case GL_UNSIGNED_INT:
return UNSIGNED_INT_BIT;
case GL_HALF_FLOAT:
+ case GL_HALF_FLOAT_OES:
if (ctx->Extensions.ARB_half_float_vertex)
return HALF_BIT;
else
/**
- * Sets the VertexBinding field in the vertex attribute given by attribIndex.
+ * Sets the BufferBindingIndex field for the vertex attribute given by
+ * attribIndex.
*/
static void
vertex_attrib_binding(struct gl_context *ctx,
GLuint attribIndex,
GLuint bindingIndex)
{
- struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
+ struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
- if (array->VertexBinding != bindingIndex) {
+ if (!_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
+ vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
+ else
+ vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
+
+ if (array->BufferBindingIndex != bindingIndex) {
const GLbitfield64 array_bit = VERT_BIT(attribIndex);
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
- vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
+ vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
+ vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
- array->VertexBinding = bindingIndex;
+ array->BufferBindingIndex = bindingIndex;
vao->NewArrays |= array_bit;
}
* Binds a buffer object to the vertex buffer binding point given by index,
* and sets the Offset and Stride fields.
*/
-static void
-bind_vertex_buffer(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- GLuint index,
- struct gl_buffer_object *vbo,
- GLintptr offset, GLsizei stride)
+void
+_mesa_bind_vertex_buffer(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint index,
+ struct gl_buffer_object *vbo,
+ GLintptr offset, GLsizei stride)
{
- struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
+ struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
if (binding->BufferObj != vbo ||
binding->Offset != offset ||
binding->Offset = offset;
binding->Stride = stride;
+ if (!_mesa_is_bufferobj(vbo))
+ vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
+ else
+ vao->VertexAttribBufferMask |= binding->_BoundArrays;
+
vao->NewArrays |= binding->_BoundArrays;
}
}
GLuint divisor)
{
struct gl_vertex_buffer_binding *binding =
- &vao->VertexBinding[bindingIndex];
+ &vao->BufferBinding[bindingIndex];
if (binding->InstanceDivisor != divisor) {
FLUSH_VERTICES(ctx, _NEW_ARRAY);
legalTypesMask &= ~(UNSIGNED_INT_BIT |
INT_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT |
- HALF_BIT);
+ INT_2_10_10_10_REV_BIT);
+
+ if (!_mesa_has_OES_vertex_half_float(ctx))
+ legalTypesMask &= ~HALF_BIT;
}
}
else {
}
+/**
+ * \param attrib The index of the attribute array
+ * \param size Components per element (1, 2, 3 or 4)
+ * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param format Either GL_RGBA or GL_BGRA.
+ * \param normalized Whether integer types are converted to floats in [-1, 1]
+ * \param integer Integer-valued values (will not be normalized to [-1, 1])
+ * \param doubles Double values not reduced to floats
+ * \param relativeOffset Offset of the first element relative to the binding
+ * offset.
+ * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
+ * state?
+ */
+void
+_mesa_update_array_format(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint attrib, GLint size, GLenum type,
+ GLenum format, GLboolean normalized,
+ GLboolean integer, GLboolean doubles,
+ GLuint relativeOffset, bool flush_vertices)
+{
+ struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
+ GLint elementSize;
+
+ assert(size <= 4);
+
+ if (flush_vertices) {
+ FLUSH_VERTICES(ctx, 0);
+ }
+
+ elementSize = _mesa_bytes_per_vertex_attrib(size, type);
+ assert(elementSize != -1);
+
+ array->Size = size;
+ array->Type = type;
+ array->Format = format;
+ array->Normalized = normalized;
+ array->Integer = integer;
+ array->Doubles = doubles;
+ array->RelativeOffset = relativeOffset;
+ array->_ElementSize = elementSize;
+
+ vao->NewArrays |= VERT_BIT(attrib);
+ ctx->NewState |= _NEW_ARRAY;
+}
+
/**
* Does error checking and updates the format in an attrib array.
*
GLboolean normalized, GLboolean integer, GLboolean doubles,
GLuint relativeOffset)
{
- struct gl_vertex_attrib_array *array;
GLbitfield typeBit;
- GLint elementSize;
GLenum format = GL_RGBA;
+ /* at most, one of these bools can be true */
+ assert((int) normalized + (int) integer + (int) doubles <= 1);
+
if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
/* Compute the LegalTypesMask only once, unless the context API has
* changed, in which case we want to compute it again. We can't do this
return false;
}
- assert(size <= 4);
-
- elementSize = _mesa_bytes_per_vertex_attrib(size, type);
- assert(elementSize != -1);
-
- array = &vao->VertexAttrib[attrib];
- array->Size = size;
- array->Type = type;
- array->Format = format;
- array->Normalized = normalized;
- array->Integer = integer;
- array->Doubles = doubles;
- array->RelativeOffset = relativeOffset;
- array->_ElementSize = elementSize;
-
- vao->NewArrays |= VERT_BIT(attrib);
- ctx->NewState |= _NEW_ARRAY;
+ _mesa_update_array_format(ctx, vao, attrib, size, type, format,
+ normalized, integer, doubles, relativeOffset,
+ false);
return true;
}
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
- struct gl_vertex_attrib_array *array;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
+ struct gl_array_attributes *array;
GLsizei effectiveStride;
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* The check for VBOs is handled below.
*/
- if (ctx->API == API_OPENGL_CORE
- && (ctx->Array.VAO == ctx->Array.DefaultVAO)) {
+ if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
func);
return;
* to the ARRAY_BUFFER buffer object binding point (see section
* 2.9.6), and the pointer argument is not NULL."
*/
- if (ptr != NULL && ctx->Array.VAO->ARBsemantics &&
+ if (ptr != NULL && vao->ARBsemantics &&
!_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
}
- if (!update_array_format(ctx, func, ctx->Array.VAO, attrib,
+ if (!update_array_format(ctx, func, vao, attrib,
legalTypesMask, sizeMin, sizeMax,
size, type, normalized, integer, doubles, 0)) {
return;
}
/* Reset the vertex attrib binding */
- vertex_attrib_binding(ctx, ctx->Array.VAO, attrib, attrib);
+ vertex_attrib_binding(ctx, vao, attrib, attrib);
/* The Stride and Ptr fields are not set by update_array_format() */
- array = &ctx->Array.VAO->VertexAttrib[attrib];
+ array = &vao->VertexAttrib[attrib];
array->Stride = stride;
- array->Ptr = (const GLvoid *) ptr;
+ array->Ptr = ptr;
/* Update the vertex buffer binding */
effectiveStride = stride != 0 ? stride : array->_ElementSize;
- bind_vertex_buffer(ctx, ctx->Array.VAO, attrib, ctx->Array.ArrayBufferObj,
- (GLintptr) ptr, effectiveStride);
+ _mesa_bind_vertex_buffer(ctx, vao, attrib,
+ ctx->Array.ArrayBufferObj, (GLintptr) ptr,
+ effectiveStride);
}
"glPointSizePointer(ES 1.x only)");
return;
}
-
+
update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
legalTypes, 1, 1,
1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
update_array(ctx, "glVertexAttribLPointer", VERT_ATTRIB_GENERIC(index),
legalTypes, 1, 4,
- size, type, stride, GL_TRUE, GL_FALSE, GL_TRUE, ptr);
+ size, type, stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
}
+void
+_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ unsigned attrib)
+{
+ assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
+
+ if (!vao->VertexAttrib[attrib].Enabled) {
+ /* was disabled, now being enabled */
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ vao->VertexAttrib[attrib].Enabled = GL_TRUE;
+ vao->_Enabled |= VERT_BIT(attrib);
+ vao->NewArrays |= VERT_BIT(attrib);
+ }
+}
+
static void
enable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
return;
}
- assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
-
- if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
- /* was disabled, now being enabled */
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
- vao->_Enabled |= VERT_BIT_GENERIC(index);
- vao->NewArrays |= VERT_BIT_GENERIC(index);
- }
+ _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
}
GLuint index, GLenum pname,
const char *caller)
{
- const struct gl_vertex_attrib_array *array;
+ const struct gl_array_attributes *array;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
return array->Normalized;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
+ return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if ((_mesa_is_desktop_gl(ctx)
&& (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
|| _mesa_is_gles3(ctx)) {
- return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
+ return vao->BufferBinding[array->BufferBindingIndex].InstanceDivisor;
}
goto error;
case GL_VERTEX_ATTRIB_BINDING:
- if (_mesa_is_desktop_gl(ctx)) {
- return array->VertexBinding - VERT_ATTRIB_GENERIC0;
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
+ return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0;
}
goto error;
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
- if (_mesa_is_desktop_gl(ctx)) {
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
return array->RelativeOffset;
}
goto error;
return NULL;
}
- assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
+ assert(VERT_ATTRIB_GENERIC(index) <
+ ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
FLUSH_CURRENT(ctx, 0);
return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
GET_CURRENT_CONTEXT(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- const GLdouble *v = (const GLdouble *)get_current_attrib(ctx, index, "glGetVertexAttribLdv");
+ const GLdouble *v =
+ (const GLdouble *)get_current_attrib(ctx, index,
+ "glGetVertexAttribLdv");
if (v != NULL) {
params[0] = v[0];
params[1] = v[1];
return;
}
- assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
+ assert(VERT_ATTRIB_GENERIC(index) <
+ ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
- *pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
+ *pointer = (GLvoid *)
+ ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
}
*/
switch (pname) {
case GL_VERTEX_BINDING_OFFSET:
- params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
+ params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
break;
case GL_VERTEX_BINDING_STRIDE:
- params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+ params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
break;
case GL_VERTEX_BINDING_DIVISOR:
- params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
+ params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
break;
case GL_VERTEX_BINDING_BUFFER:
- params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
+ params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
break;
default:
params[0] = get_vertex_array_attrib(ctx, vao, index, pname,
* required to be the same, so in practice this doesn't matter.
*/
if (index >= ctx->Const.MaxVertexAttribBindings) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayIndexed64iv("
- "index %d >= the value of GL_MAX_VERTEX_ATTRIB_BINDINGS (%d))",
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayIndexed64iv(index"
+ "%d >= the value of GL_MAX_VERTEX_ATTRIB_BINDINGS (%d))",
index, ctx->Const.MaxVertexAttribBindings);
return;
}
- params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
+ params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
}
* GL_ARB_vertex_attrib_binding
*/
static void
-vertex_array_vertex_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+vertex_array_vertex_buffer(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride, const char *func)
{
return;
}
- if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
+ if (((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
stride > ctx->Const.MaxVertexAttribStride) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
"GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
return;
}
- if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
- vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
+ if (buffer ==
+ vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
+ vbo = vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
} else if (buffer != 0) {
vbo = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!vbo && _mesa_is_gles31(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", func);
+ return;
+ }
/* From the GL_ARB_vertex_attrib_array spec:
*
* "[Core profile only:]
* Otherwise, we fall back to the same compat profile behavior as other
* object references (automatically gen it).
*/
- if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
- &vbo, func))
+ if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &vbo, func))
return;
} else {
/* The ARB_vertex_attrib_binding spec says:
vbo = ctx->Shared->NullBufferObj;
}
- bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
- vbo, offset, stride);
+ _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
+ vbo, offset, stride);
}
* "An INVALID_OPERATION error is generated if no vertex array object
* is bound."
*/
- if (ctx->API == API_OPENGL_CORE &&
+ if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindVertexBuffer(No array object bound)");
struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
for (i = 0; i < count; i++)
- bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
- vbo, 0, 16);
+ _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
+ vbo, 0, 16);
return;
}
if (buffers[i]) {
struct gl_vertex_buffer_binding *binding =
- &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)];
+ &vao->BufferBinding[VERT_ATTRIB_GENERIC(first + i)];
if (buffers[i] == binding->BufferObj->Name)
vbo = binding->BufferObj;
vbo = ctx->Shared->NullBufferObj;
}
- bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
- vbo, offsets[i], strides[i]);
+ _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
+ vbo, offsets[i], strides[i]);
}
_mesa_end_bufferobj_lookups(ctx);
* is an oversight. In the OpenGL 4.3 (Core Profile) spec, it applies
* to all three functions.
*/
- if (ctx->API == API_OPENGL_CORE &&
+ if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(No array object bound)", func);
* "An INVALID_OPERATION error is generated if no vertex array object
* is bound."
*/
- if (ctx->API == API_OPENGL_CORE &&
+ if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexAttribBinding(No array object bound)");
* "An INVALID_OPERATION error is generated if no vertex array object
* is bound."
*/
- if (ctx->API == API_OPENGL_CORE &&
+ if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glVertexBindingDivisor(No array object bound)");
void GLAPIENTRY
-_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex, GLuint divisor)
+_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor)
{
struct gl_vertex_array_object *vao;
GET_CURRENT_CONTEXT(ctx);
*/
void
_mesa_copy_client_array(struct gl_context *ctx,
- struct gl_client_array *dst,
- struct gl_client_array *src)
+ struct gl_vertex_array *dst,
+ struct gl_vertex_array *src)
{
dst->Size = src->Size;
dst->Type = src->Type;
dst->Format = src->Format;
- dst->Stride = src->Stride;
dst->StrideB = src->StrideB;
dst->Ptr = src->Ptr;
- dst->Enabled = src->Enabled;
dst->Normalized = src->Normalized;
dst->Integer = src->Integer;
dst->Doubles = src->Doubles;
void
_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
- struct gl_vertex_attrib_array *dst,
- const struct gl_vertex_attrib_array *src)
+ struct gl_array_attributes *dst,
+ const struct gl_array_attributes *src)
{
dst->Size = src->Size;
dst->Type = src->Type;
dst->Format = src->Format;
- dst->VertexBinding = src->VertexBinding;
+ dst->BufferBindingIndex = src->BufferBindingIndex;
dst->RelativeOffset = src->RelativeOffset;
dst->Format = src->Format;
dst->Integer = src->Integer;
_mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
}
-/**
- * Print vertex array's fields.
- */
-static void
-print_array(const char *name, GLint index, const struct gl_client_array *array)
-{
- if (index >= 0)
- fprintf(stderr, " %s[%d]: ", name, index);
- else
- fprintf(stderr, " %s: ", name);
- fprintf(stderr, "Ptr=%p, Type=%s, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu)\n",
- array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
- array->_ElementSize, array->StrideB, array->BufferObj->Name,
- (unsigned long) array->BufferObj->Size);
-}
-
-
/**
* Print current vertex object/array info. For debug.
*/
void
_mesa_print_arrays(struct gl_context *ctx)
{
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
- GLuint i;
+ const struct gl_vertex_array_object *vao = ctx->Array.VAO;
+
+ fprintf(stderr, "Array Object %u\n", vao->Name);
- printf("Array Object %u\n", vao->Name);
- if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
- print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]);
- if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
- print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]);
- if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
- print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]);
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
- print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
- for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
- if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
- print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
+ unsigned i;
+ for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
+ const struct gl_array_attributes *array = &vao->VertexAttrib[i];
+ if (!array->Enabled)
+ continue;
+
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->BufferBinding[array->BufferBindingIndex];
+ const struct gl_buffer_object *bo = binding->BufferObj;
+
+ fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
+ "Stride=%d, Buffer=%u(Size %lu)\n",
+ gl_vert_attrib_name((gl_vert_attrib)i),
+ array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
+ array->_ElementSize, binding->Stride, bo->Name,
+ (unsigned long) bo->Size);
+ }
}
/**
* Initialize vertex array state for given context.
*/
-void
+void
_mesa_init_varray(struct gl_context *ctx)
{
- ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
+ ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
_mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
/**
* Free vertex array state for given context.
*/
-void
+void
_mesa_free_varray_data(struct gl_context *ctx)
{
_mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);