mesa: add an ASSERTED
[mesa.git] / src / mesa / main / uniforms.c
index 3cbc7ada445e321d2beb207194538e4c65b98038..ba87d3900aff45ef4c30f3d1137ffc4a4776c76c 100644 (file)
@@ -101,7 +101,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
                                   struct gl_program *prog)
 {
    GLbitfield mask = prog->SamplersUsed;
-   gl_shader_stage prog_stage =
+   ASSERTED gl_shader_stage prog_stage =
       _mesa_program_enum_to_shader_stage(prog->Target);
    GLuint s;