/* Check that the given location is in bounds of uniform remap table.
* Unlinked programs will have NumUniformRemapTable == 0, so we can take
- * the shProg->LinkStatus check out of the main path.
+ * the shProg->data->LinkStatus check out of the main path.
*/
if (unlikely(location >= (GLint) shProg->NumUniformRemapTable)) {
- if (!shProg->LinkStatus)
+ if (!shProg->data->LinkStatus)
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
caller);
else
}
if (location == -1) {
- if (!shProg->LinkStatus)
+ if (!shProg->data->LinkStatus)
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
caller);
char *errMsg, size_t errMsgLength)
{
/* Shader does not have samplers. */
- if (shProg->NumUniformStorage == 0)
+ if (shProg->data->NumUniformStorage == 0)
return true;
if (!shProg->SamplersValidated) {