mesa: avoid redundant VBO updates
[mesa.git] / src / mesa / main / varray.c
index df63e556a36d8ff1775eb16525d59b987f123a22..71ba518f2d1e2056d2ac9536aaee410124010fb1 100644 (file)
@@ -28,7 +28,7 @@
 #include <inttypes.h>  /* for PRId64 macro */
 
 #include "glheader.h"
-#include "util/imports.h"
+
 #include "bufferobj.h"
 #include "context.h"
 #include "enable.h"
@@ -169,7 +169,7 @@ _mesa_vertex_attrib_binding(struct gl_context *ctx,
    if (array->BufferBindingIndex != bindingIndex) {
       const GLbitfield array_bit = VERT_BIT(attribIndex);
 
-      if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
+      if (vao->BufferBinding[bindingIndex].BufferObj)
          vao->VertexAttribBufferMask |= array_bit;
       else
          vao->VertexAttribBufferMask &= ~array_bit;
@@ -205,7 +205,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
    struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
 
    if (ctx->Const.VertexBufferOffsetIsInt32 && (int)offset < 0 &&
-       _mesa_is_bufferobj(vbo)) {
+       vbo) {
       /* The offset will be interpreted as a signed int, so make sure
        * the user supplied offset is not negative (driver limitation).
        */
@@ -227,7 +227,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
       binding->Offset = offset;
       binding->Stride = stride;
 
-      if (!_mesa_is_bufferobj(vbo)) {
+      if (!vbo) {
          vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
       } else {
          vao->VertexAttribBufferMask |= binding->_BoundArrays;
@@ -627,14 +627,21 @@ _mesa_update_array_format(struct gl_context *ctx,
                           GLuint relativeOffset)
 {
    struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
+   struct gl_vertex_format new_format;
 
    assert(!vao->SharedAndImmutable);
    assert(size <= 4);
 
-   array->RelativeOffset = relativeOffset;
-   _mesa_set_vertex_format(&array->Format, size, type, format,
+   _mesa_set_vertex_format(&new_format, size, type, format,
                            normalized, integer, doubles);
 
+   if ((array->RelativeOffset == relativeOffset) &&
+       !memcmp(&new_format, &array->Format, sizeof(new_format)))
+      return;
+
+   array->RelativeOffset = relativeOffset;
+   array->Format = new_format;
+
    vao->NewArrays |= vao->Enabled & VERT_BIT(attrib);
 }
 
@@ -831,7 +838,7 @@ validate_array(struct gl_context *ctx, const char *func,
     *       2.9.6), and the pointer argument is not NULL."
     */
    if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
-       !_mesa_is_bufferobj(obj)) {
+       !obj) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
       return;
    }
@@ -891,13 +898,11 @@ update_array(struct gl_context *ctx,
 
    /* The Stride and Ptr fields are not set by update_array_format() */
    struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
-   array->Stride = stride;
-   /* For updating the pointer we would need to add the vao->NewArrays flag
-    * to the VAO. But but that is done already unconditionally in
-    * _mesa_update_array_format called above.
-    */
-   assert((vao->NewArrays | ~vao->Enabled) & VERT_BIT(attrib));
-   array->Ptr = ptr;
+   if ((array->Stride != stride) || (array->Ptr != ptr)) {
+      array->Stride = stride;
+      array->Ptr = ptr;
+      vao->NewArrays |= vao->Enabled & VERT_BIT(attrib);
+   }
 
    /* Update the vertex buffer binding */
    GLsizei effectiveStride = stride != 0 ?
@@ -932,7 +937,7 @@ _lookup_vao_and_vbo_dsa(struct gl_context *ctx,
          return false;
       }
    } else {
-      *vbo = ctx->Shared->NullBufferObj;
+      *vbo = NULL;
    }
 
    return true;
@@ -2065,6 +2070,7 @@ get_vertex_array_attrib(struct gl_context *ctx,
                         const char *caller)
 {
    const struct gl_array_attributes *array;
+   struct gl_buffer_object *buf;
 
    if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
       _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
@@ -2087,7 +2093,8 @@ get_vertex_array_attrib(struct gl_context *ctx,
    case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
       return array->Format.Normalized;
    case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
-      return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
+      buf = vao->BufferBinding[array->BufferBindingIndex].BufferObj;
+      return buf ? buf->Name : 0;
    case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
       if ((_mesa_is_desktop_gl(ctx)
            && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
@@ -2329,6 +2336,7 @@ _mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_vertex_array_object *vao;
+   struct gl_buffer_object *buf;
 
    /* The ARB_direct_state_access specification says:
     *
@@ -2376,7 +2384,8 @@ _mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
       params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
       break;
    case GL_VERTEX_BINDING_BUFFER:
-      params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
+      buf = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj;
+      params[0] = buf ? buf->Name : 0;
       break;
    default:
       params[0] = get_vertex_array_attrib(ctx, vao, index, pname,
@@ -2743,6 +2752,7 @@ static void
 primitive_restart_index(struct gl_context *ctx, GLuint index)
 {
    ctx->Array.RestartIndex = index;
+   _mesa_update_derived_primitive_restart_state(ctx);
 }
 
 
@@ -2895,9 +2905,11 @@ vertex_array_vertex_buffer(struct gl_context *ctx,
                            GLsizei stride, bool no_error, const char *func)
 {
    struct gl_buffer_object *vbo;
-   if (buffer ==
-       vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
-      vbo = vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
+   struct gl_buffer_object *current_buf =
+      vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
+
+   if (current_buf && buffer == current_buf->Name) {
+      vbo = current_buf;
    } else if (buffer != 0) {
       vbo = _mesa_lookup_bufferobj(ctx, buffer);
 
@@ -2923,7 +2935,7 @@ vertex_array_vertex_buffer(struct gl_context *ctx,
        *    "If <buffer> is zero, any buffer object attached to this
        *     bindpoint is detached."
        */
-      vbo = ctx->Shared->NullBufferObj;
+      vbo = NULL;
    }
 
    _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
@@ -3090,11 +3102,9 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
        *     associated with the binding points are set to default values,
        *     ignoring <offsets> and <strides>."
        */
-      struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
-
       for (i = 0; i < count; i++)
          _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
-                                  vbo, 0, 16);
+                                  NULL, 0, 16);
 
       return;
    }
@@ -3156,15 +3166,19 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
          struct gl_vertex_buffer_binding *binding =
             &vao->BufferBinding[VERT_ATTRIB_GENERIC(first + i)];
 
-         if (buffers[i] == binding->BufferObj->Name)
+         if (buffers[i] == 0)
+            vbo = NULL;
+         else if (binding->BufferObj && binding->BufferObj->Name == buffers[i])
             vbo = binding->BufferObj;
-         else
-            vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func);
-
-         if (!vbo)
-            continue;
+         else {
+            bool error;
+            vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func,
+                                                    &error);
+            if (error)
+               continue;
+         }
       } else {
-         vbo = ctx->Shared->NullBufferObj;
+         vbo = NULL;
       }
 
       _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
@@ -3783,8 +3797,8 @@ _mesa_print_arrays(struct gl_context *ctx)
               gl_vert_attrib_name((gl_vert_attrib)i),
               array->Ptr, _mesa_enum_to_string(array->Format.Type),
               array->Format.Size,
-              array->Format._ElementSize, binding->Stride, bo->Name,
-              (unsigned long) bo->Size);
+              array->Format._ElementSize, binding->Stride, bo ? bo->Name : 0,
+              (unsigned long)(bo ? bo->Size : 0));
    }
 }
 
@@ -3903,6 +3917,7 @@ _mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_vertex_array_object* vao;
+   struct gl_buffer_object *buf;
    void* ptr;
 
    vao = _mesa_lookup_vao_err(ctx, vaobj, true,
@@ -3932,7 +3947,8 @@ _mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
          *param = vao->VertexAttrib[VERT_ATTRIB_POS].Stride;
          break;
       case GL_VERTEX_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_POS].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_POS].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
       case GL_COLOR_ARRAY_SIZE:
          *param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Size;
@@ -3944,13 +3960,15 @@ _mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
          *param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Stride;
          break;
       case GL_COLOR_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_COLOR0].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_COLOR0].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
       case GL_EDGE_FLAG_ARRAY_STRIDE:
          *param = vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride;
          break;
       case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
       case GL_INDEX_ARRAY_TYPE:
          *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type;
@@ -3959,7 +3977,8 @@ _mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
          *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride;
          break;
       case GL_INDEX_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
       case GL_NORMAL_ARRAY_TYPE:
          *param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Format.Type;
@@ -3968,7 +3987,8 @@ _mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
          *param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Stride;
          break;
       case GL_NORMAL_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_NORMAL].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_NORMAL].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
       case GL_TEXTURE_COORD_ARRAY_SIZE:
          *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Size;
@@ -3980,7 +4000,8 @@ _mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
          *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Stride;
          break;
       case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
       case GL_FOG_COORD_ARRAY_TYPE:
          *param = vao->VertexAttrib[VERT_ATTRIB_FOG].Format.Type;
@@ -3989,7 +4010,8 @@ _mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
          *param = vao->VertexAttrib[VERT_ATTRIB_FOG].Stride;
          break;
       case GL_FOG_COORD_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_FOG].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_FOG].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE:
          *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Size;
@@ -4001,7 +4023,8 @@ _mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
          *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Stride;
          break;
       case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_COLOR1].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_COLOR1].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
 
       /* Tokens using IsEnabled */
@@ -4089,6 +4112,7 @@ _mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLin
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_vertex_array_object* vao;
+   struct gl_buffer_object *buf;
 
    vao = _mesa_lookup_vao_err(ctx, vaobj, true,
                               "glGetVertexArrayIntegeri_vEXT");
@@ -4120,7 +4144,8 @@ _mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLin
          *param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Stride;
          break;
       case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
-         *param = vao->BufferBinding[VERT_ATTRIB_TEX(index)].BufferObj->Name;
+         buf = vao->BufferBinding[VERT_ATTRIB_TEX(index)].BufferObj;
+         *param = buf ? buf->Name : 0;
          break;
       default:
          *param = get_vertex_array_attrib(ctx, vao, index, pname, "glGetVertexArrayIntegeri_vEXT");