_mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
}
+void GLAPIENTRY
+_mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformHandleui64vARB(GLint location, GLsizei count,
+ const GLuint64 *value)
+{
+}
+
+
/** Same as above with direct state access **/
void GLAPIENTRY
_mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
_mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
}
+void GLAPIENTRY
+_mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
+ GLuint64 value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
+ GLsizei count, const GLuint64 *values)
+{
+}
+
/** OpenGL 3.0 GLuint-valued functions **/
void GLAPIENTRY