mesa: add support for memory object creation/import/delete
[mesa.git] / src / mesa / main / uniforms.c
index a71e0695b0544222c2ad218ac10d052db2d9a417..ddfe9064c2d43cd453a7554989808015e4638dd0 100644 (file)
@@ -1025,6 +1025,17 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
    return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
 }
 
+GLint GLAPIENTRY
+_mesa_GetUniformLocation_no_error(GLuint programObj, const GLcharARB *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program(ctx, programObj);
+
+   return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
+}
+
 GLuint GLAPIENTRY
 _mesa_GetUniformBlockIndex(GLuint program,
                           const GLchar *uniformBlockName)
@@ -1145,6 +1156,35 @@ _mesa_UniformBlockBinding(GLuint program,
    uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding);
 }
 
+static void
+shader_storage_block_binding(struct gl_context *ctx,
+                             struct gl_shader_program *shProg,
+                             GLuint shaderStorageBlockIndex,
+                             GLuint shaderStorageBlockBinding)
+{
+   if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
+       shaderStorageBlockBinding) {
+
+      FLUSH_VERTICES(ctx, 0);
+      ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+      shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
+         shaderStorageBlockBinding;
+   }
+}
+
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding_no_error(GLuint program,
+                                         GLuint shaderStorageBlockIndex,
+                                         GLuint shaderStorageBlockBinding)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
+   shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex,
+                                shaderStorageBlockBinding);
+}
+
 void GLAPIENTRY
 _mesa_ShaderStorageBlockBinding(GLuint program,
                                GLuint shaderStorageBlockIndex,
@@ -1179,15 +1219,8 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
       return;
    }
 
-   if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
-       shaderStorageBlockBinding) {
-
-      FLUSH_VERTICES(ctx, 0);
-      ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
-
-      shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
-         shaderStorageBlockBinding;
-   }
+   shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex,
+                                shaderStorageBlockBinding);
 }
 
 /**