_mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
unsigned base_location, unsigned offset)
{
- return (base_location << 16) | offset;
+ assert(prog->UniformLocationBaseScale >= 1);
+ assert(offset < prog->UniformLocationBaseScale);
+ return (base_location * prog->UniformLocationBaseScale) + offset;
}
/**
GLint location, unsigned *base_location,
unsigned *offset)
{
- *offset = location & 0xffff;
- *base_location = location >> 16;
+ *offset = location % prog->UniformLocationBaseScale;
+ *base_location = location / prog->UniformLocationBaseScale;
}
/*@}*/