/*** GL_ARB_transform_feedback2 ***/
+extern void
+_mesa_init_transform_feedback_object(struct gl_transform_feedback_object *obj,
+ GLuint name);
struct gl_transform_feedback_object *
_mesa_lookup_transform_feedback_object(struct gl_context *ctx, GLuint name);
!ctx->TransformFeedback.CurrentObject->Paused;
}
+extern bool
+_mesa_transform_feedback_is_using_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+
#endif /* TRANSFORM_FEEDBACK_H */