mesa: add function to check if shader subroutines are enabled.
[mesa.git] / src / mesa / main / uniforms.c
index 0c16641533cf39e4531faddfd8fea72d6b7b26fa..6ba746e2f584a4a0bb36d6f72fa70584954f87ab 100644 (file)
@@ -938,7 +938,6 @@ _mesa_GetUniformBlockIndex(GLuint program,
                           const GLchar *uniformBlockName)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLuint i;
    struct gl_shader_program *shProg;
 
    if (!ctx->Extensions.ARB_uniform_buffer_object) {
@@ -951,12 +950,13 @@ _mesa_GetUniformBlockIndex(GLuint program,
    if (!shProg)
       return GL_INVALID_INDEX;
 
-   for (i = 0; i < shProg->NumUniformBlocks; i++) {
-      if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
-        return i;
-   }
+   struct gl_program_resource *res =
+      _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
+                                       uniformBlockName);
+   if (!res)
+      return GL_INVALID_INDEX;
 
-   return GL_INVALID_INDEX;
+   return _mesa_program_resource_index(shProg, res);
 }
 
 void GLAPIENTRY
@@ -986,9 +986,9 @@ _mesa_GetUniformIndices(GLuint program,
    }
 
    for (i = 0; i < uniformCount; i++) {
-      unsigned offset;
-      uniformIndices[i] = _mesa_get_uniform_location(shProg,
-                                                    uniformNames[i], &offset);
+      struct gl_program_resource *res =
+         _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i]);
+      uniformIndices[i] = _mesa_program_resource_index(shProg, res);
    }
 }
 
@@ -1092,6 +1092,21 @@ mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
                                   GL_REFERENCED_BY_VERTEX_SHADER, params,
                                   caller);
       return;
+
+   case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER:
+   case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
+      _mesa_program_resource_prop(shProg, res, index,
+                                  GL_REFERENCED_BY_TESS_CONTROL_SHADER, params,
+                                  caller);
+      return;
+
+   case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER:
+   case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
+      _mesa_program_resource_prop(shProg, res, index,
+                                  GL_REFERENCED_BY_TESS_EVALUATION_SHADER, params,
+                                  caller);
+      return;
+
    case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
    case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
       _mesa_program_resource_prop(shProg, res, index,
@@ -1104,16 +1119,10 @@ mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
                                   GL_REFERENCED_BY_FRAGMENT_SHADER, params,
                                   caller);
       return;
-   case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
-      params[0] = GL_FALSE;
-      return;
-   case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
-      params[0] = GL_FALSE;
-      return;
    default:
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "%s(pname 0x%x (%s))", caller, pname,
-                  _mesa_lookup_enum_by_nr(pname));
+                  _mesa_enum_to_string(pname));
       return;
    }
 }