* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
#include "main/enums.h"
#include "ir_uniform.h"
#include "glsl_types.h"
+#include "program/program.h"
/**
* Update the vertex/fragment program's TexturesUsed array.
struct gl_program *prog)
{
GLuint s;
+ struct gl_shader *shader =
+ shProg->_LinkedShaders[_mesa_program_target_to_index(prog->Target)];
- memcpy(prog->SamplerUnits, shProg->SamplerUnits, sizeof(prog->SamplerUnits));
+ assert(shader);
+
+ memcpy(prog->SamplerUnits, shader->SamplerUnits, sizeof(prog->SamplerUnits));
memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
for (s = 0; s < MAX_SAMPLERS; s++) {
if (prog->SamplersUsed & (1 << s)) {
- GLuint unit = shProg->SamplerUnits[s];
- GLuint tgt = shProg->SamplerTargets[s];
+ GLuint unit = shader->SamplerUnits[s];
+ GLuint tgt = shader->SamplerTargets[s];
assert(unit < Elements(prog->TexturesUsed));
assert(tgt < NUM_TEXTURE_TARGETS);
prog->TexturesUsed[unit] |= (1 << tgt);
if (shProg->UniformStorage[index].block_index != -1)
return -1;
- return _mesa_uniform_merge_location_offset(index, offset);
+ return _mesa_uniform_merge_location_offset(shProg, index, offset);
}
GLuint GLAPIENTRY
uniformBlockBinding) {
int i;
- FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+
shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
for (i = 0; i < MESA_SHADER_TYPES; i++) {
* harm in always appending "[0]" to uniform array names.
*/
if (uni->array_elements != 0) {
- unsigned i;
+ int i;
/* The comparison is strange because *length does *NOT* include the
* terminating NUL, but maxLength does.