mesa: Drop _mesa_getenv() wrapper.
[mesa.git] / src / mesa / main / uniforms.h
index d718b0f12e39231c4720c36b955a6784dc9e9933..e7a370e84ffcf0644d8ee22d97664d87770c60ee 100644 (file)
@@ -111,24 +111,107 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
 void GLAPIENTRY
 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
                          const GLfloat *value);
+
+void GLAPIENTRY
+_mesa_ProgramUniform1f(GLuint program, GLint, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform2f(GLuint program, GLint, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform3f(GLuint program, GLint, GLfloat, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform4f(GLuint program, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform1i(GLuint program, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform2i(GLuint program, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform3i(GLuint program, GLint, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform4i(GLuint program, GLint, GLint, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform1fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform2fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform3fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform4fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform1iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform2iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform3iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform4iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+void GLAPIENTRY
+_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+void GLAPIENTRY
+_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
+                        GLuint v2);
+void GLAPIENTRY
+_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
+                        GLuint v2, GLuint v3);
+void GLAPIENTRY
+_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
+                         const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
+                         const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
+                         const GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
+                         const GLuint *value);
 void GLAPIENTRY
-_mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *);
+_mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean,
+                              const GLfloat *);
 void GLAPIENTRY
-_mesa_GetUniformfv(GLhandleARB, GLint, GLfloat *);
+_mesa_ProgramUniformMatrix3fv(GLuint program, GLint, GLsizei, GLboolean,
+                              const GLfloat *);
 void GLAPIENTRY
-_mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *);
+_mesa_ProgramUniformMatrix4fv(GLuint program, GLint, GLsizei, GLboolean,
+                              const GLfloat *);
 void GLAPIENTRY
-_mesa_GetUniformuiv(GLhandleARB, GLint, GLuint *);
+_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
+                                GLboolean transpose, const GLfloat *value);
 void GLAPIENTRY
-_mesa_GetnUniformuivARB(GLhandleARB, GLint, GLsizei, GLuint *);
+_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
+                                GLboolean transpose, const GLfloat *value);
 void GLAPIENTRY
-_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params);
+_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
+                                GLboolean transpose, const GLfloat *value);
 void GLAPIENTRY
-_mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *);
+_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
+                                GLboolean transpose, const GLfloat *value);
 void GLAPIENTRY
-_mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *);
+_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
+                                GLboolean transpose, const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
+                                GLboolean transpose, const GLfloat *value);
+
+void GLAPIENTRY
+_mesa_GetnUniformfvARB(GLuint, GLint, GLsizei, GLfloat *);
+void GLAPIENTRY
+_mesa_GetUniformfv(GLuint, GLint, GLfloat *);
+void GLAPIENTRY
+_mesa_GetnUniformivARB(GLuint, GLint, GLsizei, GLint *);
+void GLAPIENTRY
+_mesa_GetUniformuiv(GLuint, GLint, GLuint *);
+void GLAPIENTRY
+_mesa_GetnUniformuivARB(GLuint, GLint, GLsizei, GLuint *);
+void GLAPIENTRY
+_mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params);
+void GLAPIENTRY
+_mesa_GetnUniformdvARB(GLuint, GLint, GLsizei, GLdouble *);
+void GLAPIENTRY
+_mesa_GetUniformdv(GLuint, GLint, GLdouble *);
 GLint GLAPIENTRY
-_mesa_GetUniformLocation(GLhandleARB, const GLcharARB *);
+_mesa_GetUniformLocation(GLuint, const GLcharARB *);
 GLuint GLAPIENTRY
 _mesa_GetUniformBlockIndex(GLuint program,
                           const GLchar *uniformBlockName);
@@ -142,6 +225,9 @@ _mesa_UniformBlockBinding(GLuint program,
                          GLuint uniformBlockIndex,
                          GLuint uniformBlockBinding);
 void GLAPIENTRY
+_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
+                                     GLenum pname, GLint *params);
+void GLAPIENTRY
 _mesa_GetActiveUniformBlockiv(GLuint program,
                              GLuint uniformBlockIndex,
                              GLenum pname,
@@ -157,8 +243,8 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
                           GLsizei bufSize, GLsizei *length,
                           GLchar *uniformName);
 void GLAPIENTRY
-_mesa_GetActiveUniform(GLhandleARB, GLuint, GLsizei, GLsizei *,
-                          GLint *, GLenum *, GLcharARB *);
+_mesa_GetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *,
+                       GLint *, GLenum *, GLcharARB *);
 void GLAPIENTRY
 _mesa_GetActiveUniformsiv(GLuint program,
                          GLsizei uniformCount,
@@ -166,7 +252,7 @@ _mesa_GetActiveUniformsiv(GLuint program,
                          GLenum pname,
                          GLint *params);
 void GLAPIENTRY
-_mesa_GetUniformiv(GLhandleARB, GLint, GLint *);
+_mesa_GetUniformiv(GLuint, GLint, GLint *);
 
 long
 _mesa_parse_program_resource_name(const GLchar *name,
@@ -214,6 +300,8 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
 extern bool
 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
                                 char *errMsg, size_t errMsgLength);
+extern bool
+_mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
 
 extern const struct gl_program_parameter *
 get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
@@ -231,64 +319,10 @@ struct gl_builtin_uniform_element {
 
 struct gl_builtin_uniform_desc {
    const char *name;
-   struct gl_builtin_uniform_element *elements;
+   const struct gl_builtin_uniform_element *elements;
    unsigned int num_elements;
 };
 
-/**
- * \name GLSL uniform arrays and structs require special handling.
- *
- * The GL_ARB_shader_objects spec says that if you use
- * glGetUniformLocation to get the location of an array, you CANNOT
- * access other elements of the array by adding an offset to the
- * returned location.  For example, you must call
- * glGetUniformLocation("foo[16]") if you want to set the 16th element
- * of the array with glUniform().
- *
- * HOWEVER, some other OpenGL drivers allow accessing array elements
- * by adding an offset to the returned array location.  And some apps
- * seem to depend on that behaviour.
- *
- * Mesa's gl_uniform_list doesn't directly support this since each
- * entry in the list describes one uniform variable, not one uniform
- * element.  We could insert dummy entries in the list for each array
- * element after [0] but that causes complications elsewhere.
- *
- * We solve this problem by encoding two values in the location that's
- * returned by glGetUniformLocation():
- *  a) index into gl_uniform_list::Uniforms[] for the uniform
- *  b) an array/field offset (0 for simple types)
- *
- * These two values are encoded in the high and low halves of a GLint.
- * By putting the uniform number in the high part and the offset in the
- * low part, we can support the unofficial ability to index into arrays
- * by adding offsets to the location value.
- */
-/*@{*/
-/**
- * Combine the uniform's base location and the offset
- */
-static inline GLint
-_mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
-                                    unsigned base_location, unsigned offset)
-{
-   return (base_location << 16) | offset;
-}
-
-/**
- * Separate the uniform base location and parameter offset
- */
-static inline void
-_mesa_uniform_split_location_offset(const struct gl_shader_program *prog,
-                                    GLint location, unsigned *base_location,
-                                   unsigned *offset)
-{
-   *offset = location & 0xffff;
-   *base_location = location >> 16;
-}
-/*@}*/
-
-
 #ifdef __cplusplus
 }
 #endif