mapi: add GL_ARB_bindless_texture entry points
[mesa.git] / src / mesa / main / uniforms.c
index 8869b6eb22d6bf3165f066e0a840c44f3ef6fbaf..a9e7cda17c27c63bad56400efac614a247ffbfd8 100644 (file)
@@ -294,6 +294,18 @@ _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
    _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
 }
 
+void GLAPIENTRY
+_mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformHandleui64vARB(GLint location, GLsizei count,
+                            const GLuint64 *value)
+{
+}
+
+
 /** Same as above with direct state access **/
 void GLAPIENTRY
 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
@@ -485,6 +497,18 @@ _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
    _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
 }
 
+void GLAPIENTRY
+_mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
+                                  GLuint64 value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
+                                   GLsizei count, const GLuint64 *values)
+{
+}
+
 
 /** OpenGL 3.0 GLuint-valued functions **/
 void GLAPIENTRY