)");
+ return;
+ }
+
switch (bufferMode) {
case GL_INTERLEAVED_ATTRIBS:
break;
if (count < 0 ||
(bufferMode == GL_SEPARATE_ATTRIBS &&
- (GLuint) count > ctx->Const.MaxTransformFeedbackSeparateAttribs)) {
+ (GLuint) count > ctx->Const.MaxTransformFeedbackBuffers)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTransformFeedbackVaryings(count=%d)", count);
return;
return;
}
+ if (ctx->Extensions.ARB_transform_feedback3) {
+ if (bufferMode == GL_INTERLEAVED_ATTRIBS) {
+ unsigned buffers = 1;
+
+ for (i = 0; i < count; i++) {
+ if (strcmp(varyings[i], "gl_NextBuffer") == 0)
+ buffers++;
+ }
+
+ if (buffers > ctx->Const.MaxTransformFeedbackBuffers) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTransformFeedbackVaryings(too many gl_NextBuffer "
+ "occurences)");
+ return;
+ }
+ } else {
+ for (i = 0; i < count; i++) {
+ if (strcmp(varyings[i], "gl_NextBuffer") == 0 ||
+ strcmp(varyings[i], "gl_SkipComponents1") == 0 ||
+ strcmp(varyings[i], "gl_SkipComponents2") == 0 ||
+ strcmp(varyings[i], "gl_SkipComponents3") == 0 ||
+ strcmp(varyings[i], "gl_SkipComponents4") == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTransformFeedbackVaryings(SEPARATE_ATTRIBS,"
+ "varying=%s)",
+ varyings[i]);
+ return;
+ }
+ }
+ }
+ }
+
/* free existing varyings, if any */
- for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) {
free(shProg->TransformFeedback.VaryingNames[i]);
}
free(shProg->TransformFeedback.VaryingNames);
/* allocate new memory for varying names */
shProg->TransformFeedback.VaryingNames =
- (GLchar **) malloc(count * sizeof(GLchar *));
+ malloc(count * sizeof(GLchar *));
if (!shProg->TransformFeedback.VaryingNames) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
}
/* Save the new names and the count */
- for (i = 0; i < (GLuint) count; i++) {
+ for (i = 0; i < count; i++) {
shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
}
shProg->TransformFeedback.NumVarying = count;
shProg->TransformFeedback.BufferMode = bufferMode;
- /* No need to set _NEW_TRANSFORM_FEEDBACK (or invoke FLUSH_VERTICES) since
+ /* No need to invoke FLUSH_VERTICES or flag NewTransformFeedback since
* the varyings won't be used until shader link time.
*/
}
/**
- * Get info about the vertex shader's outputs which are to be written
+ * Get info about the transform feedback outputs which are to be written
* to the feedback buffer(s).
*/
void GLAPIENTRY
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glGetTransformFeedbackVaryings(program=%u)", program);
+ "glGetTransformFeedbackVarying(program=%u)", program);
return;
}
linked_xfb_info = &shProg->LinkedTransformFeedback;
- if (index >= linked_xfb_info->NumVarying) {
+ if (index >= (GLuint) linked_xfb_info->NumVarying) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glGetTransformFeedbackVaryings(index=%u)", index);
+ "glGetTransformFeedbackVarying(index=%u)", index);
return;
}
GLuint first;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenTransformFeedbacks(n < 0)");
return;
GLboolean GLAPIENTRY
_mesa_IsTransformFeedback(GLuint name)
{
+ struct gl_transform_feedback_object *obj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (name && _mesa_lookup_transform_feedback_object(ctx, name))
- return GL_TRUE;
- else
+ if (name == 0)
+ return GL_FALSE;
+
+ obj = _mesa_lookup_transform_feedback_object(ctx, name);
+ if (obj == NULL)
return GL_FALSE;
+
+ return obj->EverBound;
}
return;
}
- if (ctx->TransformFeedback.CurrentObject->Active &&
- !ctx->TransformFeedback.CurrentObject->Paused) {
+ if (_mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindTransformFeedback(transform is active, or not paused)");
return;
GLint i;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTransformFeedbacks(n < 0)");
return;
obj = ctx->TransformFeedback.CurrentObject;
- if (!obj->Active || obj->Paused) {
+ if (!_mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glPauseTransformFeedback(feedback not active or already paused)");
return;
}
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
obj->Paused = GL_TRUE;
assert(ctx->Driver.PauseTransformFeedback);
return;
}
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
+ /* From the ARB_transform_feedback2 specification:
+ * "The error INVALID_OPERATION is generated by ResumeTransformFeedback if
+ * the program object being used by the current transform feedback object
+ * is not active."
+ */
+ if (obj->shader_program != get_xfb_source(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glResumeTransformFeedback(wrong program bound)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
obj->Paused = GL_FALSE;
assert(ctx->Driver.ResumeTransformFeedback);
ctx->Driver.ResumeTransformFeedback(ctx, obj);
}
-
-#endif /* FEATURE_EXT_transform_feedback */