mesa: avoid valgrind warning due to opaque only being set sometimes
[mesa.git] / src / mesa / main / uniform_query.cpp
index ebe52253d58923fd19fc3afdbaeb52bfd9ef3961..9caf5e1976650b37d081bbbbb71703c7631c5b98 100644 (file)
@@ -382,9 +382,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
               case GLSL_TYPE_BOOL:
                  dst[didx].f = src[sidx].i ? 1.0f : 0.0f;
                  break;
-              case GLSL_TYPE_DOUBLE:
-                 dst[didx].f = *(double *)&src[sidx].f;
+               case GLSL_TYPE_DOUBLE: {
+                  double tmp;
+                  memcpy(&tmp, &src[sidx].f, sizeof(tmp));
+                  dst[didx].f = tmp;
                  break;
+               }
               default:
                  assert(!"Should not get here.");
                  break;
@@ -392,20 +395,28 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
               break;
            case GLSL_TYPE_DOUBLE:
               switch (uni->type->base_type) {
-              case GLSL_TYPE_UINT:
-                 *(double *)&dst[didx].f = (double) src[sidx].u;
+               case GLSL_TYPE_UINT: {
+                  double tmp = src[sidx].u;
+                  memcpy(&dst[didx].f, &tmp, sizeof(tmp));
                  break;
+               }
               case GLSL_TYPE_INT:
               case GLSL_TYPE_SAMPLER:
-              case GLSL_TYPE_IMAGE:
-                 *(double *)&dst[didx].f = (double) src[sidx].i;
+               case GLSL_TYPE_IMAGE: {
+                  double tmp = src[sidx].i;
+                  memcpy(&dst[didx].f, &tmp, sizeof(tmp));
                  break;
-              case GLSL_TYPE_BOOL:
-                 *(double *)&dst[didx].f = src[sidx].i ? 1.0f : 0.0f;
+               }
+               case GLSL_TYPE_BOOL: {
+                  double tmp = src[sidx].i ? 1.0 : 0.0;
+                  memcpy(&dst[didx].f, &tmp, sizeof(tmp));
                  break;
-              case GLSL_TYPE_FLOAT:
-                 *(double *)&dst[didx].f = (double) src[sidx].f;
+               }
+               case GLSL_TYPE_FLOAT: {
+                  double tmp = src[sidx].f;
+                  memcpy(&dst[didx].f, &tmp, sizeof(tmp));
                  break;
+               }
               default:
                  assert(!"Should not get here.");
                  break;
@@ -437,9 +448,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
               case GLSL_TYPE_BOOL:
                  dst[didx].i = src[sidx].i ? 1 : 0;
                  break;
-              case GLSL_TYPE_DOUBLE:
-                 dst[didx].i = IROUNDD(*(double *)&src[sidx].f);
+               case GLSL_TYPE_DOUBLE: {
+                  double tmp;
+                  memcpy(&tmp, &src[sidx].f, sizeof(tmp));
+                  dst[didx].i = IROUNDD(tmp);
                  break;
+               }
               default:
                  assert(!"Should not get here.");
                  break;
@@ -486,9 +500,12 @@ log_uniform(const void *values, enum glsl_base_type basicType,
       case GLSL_TYPE_FLOAT:
         printf("%g ", v[i].f);
         break;
-      case GLSL_TYPE_DOUBLE:
-         printf("%g ", *(double* )&v[i * 2].f);
+      case GLSL_TYPE_DOUBLE: {
+         double tmp;
+         memcpy(&tmp, &v[i * 2].f, sizeof(tmp));
+         printf("%g ", tmp);
          break;
+      }
       default:
         assert(!"Should not get here.");
         break;
@@ -578,14 +595,31 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
         unsigned j;
         unsigned v;
 
-        for (j = 0; j < count; j++) {
-           for (v = 0; v < vectors; v++) {
-              memcpy(dst, src, src_vector_byte_stride);
-              src += src_vector_byte_stride;
-              dst += store->vector_stride;
+        if (src_vector_byte_stride == store->vector_stride) {
+           if (extra_stride) {
+              for (j = 0; j < count; j++) {
+                 memcpy(dst, src, src_vector_byte_stride * vectors);
+                 src += src_vector_byte_stride * vectors;
+                 dst += store->vector_stride * vectors;
+
+                 dst += extra_stride;
+              }
+           } else {
+              /* Unigine Heaven benchmark gets here */
+              memcpy(dst, src, src_vector_byte_stride * vectors * count);
+              src += src_vector_byte_stride * vectors * count;
+              dst += store->vector_stride * vectors * count;
            }
+        } else {
+           for (j = 0; j < count; j++) {
+              for (v = 0; v < vectors; v++) {
+                 memcpy(dst, src, src_vector_byte_stride);
+                 src += src_vector_byte_stride;
+                 dst += store->vector_stride;
+              }
 
-           dst += extra_stride;
+              dst += extra_stride;
+           }
         }
         break;
       }
@@ -859,10 +893,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
               flushed = true;
            }
 
-           memcpy(prog->SamplerUnits,
-                  sh->SamplerUnits,
-                  sizeof(sh->SamplerUnits));
-
            _mesa_update_shader_textures_used(shProg, prog);
             if (ctx->Driver.SamplerUniformChange)
               ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog);
@@ -1071,7 +1101,7 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
 
    GLbitfield mask;
    GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
-   struct gl_shader *shader;
+   struct gl_linked_shader *shader;
    unsigned active_samplers = 0;
    const struct gl_shader_program **shProg =
       (const struct gl_shader_program **) pipeline->CurrentProgram;