extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
-GLint
+unsigned
_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
- const GLchar *name);
+ const GLchar *name, unsigned *offset);
void
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,