mesa: Rearrange legal_texobj_target to look more like _mesa_legal_get_tex_level_param...
[mesa.git] / src / mesa / main / uniforms.c
index 973b877befbc1dcba3554891972378f20741276c..3921644892c33aaf8c6ea51b816b25ec035d51ef 100644 (file)
 #include "main/shaderobj.h"
 #include "main/uniforms.h"
 #include "main/enums.h"
-#include "ir_uniform.h"
-#include "glsl_types.h"
+#include "compiler/glsl/ir_uniform.h"
+#include "compiler/glsl_types.h"
 #include "program/program.h"
+#include "util/bitscan.h"
 
 /**
  * Update the vertex/fragment program's TexturesUsed array.
@@ -66,8 +67,8 @@ void
 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
                                  struct gl_program *prog)
 {
-   GLuint s;
-   struct gl_shader *shader =
+   GLbitfield mask = prog->SamplersUsed;
+   struct gl_linked_shader *shader =
       shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)];
 
    assert(shader);
@@ -77,26 +78,25 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
 
    shProg->SamplersValidated = GL_TRUE;
 
-   for (s = 0; s < MAX_SAMPLERS; s++) {
-      if (prog->SamplersUsed & (1 << s)) {
-         GLuint unit = shader->SamplerUnits[s];
-         GLuint tgt = shader->SamplerTargets[s];
-         assert(unit < ARRAY_SIZE(prog->TexturesUsed));
-         assert(tgt < NUM_TEXTURE_TARGETS);
-
-         /* The types of the samplers associated with a particular texture
-          * unit must be an exact match.  Page 74 (page 89 of the PDF) of the
-          * OpenGL 3.3 core spec says:
-          *
-          *     "It is not allowed to have variables of different sampler
-          *     types pointing to the same texture image unit within a program
-          *     object."
-          */
-         if (prog->TexturesUsed[unit] & ~(1 << tgt))
-            shProg->SamplersValidated = GL_FALSE;
-
-         prog->TexturesUsed[unit] |= (1 << tgt);
-      }
+   while (mask) {
+      const int s = u_bit_scan(&mask);
+      GLuint unit = shader->SamplerUnits[s];
+      GLuint tgt = shader->SamplerTargets[s];
+      assert(unit < ARRAY_SIZE(prog->TexturesUsed));
+      assert(tgt < NUM_TEXTURE_TARGETS);
+
+      /* The types of the samplers associated with a particular texture
+       * unit must be an exact match.  Page 74 (page 89 of the PDF) of the
+       * OpenGL 3.3 core spec says:
+       *
+       *     "It is not allowed to have variables of different sampler
+       *     types pointing to the same texture image unit within a program
+       *     object."
+       */
+      if (prog->TexturesUsed[unit] & ~(1 << tgt))
+         shProg->SamplersValidated = GL_FALSE;
+
+      prog->TexturesUsed[unit] |= (1 << tgt);
    }
 }
 
@@ -1018,24 +1018,57 @@ _mesa_UniformBlockBinding(GLuint program,
 
    if (shProg->UniformBlocks[uniformBlockIndex].Binding !=
        uniformBlockBinding) {
-      int i;
 
       FLUSH_VERTICES(ctx, 0);
       ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
 
       shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
+   }
+}
 
-      for (i = 0; i < MESA_SHADER_STAGES; i++) {
-        int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+                               GLuint shaderStorageBlockIndex,
+                               GLuint shaderStorageBlockBinding)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg;
 
-        if (stage_index != -1) {
-           struct gl_shader *sh = shProg->_LinkedShaders[i];
-           sh->UniformBlocks[stage_index].Binding = uniformBlockBinding;
-        }
-      }
+   if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
+      return;
    }
-}
 
+   shProg = _mesa_lookup_shader_program_err(ctx, program,
+                                           "glShaderStorageBlockBinding");
+   if (!shProg)
+      return;
+
+   if (shaderStorageBlockIndex >= shProg->NumShaderStorageBlocks) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                 "glShaderStorageBlockBinding(block index %u >= %u)",
+                 shaderStorageBlockIndex, shProg->NumShaderStorageBlocks);
+      return;
+   }
+
+   if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                 "glShaderStorageBlockBinding(block binding %u >= %u)",
+                 shaderStorageBlockBinding,
+                  ctx->Const.MaxShaderStorageBufferBindings);
+      return;
+   }
+
+   if (shProg->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
+       shaderStorageBlockBinding) {
+
+      FLUSH_VERTICES(ctx, 0);
+      ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+      shProg->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
+         shaderStorageBlockBinding;
+   }
+}
 
 /**
  * Generic program resource property query.
@@ -1111,6 +1144,12 @@ mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
                                   GL_REFERENCED_BY_FRAGMENT_SHADER, params,
                                   caller);
       return;
+   case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER:
+   case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER:
+      _mesa_program_resource_prop(shProg, res, index,
+                                  GL_REFERENCED_BY_COMPUTE_SHADER, params,
+                                  caller);
+      return;
    default:
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "%s(pname 0x%x (%s))", caller, pname,