/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.2
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "enums.h"
#include "mtypes.h"
#include "varray.h"
-#include "dispatch.h"
-
-#ifndef GL_BOOLEAN
-#define GL_BOOLEAN 0x9999
-#endif
+#include "arrayobj.h"
+#include "glapi/dispatch.h"
/**
- * Update the fields of a vertex array structure.
+ * Update the fields of a vertex array object.
* We need to do a few special things for arrays that live in
* vertex buffer objects.
+ *
+ * \param array the array to update
+ * \param dirtyBit which bit to set in ctx->Array.NewState for this array
+ * \param elementSize size of each array element, in bytes
+ * \param size components per element (1, 2, 3 or 4)
+ * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param stride stride between elements, in elements
+ * \param normalized are integer types converted to floats in [-1, 1]?
+ * \param ptr the address (or offset inside VBO) of the array data
*/
static void
update_array(GLcontext *ctx, struct gl_client_array *array,
- GLbitfield dirtyFlag, GLsizei elementSize,
- GLint size, GLenum type,
+ GLbitfield dirtyBit, GLsizei elementSize,
+ GLint size, GLenum type, GLenum format,
GLsizei stride, GLboolean normalized, const GLvoid *ptr)
{
+ ASSERT(format == GL_RGBA || format == GL_BGRA);
array->Size = size;
array->Type = type;
+ array->Format = format;
array->Stride = stride;
array->StrideB = stride ? stride : elementSize;
array->Normalized = normalized;
array->Ptr = (const GLubyte *) ptr;
#if FEATURE_ARB_vertex_buffer_object
- array->BufferObj->RefCount--;
- if (array->BufferObj->RefCount <= 0) {
- ASSERT(array->BufferObj->Name);
- _mesa_remove_buffer_object( ctx, array->BufferObj );
- (*ctx->Driver.DeleteBuffer)( ctx, array->BufferObj );
- }
- array->BufferObj = ctx->Array.ArrayBufferObj;
- array->BufferObj->RefCount++;
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ ctx->Array.ArrayBufferObj);
+
/* Compute the index of the last array element that's inside the buffer.
* Later in glDrawArrays we'll check if start + count > _MaxElement to
* be sure we won't go out of bounds.
*/
if (ctx->Array.ArrayBufferObj->Name)
array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
- - (GLsizeiptrARB) array->Ptr) / array->StrideB;
+ - (GLsizeiptrARB) array->Ptr + array->StrideB
+ - elementSize) / array->StrideB;
else
#endif
array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= dirtyFlag;
+ ctx->Array.NewState |= dirtyBit;
}
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+#if FEATURE_fixedpt
+ case GL_FIXED:
+ elementSize = size * sizeof(GLfixed);
+ break;
+#endif
+#if FEATURE_vertex_array_byte
+ case GL_BYTE:
+ elementSize = size * sizeof(GLbyte);
+ break;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
return;
}
- update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX,
- elementSize, size, type, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
+ elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
if (ctx->Driver.VertexPointer)
ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
case GL_DOUBLE:
elementSize = 3 * sizeof(GLdouble);
break;
+#if FEATURE_fixedpt
+ case GL_FIXED:
+ elementSize = 3 * sizeof(GLfixed);
+ break;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
return;
}
- update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
- elementSize, 3, type, stride, GL_TRUE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
+ elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr);
if (ctx->Driver.NormalPointer)
ctx->Driver.NormalPointer( ctx, type, stride, ptr );
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GLsizei elementSize;
+ GLenum format;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (size < 3 || size > 4) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
- return;
+ if (!ctx->Extensions.EXT_vertex_array_bgra || size != GL_BGRA) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorPointer(size)");
+ return;
+ }
}
if (stride < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
_mesa_debug(ctx, "glColorPointer( sz %d type %s stride %d )\n", size,
_mesa_lookup_enum_by_nr( type ), stride);
+ if (size == GL_BGRA) {
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorPointer(GL_BGRA/GLubyte)");
+ return;
+ }
+ format = GL_BGRA;
+ size = 4;
+ }
+ else {
+ format = GL_RGBA;
+ }
+
switch (type) {
case GL_BYTE:
elementSize = size * sizeof(GLbyte);
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+#if FEATURE_fixedpt
+ case GL_FIXED:
+ elementSize = size * sizeof(GLfixed);
+ break;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
return;
}
- update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
- elementSize, size, type, stride, GL_TRUE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
+ elementSize, size, type, format, stride, GL_TRUE, ptr);
if (ctx->Driver.ColorPointer)
ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
return;
}
- update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD,
- elementSize, 1, type, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
+ elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
if (ctx->Driver.FogCoordPointer)
ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
return;
}
- update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX,
- elementSize, 1, type, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
+ elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
if (ctx->Driver.IndexPointer)
ctx->Driver.IndexPointer( ctx, type, stride, ptr );
GLsizei stride, const GLvoid *ptr)
{
GLsizei elementSize;
+ GLenum format;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (size != 3 && size != 4) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(size)" );
- return;
+ if (!ctx->Extensions.EXT_vertex_array_bgra || size != GL_BGRA) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(size)");
+ return;
+ }
}
if (stride < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(stride)" );
_mesa_debug(ctx, "glSecondaryColorPointer( sz %d type %s stride %d )\n",
size, _mesa_lookup_enum_by_nr( type ), stride);
+ if (size == GL_BGRA) {
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorPointer(GL_BGRA/GLubyte)");
+ return;
+ }
+ format = GL_BGRA;
+ size = 4;
+ }
+ else {
+ format = GL_RGBA;
+ }
+
switch (type) {
case GL_BYTE:
elementSize = size * sizeof(GLbyte);
return;
}
- update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
- elementSize, size, type, stride, GL_TRUE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
+ elementSize, size, type, format, stride, GL_TRUE, ptr);
if (ctx->Driver.SecondaryColorPointer)
ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+#if FEATURE_fixedpt
+ case GL_FIXED:
+ elementSize = size * sizeof(GLfixed);
+ break;
+#endif
+#if FEATURE_vertex_array_byte
+ case GL_BYTE:
+ elementSize = size * sizeof(GLbyte);
+ break;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
return;
}
- update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit),
- elementSize, size, type, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
+ _NEW_ARRAY_TEXCOORD(unit),
+ elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
if (ctx->Driver.TexCoordPointer)
ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
return;
}
- update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG,
- sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
+ sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA,
+ stride, GL_FALSE, ptr);
if (ctx->Driver.EdgeFlagPointer)
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
}
+void GLAPIENTRY
+_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GLsizei elementSize;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPointSizePointer(stride)" );
+ return;
+ }
+
+ switch (type) {
+ case GL_FLOAT:
+ elementSize = sizeof(GLfloat);
+ break;
+#if FEATURE_fixedpt
+ case GL_FIXED:
+ elementSize = sizeof(GLfixed);
+ break;
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPointSizePointer(type)" );
+ return;
+ }
+
+ update_array(ctx, &ctx->Array.ArrayObj->PointSize, _NEW_ARRAY_POINT_SIZE,
+ elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
+}
+
+
#if FEATURE_NV_vertex_program
void GLAPIENTRY
_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
- const GLboolean normalized = GL_FALSE;
+ GLboolean normalized = GL_FALSE;
GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* check for valid 'type' and compute StrideB right away */
switch (type) {
case GL_UNSIGNED_BYTE:
+ normalized = GL_TRUE;
elementSize = size * sizeof(GLubyte);
break;
case GL_SHORT:
return;
}
- update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, stride, normalized, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, GL_RGBA, stride, normalized, ptr);
if (ctx->Driver.VertexAttribPointer)
ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
GLsizei stride, const GLvoid *ptr)
{
GLsizei elementSize;
+ GLenum format;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
}
if (size < 1 || size > 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size)");
- return;
+ if (!ctx->Extensions.EXT_vertex_array_bgra || size != GL_BGRA) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size)");
+ return;
+ }
}
if (stride < 0) {
return;
}
- if (type == GL_UNSIGNED_BYTE && size != 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size!=4)");
- return;
+ if (size == GL_BGRA) {
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexAttribPointerARB(GL_BGRA/type)");
+ return;
+ }
+ format = GL_BGRA;
+ size = 4;
+ normalized = GL_TRUE;
+ }
+ else {
+ format = GL_RGBA;
}
/* check for valid 'type' and compute StrideB right away */
case GL_DOUBLE:
elementSize = size * sizeof(GLdouble);
break;
+#if FEATURE_fixedpt
+ case GL_FIXED:
+ elementSize = size * sizeof(GLfixed);
+ break;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" );
return;
}
- update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, stride, normalized, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, GL_RGBA, stride, normalized, ptr);
- /* XXX fix
if (ctx->Driver.VertexAttribPointer)
- ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
- */
+ ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr);
}
#endif
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
- if (first == 0 && count > 0 &&
- count <= (GLint) ctx->Const.MaxArrayLockSize) {
- ctx->Array.LockFirst = first;
- ctx->Array.LockCount = count;
+ if (first < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
+ return;
}
- else {
- ctx->Array.LockFirst = 0;
- ctx->Array.LockCount = 0;
+ if (count <= 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
+ return;
}
+ if (ctx->Array.LockCount != 0) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
+ return;
+ }
+
+ ctx->Array.LockFirst = first;
+ ctx->Array.LockCount = count;
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= _NEW_ARRAY_ALL;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glUnlockArrays\n");
+ if (ctx->Array.LockCount == 0) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
+ return;
+ }
+
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
ctx->NewState |= _NEW_ARRAY;
void
_mesa_init_varray(GLcontext *ctx)
{
- GLuint i;
-
- /* Vertex arrays */
- ctx->Array.Vertex.Size = 4;
- ctx->Array.Vertex.Type = GL_FLOAT;
- ctx->Array.Vertex.Stride = 0;
- ctx->Array.Vertex.StrideB = 0;
- ctx->Array.Vertex.Ptr = NULL;
- ctx->Array.Vertex.Enabled = GL_FALSE;
- ctx->Array.Vertex.Flags = CA_CLIENT_DATA;
- ctx->Array.Normal.Type = GL_FLOAT;
- ctx->Array.Normal.Stride = 0;
- ctx->Array.Normal.StrideB = 0;
- ctx->Array.Normal.Ptr = NULL;
- ctx->Array.Normal.Enabled = GL_FALSE;
- ctx->Array.Normal.Flags = CA_CLIENT_DATA;
- ctx->Array.Color.Size = 4;
- ctx->Array.Color.Type = GL_FLOAT;
- ctx->Array.Color.Stride = 0;
- ctx->Array.Color.StrideB = 0;
- ctx->Array.Color.Ptr = NULL;
- ctx->Array.Color.Enabled = GL_FALSE;
- ctx->Array.Color.Flags = CA_CLIENT_DATA;
- ctx->Array.SecondaryColor.Size = 4;
- ctx->Array.SecondaryColor.Type = GL_FLOAT;
- ctx->Array.SecondaryColor.Stride = 0;
- ctx->Array.SecondaryColor.StrideB = 0;
- ctx->Array.SecondaryColor.Ptr = NULL;
- ctx->Array.SecondaryColor.Enabled = GL_FALSE;
- ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA;
- ctx->Array.FogCoord.Size = 1;
- ctx->Array.FogCoord.Type = GL_FLOAT;
- ctx->Array.FogCoord.Stride = 0;
- ctx->Array.FogCoord.StrideB = 0;
- ctx->Array.FogCoord.Ptr = NULL;
- ctx->Array.FogCoord.Enabled = GL_FALSE;
- ctx->Array.FogCoord.Flags = CA_CLIENT_DATA;
- ctx->Array.Index.Type = GL_FLOAT;
- ctx->Array.Index.Stride = 0;
- ctx->Array.Index.StrideB = 0;
- ctx->Array.Index.Ptr = NULL;
- ctx->Array.Index.Enabled = GL_FALSE;
- ctx->Array.Index.Flags = CA_CLIENT_DATA;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Array.TexCoord[i].Size = 4;
- ctx->Array.TexCoord[i].Type = GL_FLOAT;
- ctx->Array.TexCoord[i].Stride = 0;
- ctx->Array.TexCoord[i].StrideB = 0;
- ctx->Array.TexCoord[i].Ptr = NULL;
- ctx->Array.TexCoord[i].Enabled = GL_FALSE;
- ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA;
- }
- ctx->Array.EdgeFlag.Stride = 0;
- ctx->Array.EdgeFlag.StrideB = 0;
- ctx->Array.EdgeFlag.Ptr = NULL;
- ctx->Array.EdgeFlag.Enabled = GL_FALSE;
- ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ctx->Array.VertexAttrib[i].Size = 4;
- ctx->Array.VertexAttrib[i].Type = GL_FLOAT;
- ctx->Array.VertexAttrib[i].Stride = 0;
- ctx->Array.VertexAttrib[i].StrideB = 0;
- ctx->Array.VertexAttrib[i].Ptr = NULL;
- ctx->Array.VertexAttrib[i].Enabled = GL_FALSE;
- ctx->Array.VertexAttrib[i].Normalized = GL_FALSE;
- ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA;
- }
-
+ ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
+ ctx->Array.DefaultArrayObj);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
}