mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
[mesa.git] / src / mesa / main / uniforms.c
index 2e847fe3147a065e4a6d9b7c96ebc54714ef1c3d..071d668f3bdb40420b11b1214d5ab0b3f78e22b3 100644 (file)
@@ -68,7 +68,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
 {
    GLuint s;
    struct gl_shader *shader =
-      shProg->_LinkedShaders[_mesa_program_target_to_index(prog->Target)];
+      shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)];
 
    assert(shader);
 
@@ -642,7 +642,7 @@ _mesa_UniformBlockBinding(GLuint program,
 
       shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
 
-      for (i = 0; i < MESA_SHADER_TYPES; i++) {
+      for (i = 0; i < MESA_SHADER_STAGES; i++) {
         int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
 
         if (stage_index != -1) {
@@ -853,7 +853,7 @@ _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
    GET_CURRENT_CONTEXT(ctx);
    struct gl_shader_program *shProg;
    struct gl_active_atomic_buffer *ab;
-   int i;
+   GLuint i;
 
    if (!ctx->Extensions.ARB_shader_atomic_counters) {
       _mesa_error(ctx, GL_INVALID_OPERATION,