}
+static void
+primitive_restart_index(struct gl_context *ctx, GLuint index)
+{
+ if (ctx->Array.RestartIndex != index) {
+ FLUSH_VERTICES(ctx, 0);
+ ctx->Array.RestartIndex = index;
+ }
+}
+
+
/**
* GL_NV_primitive_restart and GL 3.1
*/
+void GLAPIENTRY
+_mesa_PrimitiveRestartIndex_no_error(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ primitive_restart_index(ctx, index);
+}
+
+
void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index)
{
return;
}
- if (ctx->Array.RestartIndex != index) {
- FLUSH_VERTICES(ctx, 0);
- ctx->Array.RestartIndex = index;
- }
+ primitive_restart_index(ctx, index);
}