* Binds a buffer object to the vertex buffer binding point given by index,
* and sets the Offset and Stride fields.
*/
-static void
-bind_vertex_buffer(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- GLuint index,
- struct gl_buffer_object *vbo,
- GLintptr offset, GLsizei stride)
+void
+_mesa_bind_vertex_buffer(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint index,
+ struct gl_buffer_object *vbo,
+ GLintptr offset, GLsizei stride)
{
struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
}
+/**
+ * \param attrib The index of the attribute array
+ * \param size Components per element (1, 2, 3 or 4)
+ * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param format Either GL_RGBA or GL_BGRA.
+ * \param normalized Whether integer types are converted to floats in [-1, 1]
+ * \param integer Integer-valued values (will not be normalized to [-1, 1])
+ * \param doubles Double values not reduced to floats
+ * \param relativeOffset Offset of the first element relative to the binding
+ * offset.
+ * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
+ * state?
+ */
+void
+_mesa_update_array_format(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint attrib, GLint size, GLenum type,
+ GLenum format, GLboolean normalized,
+ GLboolean integer, GLboolean doubles,
+ GLuint relativeOffset, bool flush_vertices)
+{
+ struct gl_vertex_attrib_array *const array = &vao->VertexAttrib[attrib];
+ GLint elementSize;
+
+ assert(size <= 4);
+
+ if (flush_vertices) {
+ FLUSH_VERTICES(ctx, 0);
+ }
+
+ elementSize = _mesa_bytes_per_vertex_attrib(size, type);
+ assert(elementSize != -1);
+
+ array->Size = size;
+ array->Type = type;
+ array->Format = format;
+ array->Normalized = normalized;
+ array->Integer = integer;
+ array->Doubles = doubles;
+ array->RelativeOffset = relativeOffset;
+ array->_ElementSize = elementSize;
+
+ vao->NewArrays |= VERT_BIT(attrib);
+ ctx->NewState |= _NEW_ARRAY;
+}
+
/**
* Does error checking and updates the format in an attrib array.
*
GLboolean normalized, GLboolean integer, GLboolean doubles,
GLuint relativeOffset)
{
- struct gl_vertex_attrib_array *array;
GLbitfield typeBit;
- GLint elementSize;
GLenum format = GL_RGBA;
if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
typeBit = type_to_bit(ctx, type);
if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
- func, _mesa_lookup_enum_by_nr(type));
+ func, _mesa_enum_to_string(type));
return false;
}
if (bgra_error) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
- func, _mesa_lookup_enum_by_nr(type));
+ func, _mesa_enum_to_string(type));
return false;
}
return false;
}
- assert(size <= 4);
-
- elementSize = _mesa_bytes_per_vertex_attrib(size, type);
- assert(elementSize != -1);
-
- array = &vao->VertexAttrib[attrib];
- array->Size = size;
- array->Type = type;
- array->Format = format;
- array->Normalized = normalized;
- array->Integer = integer;
- array->Doubles = doubles;
- array->RelativeOffset = relativeOffset;
- array->_ElementSize = elementSize;
-
- vao->NewArrays |= VERT_BIT(attrib);
- ctx->NewState |= _NEW_ARRAY;
+ _mesa_update_array_format(ctx, vao, attrib, size, type, format,
+ normalized, integer, doubles, relativeOffset,
+ false);
return true;
}
/* Update the vertex buffer binding */
effectiveStride = stride != 0 ? stride : array->_ElementSize;
- bind_vertex_buffer(ctx, ctx->Array.VAO, attrib, ctx->Array.ArrayBufferObj,
- (GLintptr) ptr, effectiveStride);
+ _mesa_bind_vertex_buffer(ctx, ctx->Array.VAO, attrib,
+ ctx->Array.ArrayBufferObj, (GLintptr) ptr,
+ effectiveStride);
}
"glPointSizePointer(ES 1.x only)");
return;
}
-
+
update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
legalTypes, 1, 1,
1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void
+_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ unsigned attrib)
+{
+ assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
+
+ if (!vao->VertexAttrib[attrib].Enabled) {
+ /* was disabled, now being enabled */
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ vao->VertexAttrib[attrib].Enabled = GL_TRUE;
+ vao->_Enabled |= VERT_BIT(attrib);
+ vao->NewArrays |= VERT_BIT(attrib);
+ }
+}
+
static void
enable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
return;
}
- assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
-
- if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
- /* was disabled, now being enabled */
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
- vao->_Enabled |= VERT_BIT_GENERIC(index);
- vao->NewArrays |= VERT_BIT_GENERIC(index);
- }
+ _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
}
* not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
*/
static GLuint
-get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
- const char *caller)
+get_vertex_array_attrib(struct gl_context *ctx,
+ const struct gl_vertex_array_object *vao,
+ GLuint index, GLenum pname,
+ const char *caller)
{
- const struct gl_vertex_array_object *vao = ctx->Array.VAO;
const struct gl_vertex_attrib_array *array;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
return array->Integer;
}
goto error;
+ case GL_VERTEX_ATTRIB_ARRAY_LONG:
+ if (_mesa_is_desktop_gl(ctx)) {
+ return array->Doubles;
+ }
+ goto error;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
|| _mesa_is_gles3(ctx)) {
}
goto error;
case GL_VERTEX_ATTRIB_BINDING:
- if (_mesa_is_desktop_gl(ctx)) {
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
return array->VertexBinding - VERT_ATTRIB_GENERIC0;
}
goto error;
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
- if (_mesa_is_desktop_gl(ctx)) {
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
return array->RelativeOffset;
}
goto error;
return NULL;
}
- assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
+ assert(VERT_ATTRIB_GENERIC(index) <
+ ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
FLUSH_CURRENT(ctx, 0);
return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
}
}
else {
- params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
+ params[0] = (GLfloat) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+ index, pname,
"glGetVertexAttribfv");
}
}
}
}
else {
- params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
+ params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+ index, pname,
"glGetVertexAttribdv");
}
}
GET_CURRENT_CONTEXT(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- const GLdouble *v = (const GLdouble *)get_current_attrib(ctx, index, "glGetVertexAttribLdv");
+ const GLdouble *v =
+ (const GLdouble *)get_current_attrib(ctx, index,
+ "glGetVertexAttribLdv");
if (v != NULL) {
params[0] = v[0];
params[1] = v[1];
}
}
else {
- params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
+ params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+ index, pname,
"glGetVertexAttribLdv");
}
}
}
}
else {
- params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
+ params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+ index, pname,
"glGetVertexAttribiv");
}
}
}
}
else {
- params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
+ params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+ index, pname,
"glGetVertexAttribIiv");
}
}
}
}
else {
- params[0] = get_vertex_array_attrib(ctx, index, pname,
+ params[0] = get_vertex_array_attrib(ctx, ctx->Array.VAO,
+ index, pname,
"glGetVertexAttribIuiv");
}
}
return;
}
- assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
+ assert(VERT_ATTRIB_GENERIC(index) <
+ ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
+
+ *pointer = (GLvoid *)
+ ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
+}
+
+
+/** ARB_direct_state_access */
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao;
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated if <vaobj> is not
+ * [compatibility profile: zero or] the name of an existing
+ * vertex array object."
+ */
+ vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexediv");
+ if (!vao)
+ return;
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "For GetVertexArrayIndexediv, <pname> must be one of
+ * VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_SIZE,
+ * VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE,
+ * VERTEX_ATTRIB_ARRAY_NORMALIZED, VERTEX_ATTRIB_ARRAY_INTEGER,
+ * VERTEX_ATTRIB_ARRAY_LONG, VERTEX_ATTRIB_ARRAY_DIVISOR, or
+ * VERTEX_ATTRIB_RELATIVE_OFFSET."
+ *
+ * and:
+ *
+ * "Add GetVertexArrayIndexediv in 'Get Command' for
+ * VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+ * VERTEX_ATTRIB_BINDING,
+ * VERTEX_ATTRIB_RELATIVE_OFFSET,
+ * VERTEX_BINDING_OFFSET, and
+ * VERTEX_BINDING_STRIDE states"
+ *
+ * The only parameter name common to both lists is
+ * VERTEX_ATTRIB_RELATIVE_OFFSET. Also note that VERTEX_BINDING_BUFFER
+ * and VERTEX_BINDING_DIVISOR are missing from both lists. It seems
+ * pretty clear however that the intent is that it should be possible
+ * to query all vertex attrib and binding states that can be set with
+ * a DSA function.
+ */
+ switch (pname) {
+ case GL_VERTEX_BINDING_OFFSET:
+ params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
+ break;
+ case GL_VERTEX_BINDING_STRIDE:
+ params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+ break;
+ case GL_VERTEX_BINDING_DIVISOR:
+ params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
+ break;
+ case GL_VERTEX_BINDING_BUFFER:
+ params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
+ break;
+ default:
+ params[0] = get_vertex_array_attrib(ctx, vao, index, pname,
+ "glGetVertexArrayIndexediv");
+ break;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
+ GLenum pname, GLint64 *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao;
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated if <vaobj> is not
+ * [compatibility profile: zero or] the name of an existing
+ * vertex array object."
+ */
+ vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexed64iv");
+ if (!vao)
+ return;
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "For GetVertexArrayIndexed64iv, <pname> must be
+ * VERTEX_BINDING_OFFSET."
+ *
+ * and:
+ *
+ * "An INVALID_ENUM error is generated if <pname> is not one of
+ * the valid values listed above for the corresponding command."
+ */
+ if (pname != GL_VERTEX_BINDING_OFFSET) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIndexed64iv("
+ "pname != GL_VERTEX_BINDING_OFFSET)");
+ return;
+ }
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "An INVALID_VALUE error is generated if <index> is greater than
+ * or equal to the value of MAX_VERTEX_ATTRIBS."
+ *
+ * Since the index refers to a buffer binding in this case, the intended
+ * limit must be MAX_VERTEX_ATTRIB_BINDINGS. Both limits are currently
+ * required to be the same, so in practice this doesn't matter.
+ */
+ if (index >= ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayIndexed64iv(index"
+ "%d >= the value of GL_MAX_VERTEX_ATTRIB_BINDINGS (%d))",
+ index, ctx->Const.MaxVertexAttribBindings);
+ return;
+ }
- *pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
+ params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
}
* GL_ARB_vertex_attrib_binding
*/
static void
-vertex_array_vertex_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+vertex_array_vertex_buffer(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride, const char *func)
{
return;
}
- if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
+ if (((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
stride > ctx->Const.MaxVertexAttribStride) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
"GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
return;
}
- if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
+ if (buffer ==
+ vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
} else if (buffer != 0) {
vbo = _mesa_lookup_bufferobj(ctx, buffer);
* Otherwise, we fall back to the same compat profile behavior as other
* object references (automatically gen it).
*/
- if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
- &vbo, func))
+ if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &vbo, func))
return;
} else {
/* The ARB_vertex_attrib_binding spec says:
vbo = ctx->Shared->NullBufferObj;
}
- bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
- vbo, offset, stride);
+ _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
+ vbo, offset, stride);
}
* "An INVALID_OPERATION error is generated if no vertex array object
* is bound."
*/
- if (ctx->API == API_OPENGL_CORE &&
+ if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindVertexBuffer(No array object bound)");
struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
for (i = 0; i < count; i++)
- bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
- vbo, 0, 16);
+ _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
+ vbo, 0, 16);
return;
}
vbo = ctx->Shared->NullBufferObj;
}
- bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
- vbo, offsets[i], strides[i]);
+ _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
+ vbo, offsets[i], strides[i]);
}
_mesa_end_bufferobj_lookups(ctx);
* is an oversight. In the OpenGL 4.3 (Core Profile) spec, it applies
* to all three functions.
*/
- if (ctx->API == API_OPENGL_CORE &&
+ if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(No array object bound)", func);
* "An INVALID_OPERATION error is generated if no vertex array object
* is bound."
*/
- if (ctx->API == API_OPENGL_CORE &&
+ if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexAttribBinding(No array object bound)");
}
-void GLAPIENTRY
-_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
+static void
+vertex_array_binding_divisor(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint bindingIndex, GLuint divisor,
+ const char *func)
{
- GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.ARB_instanced_arrays) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor()");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", func);
return;
}
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_VALUE error is generated if <bindingindex> is greater
+ * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(bindingindex=%u > "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
+ func, bindingIndex);
+ return;
+ }
+
+ vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
/* The ARB_vertex_attrib_binding spec says:
*
* "An INVALID_OPERATION error is generated if no vertex array object
* is bound."
*/
- if (ctx->API == API_OPENGL_CORE &&
+ if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexBindingDivisor(No array object bound)");
return;
}
- /* The ARB_vertex_attrib_binding spec says:
+ vertex_array_binding_divisor(ctx, ctx->Array.VAO,
+ bindingIndex, divisor,
+ "glVertexBindingDivisor");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor)
+{
+ struct gl_vertex_array_object *vao;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* The ARB_direct_state_access specification says:
*
- * "An INVALID_VALUE error is generated if <bindingindex> is greater
- * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ * "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor
+ * if <vaobj> is not [compatibility profile: zero or] the name of an
+ * existing vertex array object."
*/
- if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glVertexBindingDivisor(bindingindex=%u > "
- "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
- bindingIndex);
- return;
- }
+ vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor");
+ if (!vao)
+ return;
- vertex_binding_divisor(ctx, ctx->Array.VAO,
- VERT_ATTRIB_GENERIC(bindingIndex), divisor);
+ vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor,
+ "glVertexArrayBindingDivisor");
}
fprintf(stderr, " %s[%d]: ", name, index);
else
fprintf(stderr, " %s: ", name);
- fprintf(stderr, "Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu)\n",
- array->Ptr, array->Type, array->Size,
- array->_ElementSize, array->StrideB,
- array->BufferObj->Name, (unsigned long) array->BufferObj->Size);
+ fprintf(stderr, "Ptr=%p, Type=%s, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu)\n",
+ array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
+ array->_ElementSize, array->StrideB, array->BufferObj->Name,
+ (unsigned long) array->BufferObj->Size);
}
/**
* Initialize vertex array state for given context.
*/
-void
+void
_mesa_init_varray(struct gl_context *ctx)
{
- ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
+ ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
_mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
/**
* Free vertex array state for given context.
*/
-void
+void
_mesa_free_varray_data(struct gl_context *ctx)
{
_mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);