#define FIXED_GL_BIT 0x800
#define UNSIGNED_INT_2_10_10_10_REV_BIT 0x1000
#define INT_2_10_10_10_REV_BIT 0x2000
+#define UNSIGNED_INT_10F_11F_11F_REV_BIT 0x4000
/** Convert GL datatype enum into a <type>_BIT value seen above */
return UNSIGNED_INT_2_10_10_10_REV_BIT;
case GL_INT_2_10_10_10_REV:
return INT_2_10_10_10_REV_BIT;
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ return UNSIGNED_INT_10F_11F_11F_REV_BIT;
default:
return 0;
}
GLenum format = GL_RGBA;
if (_mesa_is_gles(ctx)) {
- legalTypesMask &= ~(FIXED_GL_BIT | DOUBLE_BIT);
+ legalTypesMask &= ~(FIXED_GL_BIT | DOUBLE_BIT | UNSIGNED_INT_10F_11F_11F_REV_BIT);
/* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
* 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
+
+ if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
+ legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
}
typeBit = type_to_bit(ctx, type);
"%s(relativeOffset=%d > "
"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
func, relativeOffset);
- return GL_FALSE;
+ return false;
+ }
+
+ if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
+ type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
+ return false;
}
ASSERT(size <= 4);
return;
}
- if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
- size, type, normalized, integer, 0)) {
- return;
- }
-
if (stride < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
return;
return;
}
+ if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin,
+ sizeMax, size, type, normalized, integer, 0)) {
+ return;
+ }
+
/* Reset the vertex attrib binding */
vertex_attrib_binding(ctx, attrib, attrib);
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
FIXED_ES_BIT | FIXED_GL_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT);
+ INT_2_10_10_10_REV_BIT |
+ UNSIGNED_INT_10F_11F_11F_REV_BIT);
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
return;
}
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
return;
}
struct gl_array_object *arrayObj;
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glEnableVertexAttribArrayARB(index)");
return;
struct gl_array_object *arrayObj;
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glDisableVertexAttribArrayARB(index)");
return;
const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
const struct gl_vertex_attrib_array *array;
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
return 0;
}
return arrayObj->VertexBinding[array->VertexBinding].InstanceDivisor;
}
goto error;
+ case GL_VERTEX_ATTRIB_BINDING:
+ if (_mesa_is_desktop_gl(ctx)) {
+ return array->VertexBinding - VERT_ATTRIB_GENERIC0;
+ }
+ goto error;
+ case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ if (_mesa_is_desktop_gl(ctx)) {
+ return array->RelativeOffset;
+ }
+ goto error;
default:
; /* fall-through */
}
return NULL;
}
}
- else if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
return NULL;
{
GET_CURRENT_CONTEXT(ctx);
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
return;
}
return;
}
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)",
index);
return;
_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
struct gl_buffer_object *vbo;
- GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* The ARB_vertex_attrib_binding spec says:
return;
}
- if (buffer != 0) {
+ if (buffer == arrayObj->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
+ vbo = arrayObj->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
+ } else if (buffer != 0) {
vbo = _mesa_lookup_bufferobj(ctx, buffer);
/* From the GL_ARB_vertex_attrib_array spec:
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
FIXED_GL_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT);
+ INT_2_10_10_10_REV_BIT |
+ UNSIGNED_INT_10F_11F_11F_REV_BIT);
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
* "The error INVALID_VALUE is generated if index is greater than or equal
* to the value of MAX_VERTEX_ATTRIBS."
*/
- if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribFormat(attribindex=%u > "
"GL_MAX_VERTEX_ATTRIBS)",
* "The error INVALID_VALUE is generated if index is greater than
* or equal to the value of MAX_VERTEX_ATTRIBS."
*/
- if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribIFormat(attribindex=%u > "
"GL_MAX_VERTEX_ATTRIBS)",
* "The error INVALID_VALUE is generated if <attribindex> is greater than
* or equal to the value of MAX_VERTEX_ATTRIBS."
*/
- if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribLFormat(attribindex=%u > "
"GL_MAX_VERTEX_ATTRIBS)",
* MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
* is generated."
*/
- if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribBinding(attribindex=%u >= "
"GL_MAX_VERTEX_ATTRIBS)",