_mesa_GetUniformdv(GLuint, GLint, GLdouble *);
GLint GLAPIENTRY
_mesa_GetUniformLocation(GLuint, const GLcharARB *);
+GLint GLAPIENTRY
+_mesa_GetUniformLocation_no_error(GLuint, const GLcharARB *);
GLuint GLAPIENTRY
_mesa_GetUniformBlockIndex(GLuint program,
const GLchar *uniformBlockName);
_mesa_UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
+
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding_no_error(GLuint program,
+ GLuint shaderStorageBlockIndex,
+ GLuint shaderStorageBlockBinding);
+
void GLAPIENTRY
_mesa_ShaderStorageBlockBinding(GLuint program,
GLuint shaderStorageBlockIndex,