#ifndef UNIFORMS_H
#define UNIFORMS_H
-#include "glheader.h"
+#include "main/glheader.h"
+#include "compiler/glsl_types.h"
+#include "compiler/glsl/ir_uniform.h"
#include "program/prog_parameter.h"
-#include "../glsl/glsl_types.h"
-#include "../glsl/ir_uniform.h"
#ifdef __cplusplus
extern "C" {
GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+ GLuint shaderStorageBlockIndex,
+ GLuint shaderStorageBlockBinding);
+void GLAPIENTRY
_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
GLenum pname, GLint *params);
void GLAPIENTRY