mesa: only verify that enabled arrays have backing buffers
[mesa.git] / src / mesa / main / uniforms.c
index 6ba746e2f584a4a0bb36d6f72fa70584954f87ab..f26fd784e71a979db2f55af85a7cd752dbc41d27 100644 (file)
 #include "main/shaderobj.h"
 #include "main/uniforms.h"
 #include "main/enums.h"
-#include "ir_uniform.h"
-#include "glsl_types.h"
+#include "compiler/glsl/ir_uniform.h"
+#include "compiler/glsl_types.h"
 #include "program/program.h"
+#include "util/bitscan.h"
 
 /**
  * Update the vertex/fragment program's TexturesUsed array.
@@ -66,8 +67,8 @@ void
 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
                                  struct gl_program *prog)
 {
-   GLuint s;
-   struct gl_shader *shader =
+   GLbitfield mask = prog->SamplersUsed;
+   struct gl_linked_shader *shader =
       shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)];
 
    assert(shader);
@@ -77,26 +78,25 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
 
    shProg->SamplersValidated = GL_TRUE;
 
-   for (s = 0; s < MAX_SAMPLERS; s++) {
-      if (prog->SamplersUsed & (1 << s)) {
-         GLuint unit = shader->SamplerUnits[s];
-         GLuint tgt = shader->SamplerTargets[s];
-         assert(unit < ARRAY_SIZE(prog->TexturesUsed));
-         assert(tgt < NUM_TEXTURE_TARGETS);
-
-         /* The types of the samplers associated with a particular texture
-          * unit must be an exact match.  Page 74 (page 89 of the PDF) of the
-          * OpenGL 3.3 core spec says:
-          *
-          *     "It is not allowed to have variables of different sampler
-          *     types pointing to the same texture image unit within a program
-          *     object."
-          */
-         if (prog->TexturesUsed[unit] & ~(1 << tgt))
-            shProg->SamplersValidated = GL_FALSE;
-
-         prog->TexturesUsed[unit] |= (1 << tgt);
-      }
+   while (mask) {
+      const int s = u_bit_scan(&mask);
+      GLuint unit = shader->SamplerUnits[s];
+      GLuint tgt = shader->SamplerTargets[s];
+      assert(unit < ARRAY_SIZE(prog->TexturesUsed));
+      assert(tgt < NUM_TEXTURE_TARGETS);
+
+      /* The types of the samplers associated with a particular texture
+       * unit must be an exact match.  Page 74 (page 89 of the PDF) of the
+       * OpenGL 3.3 core spec says:
+       *
+       *     "It is not allowed to have variables of different sampler
+       *     types pointing to the same texture image unit within a program
+       *     object."
+       */
+      if (prog->TexturesUsed[unit] & ~(1 << tgt))
+         shProg->SamplersValidated = GL_FALSE;
+
+      prog->TexturesUsed[unit] |= (1 << tgt);
    }
 }
 
@@ -553,7 +553,7 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 2, location, count, transpose, value, GL_FLOAT);
+                       2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -562,7 +562,7 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 3, location, count, transpose, value, GL_FLOAT);
+                       3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -571,7 +571,7 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 4, location, count, transpose, value, GL_FLOAT);
+                       4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 /** Same as above with direct state access **/
@@ -683,7 +683,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -694,7 +694,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -705,7 +705,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 
@@ -718,7 +718,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 3, location, count, transpose, value, GL_FLOAT);
+                       2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -727,7 +727,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 2, location, count, transpose, value, GL_FLOAT);
+                       3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -736,7 +736,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 4, location, count, transpose, value, GL_FLOAT);
+                       2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -745,7 +745,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 2, location, count, transpose, value, GL_FLOAT);
+                       4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -754,7 +754,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 4, location, count, transpose, value, GL_FLOAT);
+                       3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -763,7 +763,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 3, location, count, transpose, value, GL_FLOAT);
+                       4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 /** Same as above with direct state access **/
@@ -776,7 +776,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x3fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -787,7 +787,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x2fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -798,7 +798,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x4fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -809,7 +809,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x2fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -820,7 +820,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x4fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -831,7 +831,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x3fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 
@@ -888,16 +888,7 @@ _mesa_GetnUniformdvARB(GLuint program, GLint location,
 {
    GET_CURRENT_CONTEXT(ctx);
 
-   (void) program;
-   (void) location;
-   (void) bufSize;
-   (void) params;
-
-   /*
    _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
-   */
-   _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
-               "(GL_ARB_gpu_shader_fp64 not implemented)");
 }
 
 void GLAPIENTRY
@@ -924,7 +915,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
     *     "If program has not been successfully linked, the error
     *     INVALID_OPERATION is generated."
     */
-   if (shProg->LinkStatus == GL_FALSE) {
+   if (shProg->data->LinkStatus == GL_FALSE) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGetUniformLocation(program not linked)");
       return -1;
@@ -952,7 +943,7 @@ _mesa_GetUniformBlockIndex(GLuint program,
 
    struct gl_program_resource *res =
       _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
-                                       uniformBlockName);
+                                       uniformBlockName, NULL);
    if (!res)
       return GL_INVALID_INDEX;
 
@@ -987,7 +978,8 @@ _mesa_GetUniformIndices(GLuint program,
 
    for (i = 0; i < uniformCount; i++) {
       struct gl_program_resource *res =
-         _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i]);
+         _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i],
+                                          NULL);
       uniformIndices[i] = _mesa_program_resource_index(shProg, res);
    }
 }
@@ -1010,10 +1002,10 @@ _mesa_UniformBlockBinding(GLuint program,
    if (!shProg)
       return;
 
-   if (uniformBlockIndex >= shProg->NumUniformBlocks) {
+   if (uniformBlockIndex >= shProg->data->NumUniformBlocks) {
       _mesa_error(ctx, GL_INVALID_VALUE,
                  "glUniformBlockBinding(block index %u >= %u)",
-                 uniformBlockIndex, shProg->NumUniformBlocks);
+                  uniformBlockIndex, shProg->data->NumUniformBlocks);
       return;
    }
 
@@ -1024,26 +1016,61 @@ _mesa_UniformBlockBinding(GLuint program,
       return;
    }
 
-   if (shProg->UniformBlocks[uniformBlockIndex].Binding !=
+   if (shProg->data->UniformBlocks[uniformBlockIndex].Binding !=
        uniformBlockBinding) {
-      int i;
 
       FLUSH_VERTICES(ctx, 0);
       ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
 
-      shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
+      shProg->data->UniformBlocks[uniformBlockIndex].Binding =
+         uniformBlockBinding;
+   }
+}
 
-      for (i = 0; i < MESA_SHADER_STAGES; i++) {
-        int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+                               GLuint shaderStorageBlockIndex,
+                               GLuint shaderStorageBlockBinding)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg;
 
-        if (stage_index != -1) {
-           struct gl_shader *sh = shProg->_LinkedShaders[i];
-           sh->UniformBlocks[stage_index].Binding = uniformBlockBinding;
-        }
-      }
+   if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
+      return;
    }
-}
 
+   shProg = _mesa_lookup_shader_program_err(ctx, program,
+                                           "glShaderStorageBlockBinding");
+   if (!shProg)
+      return;
+
+   if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                 "glShaderStorageBlockBinding(block index %u >= %u)",
+                  shaderStorageBlockIndex,
+                  shProg->data->NumShaderStorageBlocks);
+      return;
+   }
+
+   if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                 "glShaderStorageBlockBinding(block binding %u >= %u)",
+                 shaderStorageBlockBinding,
+                  ctx->Const.MaxShaderStorageBufferBindings);
+      return;
+   }
+
+   if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
+       shaderStorageBlockBinding) {
+
+      FLUSH_VERTICES(ctx, 0);
+      ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+      shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
+         shaderStorageBlockBinding;
+   }
+}
 
 /**
  * Generic program resource property query.
@@ -1119,6 +1146,12 @@ mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
                                   GL_REFERENCED_BY_FRAGMENT_SHADER, params,
                                   caller);
       return;
+   case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER:
+   case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER:
+      _mesa_program_resource_prop(shProg, res, index,
+                                  GL_REFERENCED_BY_COMPUTE_SHADER, params,
+                                  caller);
+      return;
    default:
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "%s(pname 0x%x (%s))", caller, pname,
@@ -1311,7 +1344,7 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 2, location, count, transpose, value, GL_DOUBLE);
+                       2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1320,7 +1353,7 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 3, location, count, transpose, value, GL_DOUBLE);
+                       3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1329,7 +1362,7 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 4, location, count, transpose, value, GL_DOUBLE);
+                       4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1338,7 +1371,7 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 3, location, count, transpose, value, GL_DOUBLE);
+                       2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1347,7 +1380,7 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 2, location, count, transpose, value, GL_DOUBLE);
+                       3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1356,7 +1389,7 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 4, location, count, transpose, value, GL_DOUBLE);
+                       2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1365,7 +1398,7 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 2, location, count, transpose, value, GL_DOUBLE);
+                       4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1374,7 +1407,7 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 4, location, count, transpose, value, GL_DOUBLE);
+                       3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1383,7 +1416,7 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 3, location, count, transpose, value, GL_DOUBLE);
+                       4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1489,7 +1522,7 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1500,7 +1533,7 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1511,7 +1544,7 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1522,7 +1555,7 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x3dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1533,7 +1566,7 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x2dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1544,7 +1577,7 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x4dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1555,7 +1588,7 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x2dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1566,7 +1599,7 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x4dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1577,5 +1610,5 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x3dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }