-/* $Id: varray.c,v 1.20 2000/02/05 02:05:14 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#ifdef PC_HEADER
-#include "all.h"
-#else
+
#include "glheader.h"
+#include "imports.h"
#include "context.h"
-#include "cva.h"
#include "enable.h"
#include "enums.h"
#include "dlist.h"
-#include "light.h"
-#include "macros.h"
-#include "mmath.h"
-#include "pipeline.h"
-#include "state.h"
#include "texstate.h"
-#include "translate.h"
-#include "types.h"
+#include "mtypes.h"
#include "varray.h"
-#include "vb.h"
-#include "vbfill.h"
-#include "vbrender.h"
-#include "vbindirect.h"
-#include "vbxform.h"
-#include "xform.h"
+
+
+#ifndef GL_BOOLEAN
+#define GL_BOOLEAN 0x9999
#endif
+/**
+ * Update the fields of a vertex array structure.
+ * We need to do a few special things for arrays that live in
+ * vertex buffer objects.
+ */
+static void
+update_array(GLcontext *ctx, struct gl_client_array *array,
+ GLuint dirtyFlag, GLsizei elementSize,
+ GLint size, GLenum type,
+ GLsizei stride, GLboolean normalized, const GLvoid *ptr)
+{
+ array->Size = size;
+ array->Type = type;
+ array->Stride = stride;
+ array->StrideB = stride ? stride : elementSize;
+ array->Normalized = normalized;
+ array->Ptr = (const GLubyte *) ptr;
+#if FEATURE_ARB_vertex_buffer_object
+ array->BufferObj->RefCount--;
+ /* XXX free buffer object if RefCount == 0 ? */
+ array->BufferObj = ctx->Array.ArrayBufferObj;
+ array->BufferObj->RefCount++;
+ /* Compute the index of the last array element that's inside the buffer.
+ * Later in glDrawArrays we'll check if start + count > _MaxElement to
+ * be sure we won't go out of bounds.
+ */
+ if (ctx->Array.ArrayBufferObj->Name)
+ array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
+ - (GLsizeiptrARB) array->Ptr) / array->StrideB;
+ else
+#endif
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= dirtyFlag;
+}
+
-void
+void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
-
- if (size<2 || size>4) {
- gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (size < 2 || size > 4) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
return;
}
- if (stride<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" );
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" );
return;
}
-
+
if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- fprintf(stderr, "glVertexPointer( sz %d type %s stride %d )\n", size,
- gl_lookup_enum_by_nr( type ),
- stride);
+ _mesa_debug(ctx, "glVertexPointer( sz %d type %s stride %d )\n", size,
+ _mesa_lookup_enum_by_nr( type ), stride);
- ctx->Array.Vertex.StrideB = stride;
- if (!stride) {
- switch (type) {
+ /* always need to check that <type> is legal */
+ switch (type) {
case GL_SHORT:
- ctx->Array.Vertex.StrideB = size*sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
break;
case GL_INT:
- ctx->Array.Vertex.StrideB = size*sizeof(GLint);
+ elementSize = size * sizeof(GLint);
break;
case GL_FLOAT:
- ctx->Array.Vertex.StrideB = size*sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.Vertex.StrideB = size*sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
return;
- }
}
- ctx->Array.Vertex.Size = size;
- ctx->Array.Vertex.Type = type;
- ctx->Array.Vertex.Stride = stride;
- ctx->Array.Vertex.Ptr = (void *) ptr;
- ctx->Array.VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
- ctx->Array.VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
- ctx->Array.NewArrayState |= VERT_OBJ_ANY;
- ctx->NewState |= NEW_CLIENT_STATE;
-}
+ update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX,
+ elementSize, size, type, stride, GL_FALSE, ptr);
+ if (ctx->Driver.VertexPointer)
+ ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
+}
-void
+void GLAPIENTRY
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
-
- if (stride<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
return;
}
if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- fprintf(stderr, "glNormalPointer( type %s stride %d )\n",
- gl_lookup_enum_by_nr( type ),
- stride);
+ _mesa_debug(ctx, "glNormalPointer( type %s stride %d )\n",
+ _mesa_lookup_enum_by_nr( type ), stride);
- ctx->Array.Normal.StrideB = stride;
- if (!stride) {
- switch (type) {
+ switch (type) {
case GL_BYTE:
- ctx->Array.Normal.StrideB = 3*sizeof(GLbyte);
+ elementSize = 3 * sizeof(GLbyte);
break;
case GL_SHORT:
- ctx->Array.Normal.StrideB = 3*sizeof(GLshort);
+ elementSize = 3 * sizeof(GLshort);
break;
case GL_INT:
- ctx->Array.Normal.StrideB = 3*sizeof(GLint);
+ elementSize = 3 * sizeof(GLint);
break;
case GL_FLOAT:
- ctx->Array.Normal.StrideB = 3*sizeof(GLfloat);
+ elementSize = 3 * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.Normal.StrideB = 3*sizeof(GLdouble);
+ elementSize = 3 * sizeof(GLdouble);
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
return;
- }
}
- ctx->Array.Normal.Type = type;
- ctx->Array.Normal.Stride = stride;
- ctx->Array.Normal.Ptr = (void *) ptr;
- ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
- ctx->Array.NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)];
- ctx->Array.NewArrayState |= VERT_NORM;
- ctx->NewState |= NEW_CLIENT_STATE;
-}
+ update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
+ elementSize, 3, type, stride, GL_FALSE, ptr);
+
+ if (ctx->Driver.NormalPointer)
+ ctx->Driver.NormalPointer( ctx, type, stride, ptr );
+}
-void
+void GLAPIENTRY
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (size<3 || size>4) {
- gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
+ if (size < 3 || size > 4) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
return;
}
- if (stride<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
return;
}
if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- fprintf(stderr, "glColorPointer( sz %d type %s stride %d )\n", size,
- gl_lookup_enum_by_nr( type ),
- stride);
+ _mesa_debug(ctx, "glColorPointer( sz %d type %s stride %d )\n", size,
+ _mesa_lookup_enum_by_nr( type ), stride);
- ctx->Array.Color.StrideB = stride;
- if (!stride) {
- switch (type) {
+ switch (type) {
case GL_BYTE:
- ctx->Array.Color.StrideB = size*sizeof(GLbyte);
+ elementSize = size * sizeof(GLbyte);
break;
case GL_UNSIGNED_BYTE:
- ctx->Array.Color.StrideB = size*sizeof(GLubyte);
+ elementSize = size * sizeof(GLubyte);
break;
case GL_SHORT:
- ctx->Array.Color.StrideB = size*sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
break;
case GL_UNSIGNED_SHORT:
- ctx->Array.Color.StrideB = size*sizeof(GLushort);
+ elementSize = size * sizeof(GLushort);
break;
case GL_INT:
- ctx->Array.Color.StrideB = size*sizeof(GLint);
+ elementSize = size * sizeof(GLint);
break;
case GL_UNSIGNED_INT:
- ctx->Array.Color.StrideB = size*sizeof(GLuint);
+ elementSize = size * sizeof(GLuint);
break;
case GL_FLOAT:
- ctx->Array.Color.StrideB = size*sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.Color.StrideB = size*sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
return;
- }
}
- ctx->Array.Color.Size = size;
- ctx->Array.Color.Type = type;
- ctx->Array.Color.Stride = stride;
- ctx->Array.Color.Ptr = (void *) ptr;
- ctx->Array.ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
- ctx->Array.ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
- ctx->Array.NewArrayState |= VERT_RGBA;
- ctx->NewState |= NEW_CLIENT_STATE;
+
+ update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
+ elementSize, size, type, stride, GL_FALSE, ptr);
+
+ if (ctx->Driver.ColorPointer)
+ ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
}
+void GLAPIENTRY
+_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GLint elementSize;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glFogCoordPointer(stride)" );
+ return;
+ }
+
+ switch (type) {
+ case GL_FLOAT:
+ elementSize = sizeof(GLfloat);
+ break;
+ case GL_DOUBLE:
+ elementSize = sizeof(GLdouble);
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" );
+ return;
+ }
+
+ update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD,
+ elementSize, 1, type, stride, GL_FALSE, ptr);
+
+ if (ctx->Driver.FogCoordPointer)
+ ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
+}
+
-void
+void GLAPIENTRY
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
-
- if (stride<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
return;
}
- ctx->Array.Index.StrideB = stride;
- if (!stride) {
- switch (type) {
+ switch (type) {
case GL_UNSIGNED_BYTE:
- ctx->Array.Index.StrideB = sizeof(GLubyte);
+ elementSize = sizeof(GLubyte);
break;
case GL_SHORT:
- ctx->Array.Index.StrideB = sizeof(GLshort);
+ elementSize = sizeof(GLshort);
break;
case GL_INT:
- ctx->Array.Index.StrideB = sizeof(GLint);
+ elementSize = sizeof(GLint);
break;
case GL_FLOAT:
- ctx->Array.Index.StrideB = sizeof(GLfloat);
+ elementSize = sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.Index.StrideB = sizeof(GLdouble);
+ elementSize = sizeof(GLdouble);
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
return;
- }
}
- ctx->Array.Index.Type = type;
- ctx->Array.Index.Stride = stride;
- ctx->Array.Index.Ptr = (void *) ptr;
- ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
- ctx->Array.IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)];
- ctx->Array.NewArrayState |= VERT_INDEX;
- ctx->NewState |= NEW_CLIENT_STATE;
-}
+ update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX,
+ elementSize, 1, type, stride, GL_FALSE, ptr);
+
+ if (ctx->Driver.IndexPointer)
+ ctx->Driver.IndexPointer( ctx, type, stride, ptr );
+}
-void
-_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+void GLAPIENTRY
+_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
- GLuint texUnit;
-
- texUnit = ctx->Array.ActiveTexture;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (size<1 || size>4) {
- gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
+ if (size != 3 && size != 4) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(size)" );
return;
}
- if (stride<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" );
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(stride)" );
return;
}
if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- fprintf(stderr, "glTexCoordPointer( unit %u sz %d type %s stride %d )\n",
- texUnit,
- size,
- gl_lookup_enum_by_nr( type ),
- stride);
-
- ctx->Array.TexCoord[texUnit].StrideB = stride;
- if (!stride) {
- switch (type) {
+ _mesa_debug(ctx, "glSecondaryColorPointer( sz %d type %s stride %d )\n",
+ size, _mesa_lookup_enum_by_nr( type ), stride);
+
+ switch (type) {
+ case GL_BYTE:
+ elementSize = size * sizeof(GLbyte);
+ break;
+ case GL_UNSIGNED_BYTE:
+ elementSize = size * sizeof(GLubyte);
+ break;
case GL_SHORT:
- ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLshort);
+ elementSize = size * sizeof(GLshort);
+ break;
+ case GL_UNSIGNED_SHORT:
+ elementSize = size * sizeof(GLushort);
break;
case GL_INT:
- ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLint);
+ elementSize = size * sizeof(GLint);
+ break;
+ case GL_UNSIGNED_INT:
+ elementSize = size * sizeof(GLuint);
break;
case GL_FLOAT:
- ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLfloat);
+ elementSize = size * sizeof(GLfloat);
break;
case GL_DOUBLE:
- ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLdouble);
+ elementSize = size * sizeof(GLdouble);
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" );
return;
- }
}
- ctx->Array.TexCoord[texUnit].Size = size;
- ctx->Array.TexCoord[texUnit].Type = type;
- ctx->Array.TexCoord[texUnit].Stride = stride;
- ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr;
-
- ctx->Array.TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
- ctx->Array.TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
- ctx->Array.NewArrayState |= PIPE_TEX(texUnit);
- ctx->NewState |= NEW_CLIENT_STATE;
-}
+ update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
+ elementSize, size, type, stride, GL_FALSE, ptr);
+ if (ctx->Driver.SecondaryColorPointer)
+ ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
+}
-void
-_mesa_EdgeFlagPointer(GLsizei stride, const void *vptr)
+void GLAPIENTRY
+_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
{
+ GLint elementSize;
GET_CURRENT_CONTEXT(ctx);
- const GLboolean *ptr = (GLboolean *)vptr;
+ const GLuint unit = ctx->Array.ActiveTexture;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (stride<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
+ if (size < 1 || size > 4) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
return;
}
- ctx->Array.EdgeFlag.Stride = stride;
- ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
- ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr;
- if (stride != sizeof(GLboolean)) {
- ctx->Array.EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
- } else {
- ctx->Array.EdgeFlagFunc = 0;
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" );
+ return;
}
- ctx->Array.EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
- ctx->Array.NewArrayState |= VERT_EDGE;
- ctx->NewState |= NEW_CLIENT_STATE;
-}
+ if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
+ _mesa_debug(ctx, "glTexCoordPointer(unit %u sz %d type %s stride %d)\n",
+ unit, size, _mesa_lookup_enum_by_nr( type ), stride);
-#if 0
-/* Called only from gl_DrawElements
- */
-static void gl_CVAEltPointer( GLcontext *ctx, GLenum type, const GLvoid *ptr )
-{
+ /* always need to check that <type> is legal */
switch (type) {
- case GL_UNSIGNED_BYTE:
- ctx->CVA.Elt.StrideB = sizeof(GLubyte);
+ case GL_SHORT:
+ elementSize = size * sizeof(GLshort);
break;
- case GL_UNSIGNED_SHORT:
- ctx->CVA.Elt.StrideB = sizeof(GLushort);
+ case GL_INT:
+ elementSize = size * sizeof(GLint);
break;
- case GL_UNSIGNED_INT:
- ctx->CVA.Elt.StrideB = sizeof(GLuint);
+ case GL_FLOAT:
+ elementSize = size * sizeof(GLfloat);
+ break;
+ case GL_DOUBLE:
+ elementSize = size * sizeof(GLdouble);
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glEltPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
return;
}
- ctx->CVA.Elt.Type = type;
- ctx->CVA.Elt.Stride = 0;
- ctx->CVA.Elt.Ptr = (void *) ptr;
- ctx->CVA.EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
- ctx->Array.NewArrayState |= VERT_ELT; /* ??? */
-}
-#endif
-
-
-/* KW: Batch function to exec all the array elements in the input
- * buffer prior to transform. Done only the first time a vertex
- * buffer is executed or compiled.
- *
- * KW: Have to do this after each glEnd if cva isn't active. (also
- * have to do it after each full buffer)
- */
-void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
- GLuint start,
- GLuint count)
-{
- GLuint *flags = IM->Flag;
- GLuint *elts = IM->Elt;
- GLuint translate = ctx->Array.Flags;
- GLuint i;
-
- if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
- fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
-
- if (translate & VERT_OBJ_ANY)
- (ctx->Array.VertexEltFunc)( IM->Obj,
- &ctx->Array.Vertex,
- flags, elts, (VERT_ELT|VERT_OBJ_ANY),
- start, count);
-
- if (translate & VERT_NORM)
- (ctx->Array.NormalEltFunc)( IM->Normal,
- &ctx->Array.Normal,
- flags, elts, (VERT_ELT|VERT_NORM),
- start, count);
-
- if (translate & VERT_EDGE)
- (ctx->Array.EdgeFlagEltFunc)( IM->EdgeFlag,
- &ctx->Array.EdgeFlag,
- flags, elts, (VERT_ELT|VERT_EDGE),
- start, count);
-
- if (translate & VERT_RGBA)
- (ctx->Array.ColorEltFunc)( IM->Color,
- &ctx->Array.Color,
- flags, elts, (VERT_ELT|VERT_RGBA),
- start, count);
-
- if (translate & VERT_INDEX)
- (ctx->Array.IndexEltFunc)( IM->Index,
- &ctx->Array.Index,
- flags, elts, (VERT_ELT|VERT_INDEX),
- start, count);
-
- if (translate & VERT_TEX0_ANY)
- (ctx->Array.TexCoordEltFunc[0])( IM->TexCoord[0],
- &ctx->Array.TexCoord[0],
- flags, elts, (VERT_ELT|VERT_TEX0_ANY),
- start, count);
-
- if (translate & VERT_TEX1_ANY)
- (ctx->Array.TexCoordEltFunc[1])( IM->TexCoord[1],
- &ctx->Array.TexCoord[1],
- flags, elts, (VERT_ELT|VERT_TEX1_ANY),
- start, count);
-
-
- for (i = start ; i < count ; i++)
- if (flags[i] & VERT_ELT)
- flags[i] |= translate;
-
-}
+ update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit),
+ elementSize, size, type, stride, GL_FALSE, ptr);
-
-/* Enough funny business going on in here it might be quicker to use a
- * function pointer.
- */
-#define ARRAY_ELT( IM, i ) \
-{ \
- GLuint count = IM->Count; \
- IM->Elt[count] = i; \
- IM->Flag[count] = ((IM->Flag[count] & IM->ArrayAndFlags) | \
- VERT_ELT); \
- IM->FlushElt |= IM->ArrayEltFlush; \
- IM->Count = count += IM->ArrayIncr; \
- if (count == VB_MAX) \
- IM->maybe_transform_vb( IM ); \
+ if (ctx->Driver.TexCoordPointer)
+ ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
}
-void
-_mesa_ArrayElement( GLint i )
+void GLAPIENTRY
+_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
- GET_IMMEDIATE;
- ARRAY_ELT( IM, i );
-}
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
+ return;
+ }
+ update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG,
+ sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
-static void
-gl_ArrayElement( GLcontext *CC, GLint i )
-{
- struct immediate *im = CC->input;
- ARRAY_ELT( im, i );
+ if (ctx->Driver.EdgeFlagPointer)
+ ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
}
-
-void
-_mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
+#if FEATURE_NV_vertex_program
+void GLAPIENTRY
+_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
{
+ GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
- struct vertex_buffer *VB = ctx->VB;
- GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawArrays");
-
- if (count<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ if (index >= VERT_ATTRIB_MAX) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");
return;
}
- if (!ctx->CompileFlag && ctx->Array.Vertex.Enabled)
- {
- GLint remaining = count;
- GLint i;
- struct gl_client_array *Normal;
- struct gl_client_array *Color;
- struct gl_client_array *Index;
- struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS];
- struct gl_client_array *EdgeFlag;
- struct immediate *IM = VB->IM;
- struct gl_pipeline *elt = &ctx->CVA.elt;
- GLboolean relock;
- GLuint fallback, required;
-
- if (ctx->NewState)
- gl_update_state( ctx );
-
- /* Just turn off cva on this path. Could be useful for multipass
- * rendering to keep it turned on.
- */
- relock = ctx->CompileCVAFlag;
-
- if (relock) {
- ctx->CompileCVAFlag = 0;
- elt->pipeline_valid = 0;
- }
-
- if (!elt->pipeline_valid)
- gl_build_immediate_pipeline( ctx );
-
- required = elt->inputs;
- fallback = (elt->inputs & ~ctx->Array.Summary);
-
- /* The translate function doesn't do anything about size. It
- * just ensures that type and stride come out right.
- */
- IM->v.Obj.size = ctx->Array.Vertex.Size;
-
- if (required & VERT_RGBA)
- {
- Color = &ctx->Array.Color;
- if (fallback & VERT_RGBA) {
- Color = &ctx->Fallback.Color;
- ctx->Array.ColorFunc =
- gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)];
- }
- }
-
- if (required & VERT_INDEX)
- {
- Index = &ctx->Array.Index;
- if (fallback & VERT_INDEX) {
- Index = &ctx->Fallback.Index;
- ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(GL_UNSIGNED_INT)];
- }
- }
-
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
- {
- GLuint flag = VERT_TEX_ANY(i);
-
- if (required & flag) {
- TexCoord[i] = &ctx->Array.TexCoord[i];
+ if (size < 1 || size > 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size)");
+ return;
+ }
- if (fallback & flag)
- {
- TexCoord[i] = &ctx->Fallback.TexCoord[i];
- TexCoord[i]->Size = gl_texcoord_size( ctx->Current.Flag, i );
+ if (stride < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(stride)");
+ return;
+ }
- ctx->Array.TexCoordFunc[i] =
- gl_trans_4f_tab[TexCoord[i]->Size][TYPE_IDX(GL_FLOAT)];
- }
- }
- }
+ if (type == GL_UNSIGNED_BYTE && size != 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size!=4)");
+ return;
+ }
- if (ctx->Array.Flags != ctx->Array.Flag[0])
- for (i = 0 ; i < VB_MAX ; i++)
- ctx->Array.Flag[i] = ctx->Array.Flags;
+ /* check for valid 'type' and compute StrideB right away */
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ elementSize = size * sizeof(GLubyte);
+ break;
+ case GL_SHORT:
+ elementSize = size * sizeof(GLshort);
+ break;
+ case GL_FLOAT:
+ elementSize = size * sizeof(GLfloat);
+ break;
+ case GL_DOUBLE:
+ elementSize = size * sizeof(GLdouble);
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" );
+ return;
+ }
+ update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, stride, GL_FALSE, ptr);
- if (required & VERT_NORM)
- {
- Normal = &ctx->Array.Normal;
- if (fallback & VERT_NORM) {
- Normal = &ctx->Fallback.Normal;
- ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(GL_FLOAT)];
- }
- }
+ if (ctx->Driver.VertexAttribPointer)
+ ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
+}
+#endif
- if ( required & VERT_EDGE )
- {
- if (mode == GL_TRIANGLES ||
- mode == GL_QUADS ||
- mode == GL_POLYGON)
- {
- EdgeFlag = &ctx->Array.EdgeFlag;
- if (fallback & VERT_EDGE) {
- EdgeFlag = &ctx->Fallback.EdgeFlag;
- ctx->Array.EdgeFlagFunc =
- gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
- }
- }
- else
- required &= ~VERT_EDGE;
- }
- VB->Primitive = IM->Primitive;
- VB->NextPrimitive = IM->NextPrimitive;
- VB->MaterialMask = IM->MaterialMask;
- VB->Material = IM->Material;
- VB->BoundsPtr = 0;
-
- while (remaining > 0) {
- GLint vbspace = VB_MAX - VB_START;
- GLuint count, n;
-
- if (vbspace >= remaining) {
- n = remaining;
- VB->LastPrimitive = VB_START + n;
- } else {
- n = vbspace;
- VB->LastPrimitive = VB_START;
- }
-
- VB->CullMode = 0;
-
- ctx->Array.VertexFunc( IM->Obj + VB_START,
- &ctx->Array.Vertex, start, n );
-
- if (required & VERT_NORM) {
- ctx->Array.NormalFunc( IM->Normal + VB_START,
- Normal, start, n );
- }
-
- if (required & VERT_EDGE) {
- ctx->Array.EdgeFlagFunc( IM->EdgeFlag + VB_START,
- EdgeFlag, start, n );
- }
-
- if (required & VERT_RGBA) {
- ctx->Array.ColorFunc( IM->Color + VB_START,
- Color, start, n );
- }
-
- if (required & VERT_INDEX) {
- ctx->Array.IndexFunc( IM->Index + VB_START,
- Index, start, n );
- }
-
- if (required & VERT_TEX0_ANY) {
- IM->v.TexCoord[0].size = TexCoord[0]->Size;
- ctx->Array.TexCoordFunc[0]( IM->TexCoord[0] + VB_START,
- TexCoord[0], start, n );
- }
-
- if (required & VERT_TEX1_ANY) {
- IM->v.TexCoord[1].size = TexCoord[1]->Size;
- ctx->Array.TexCoordFunc[1]( IM->TexCoord[1] + VB_START,
- TexCoord[1], start, n );
- }
-
- VB->ObjPtr = &IM->v.Obj;
- VB->NormalPtr = &IM->v.Normal;
- VB->ColorPtr = &IM->v.Color;
- VB->Color[0] = VB->Color[1] = VB->ColorPtr;
- VB->IndexPtr = &IM->v.Index;
- VB->EdgeFlagPtr = &IM->v.EdgeFlag;
- VB->TexCoordPtr[0] = &IM->v.TexCoord[0];
- VB->TexCoordPtr[1] = &IM->v.TexCoord[1];
-
- VB->Flag = ctx->Array.Flag;
- VB->OrFlag = ctx->Array.Flags;
-
- VB->Start = IM->Start = VB_START;
- count = VB->Count = IM->Count = VB_START + n;
-
-#define RESET_VEC(v, t, s, c) (v.start = t v.data[s], v.count = c)
-
- RESET_VEC(IM->v.Obj, (GLfloat *), VB_START, count);
- RESET_VEC(IM->v.Normal, (GLfloat *), VB_START, count);
- RESET_VEC(IM->v.TexCoord[0], (GLfloat *), VB_START, count);
- RESET_VEC(IM->v.TexCoord[1], (GLfloat *), VB_START, count);
- RESET_VEC(IM->v.Index, &, VB_START, count);
- RESET_VEC(IM->v.Elt, &, VB_START, count);
- RESET_VEC(IM->v.EdgeFlag, &, VB_START, count);
- RESET_VEC(IM->v.Color, (GLubyte *), VB_START, count);
- RESET_VEC(VB->Clip, (GLfloat *), VB_START, count);
- RESET_VEC(VB->Eye, (GLfloat *), VB_START, count);
- RESET_VEC(VB->Win, (GLfloat *), VB_START, count);
- RESET_VEC(VB->BColor, (GLubyte *), VB_START, count);
- RESET_VEC(VB->BIndex, &, VB_START, count);
-
- VB->NextPrimitive[VB->CopyStart] = VB->Count;
- VB->Primitive[VB->CopyStart] = mode;
-
- /* Transform and render.
- */
- gl_run_pipeline( VB );
- gl_reset_vb( VB );
-
- ctx->Array.Flag[count] = ctx->Array.Flags;
- ctx->Array.Flag[VB_START] = ctx->Array.Flags;
-
- start += n;
- remaining -= n;
- }
+#if FEATURE_ARB_vertex_program
+void GLAPIENTRY
+_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
+ GLboolean normalized,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GLsizei elementSize;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
- gl_reset_input( ctx );
+ if (index >= ctx->Const.MaxVertexProgramAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
+ return;
+ }
- if (relock) {
- ctx->CompileCVAFlag = relock;
- elt->pipeline_valid = 0;
- }
+ if (size < 1 || size > 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size)");
+ return;
}
- else if (ctx->Array.Vertex.Enabled)
- {
- /* The GL_COMPILE and GL_COMPILE_AND_EXECUTE cases. These
- * could be handled by the above code, but it gets a little
- * complex. The generated list is still of good quality
- * this way.
- */
- gl_Begin( ctx, mode );
- for (i=0;i<count;i++) {
- gl_ArrayElement( ctx, start+i );
- }
- gl_End( ctx );
+
+ if (stride < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(stride)");
+ return;
}
- else
- {
- /* The degenerate case where vertices are not enabled - only
- * need to process the very final array element, as all of the
- * preceding ones would be overwritten anyway.
- */
- gl_Begin( ctx, mode );
- gl_ArrayElement( ctx, start+count );
- gl_End( ctx );
+
+ if (type == GL_UNSIGNED_BYTE && size != 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size!=4)");
+ return;
}
-}
+ /* check for valid 'type' and compute StrideB right away */
+ /* NOTE: more types are supported here than in the NV extension */
+ switch (type) {
+ case GL_BYTE:
+ elementSize = size * sizeof(GLbyte);
+ break;
+ case GL_UNSIGNED_BYTE:
+ elementSize = size * sizeof(GLubyte);
+ break;
+ case GL_SHORT:
+ elementSize = size * sizeof(GLshort);
+ break;
+ case GL_UNSIGNED_SHORT:
+ elementSize = size * sizeof(GLushort);
+ break;
+ case GL_INT:
+ elementSize = size * sizeof(GLint);
+ break;
+ case GL_UNSIGNED_INT:
+ elementSize = size * sizeof(GLuint);
+ break;
+ case GL_FLOAT:
+ elementSize = size * sizeof(GLfloat);
+ break;
+ case GL_DOUBLE:
+ elementSize = size * sizeof(GLdouble);
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" );
+ return;
+ }
+ update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, stride, normalized, ptr);
-/* KW: Exactly fakes the effects of calling glArrayElement multiple times.
- * Compilation is handled via. the IM->maybe_transform_vb() callback.
- */
-#if 1
-#define DRAW_ELT(FUNC, TYPE) \
-static void FUNC( GLcontext *ctx, GLenum mode, \
- TYPE *indices, GLuint count ) \
-{ \
- GLuint i,j; \
- \
- gl_Begin( ctx, mode ); \
- \
- for (j = 0 ; j < count ; ) { \
- struct immediate *IM = ctx->input; \
- GLuint start = IM->Start; \
- GLuint nr = MIN2( VB_MAX, count - j + start ); \
- GLuint sf = IM->Flag[start]; \
- IM->FlushElt |= IM->ArrayEltFlush; \
- \
- for (i = start ; i < nr ; i++) { \
- IM->Elt[i] = (GLuint) *indices++; \
- IM->Flag[i] = VERT_ELT; \
- } \
- \
- if (j == 0) IM->Flag[start] |= sf; \
- \
- IM->Count = nr; \
- j += nr - start; \
- \
- if (j == count) gl_End( ctx ); \
- IM->maybe_transform_vb( IM ); \
- } \
-}
-#else
-#define DRAW_ELT(FUNC, TYPE) \
-static void FUNC( GLcontext *ctx, GLenum mode, \
- TYPE *indices, GLuint count ) \
-{ \
- int i; \
- glBegin(mode); \
- for (i = 0 ; i < count ; i++) \
- glArrayElement( indices[i] ); \
- glEnd(); \
+ /* XXX fix
+ if (ctx->Driver.VertexAttribPointer)
+ ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
+ */
}
#endif
-
-DRAW_ELT( draw_elt_ubyte, GLubyte )
-DRAW_ELT( draw_elt_ushort, GLushort )
-DRAW_ELT( draw_elt_uint, GLuint )
-
-static GLuint natural_stride[0x10] =
-{
- sizeof(GLbyte), /* 0 */
- sizeof(GLubyte), /* 1 */
- sizeof(GLshort), /* 2 */
- sizeof(GLushort), /* 3 */
- sizeof(GLint), /* 4 */
- sizeof(GLuint), /* 5 */
- sizeof(GLfloat), /* 6 */
- 2 * sizeof(GLbyte), /* 7 */
- 3 * sizeof(GLbyte), /* 8 */
- 4 * sizeof(GLbyte), /* 9 */
- sizeof(GLdouble), /* a */
- 0, /* b */
- 0, /* c */
- 0, /* d */
- 0, /* e */
- 0 /* f */
-};
-
-
-void
-_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+void GLAPIENTRY
+_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_cva *cva;
-
- cva = &ctx->CVA;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements");
-
- if (count <= 0) {
- if (count < 0)
- gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
- return;
- }
+ (void) count;
+ _mesa_VertexPointer(size, type, stride, ptr);
+}
- if (mode > GL_POLYGON) {
- gl_error( ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
- return;
- }
-
- if (type != GL_UNSIGNED_INT && type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT)
- {
- gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- return;
- }
- if (ctx->NewState)
- gl_update_state(ctx);
+void GLAPIENTRY
+_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_NormalPointer(type, stride, ptr);
+}
- if (ctx->CompileCVAFlag)
- {
-#if defined(MESA_CVA_PROF)
- force_init_prof();
-#endif
- /* Treat VERT_ELT like a special client array.
- */
- ctx->Array.NewArrayState |= VERT_ELT;
- ctx->Array.Summary |= VERT_ELT;
- ctx->Array.Flags |= VERT_ELT;
-
- cva->elt_mode = mode;
- cva->elt_count = count;
- cva->Elt.Type = type;
- cva->Elt.Ptr = (void *) indices;
- cva->Elt.StrideB = natural_stride[TYPE_IDX(type)];
- cva->EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
-
- if (!cva->pre.pipeline_valid)
- gl_build_precalc_pipeline( ctx );
- else if (MESA_VERBOSE & VERBOSE_PIPELINE)
- fprintf(stderr, ": dont rebuild\n");
-
- gl_cva_force_precalc( ctx );
-
- /* Did we 'precalculate' the render op?
- */
- if (ctx->CVA.pre.ops & PIPE_OP_RENDER) {
- ctx->Array.NewArrayState |= VERT_ELT;
- ctx->Array.Summary &= ~VERT_ELT;
- ctx->Array.Flags &= ~VERT_ELT;
- return;
- }
-
- if ( (MESA_VERBOSE&VERBOSE_VARRAY) )
- printf("using immediate\n");
- }
+void GLAPIENTRY
+_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_ColorPointer(size, type, stride, ptr);
+}
- /* Otherwise, have to use the immediate path to render.
- */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *ub_indices = (GLubyte *) indices;
- if (ctx->Array.Summary & VERT_OBJ_ANY) {
- draw_elt_ubyte( ctx, mode, ub_indices, count );
- } else {
- gl_ArrayElement( ctx, (GLuint) ub_indices[count-1] );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *us_indices = (GLushort *) indices;
- if (ctx->Array.Summary & VERT_OBJ_ANY) {
- draw_elt_ushort( ctx, mode, us_indices, count );
- } else {
- gl_ArrayElement( ctx, (GLuint) us_indices[count-1] );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *ui_indices = (GLuint *) indices;
- if (ctx->Array.Summary & VERT_OBJ_ANY) {
- draw_elt_uint( ctx, mode, ui_indices, count );
- } else {
- gl_ArrayElement( ctx, ui_indices[count-1] );
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
+void GLAPIENTRY
+_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_IndexPointer(type, stride, ptr);
+}
- if (ctx->CompileCVAFlag) {
- ctx->Array.NewArrayState |= VERT_ELT;
- ctx->Array.Summary &= ~VERT_ELT;
- }
+
+void GLAPIENTRY
+_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_TexCoordPointer(size, type, stride, ptr);
}
+void GLAPIENTRY
+_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ (void) count;
+ _mesa_EdgeFlagPointer(stride, ptr);
+}
-void
+
+void GLAPIENTRY
_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
GET_CURRENT_CONTEXT(ctx);
GLboolean tflag, cflag, nflag; /* enable/disable flags */
GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
-
- GLenum ctype; /* color type */
- GLint coffset, noffset, voffset;/* color, normal, vertex offsets */
+ GLenum ctype = 0; /* color type */
+ GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
+ const GLint toffset = 0; /* always zero */
GLint defstride; /* default stride */
GLint c, f;
GLint coordUnitSave;
-
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
f = sizeof(GLfloat);
- c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
+ c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
- if (stride<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
return;
}
defstride = 15*f;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
return;
}
/* Texcoords */
coordUnitSave = ctx->Array.ActiveTexture;
if (tflag) {
- GLint i;
- GLint factor = ctx->Array.TexCoordInterleaveFactor;
- for (i = 0; i < factor; i++) {
- _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
- _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
- glTexCoordPointer( tcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + i * coffset );
- }
- for (i = factor; i < ctx->Const.MaxTextureUnits; i++) {
+ GLuint i=0;
+ /* enable unit 0 texcoord array */
+ _mesa_ClientActiveTextureARB( GL_TEXTURE0_ARB );
+ _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
+ _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
+ (GLubyte *) pointer + i * toffset );
+ /* disable all other texcoord arrays */
+ for (i = 1; i < ctx->Const.MaxTextureCoordUnits; i++) {
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
_mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
}
}
else {
- GLint i;
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ /* disable all texcoord arrays */
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
_mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
_mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
}
/* Color */
if (cflag) {
_mesa_EnableClientState( GL_COLOR_ARRAY );
- glColorPointer( ccomps, ctype, stride,
- (GLubyte*) pointer + coffset );
+ _mesa_ColorPointer( ccomps, ctype, stride,
+ (GLubyte *) pointer + coffset );
}
else {
_mesa_DisableClientState( GL_COLOR_ARRAY );
/* Normals */
if (nflag) {
_mesa_EnableClientState( GL_NORMAL_ARRAY );
- glNormalPointer( GL_FLOAT, stride,
- (GLubyte*) pointer + noffset );
+ _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
}
else {
_mesa_DisableClientState( GL_NORMAL_ARRAY );
}
+ /* Vertices */
_mesa_EnableClientState( GL_VERTEX_ARRAY );
- glVertexPointer( vcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + voffset );
+ _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
+ (GLubyte *) pointer + voffset );
}
-
-void
-_mesa_DrawRangeElements(GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
+void GLAPIENTRY
+_mesa_LockArraysEXT(GLint first, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (end < start) {
- gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements( end < start )");
- return;
- }
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
-#if 0
- /*
- * XXX something in locked arrays is broken! If start = 0,
- * end = 1 and count = 2 we'll take the LockArrays path and
- * get incorrect results. See Scott McMillan's bug of 3 Jan 2000.
- * For now, don't use locked arrays.
- */
- if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
- glLockArraysEXT( start, end );
- glDrawElements( mode, count, type, indices );
- glUnlockArraysEXT();
- } else {
- glDrawElements( mode, count, type, indices );
+ if (first == 0 && count > 0 &&
+ count <= (GLint) ctx->Const.MaxArrayLockSize) {
+ ctx->Array.LockFirst = first;
+ ctx->Array.LockCount = count;
}
-#else
- glDrawElements( mode, count, type, indices );
-#endif
+ else {
+ ctx->Array.LockFirst = 0;
+ ctx->Array.LockCount = 0;
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
+
+ if (ctx->Driver.LockArraysEXT)
+ ctx->Driver.LockArraysEXT( ctx, first, count );
}
+void GLAPIENTRY
+_mesa_UnlockArraysEXT( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glUnlockArrays\n");
+
+ ctx->Array.LockFirst = 0;
+ ctx->Array.LockCount = 0;
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
+
+ if (ctx->Driver.UnlockArraysEXT)
+ ctx->Driver.UnlockArraysEXT( ctx );
+}
+
-void gl_update_client_state( GLcontext *ctx )
+/* GL_EXT_multi_draw_arrays */
+/* Somebody forgot to spec the first and count parameters as const! <sigh> */
+void GLAPIENTRY
+_mesa_MultiDrawArraysEXT( GLenum mode, GLint *first,
+ GLsizei *count, GLsizei primcount )
{
- static GLuint sz_flags[5] = { 0,
- 0,
- VERT_OBJ_2,
- VERT_OBJ_23,
- VERT_OBJ_234 };
-
- static GLuint tc_flags[5] = { 0,
- VERT_TEX0_1,
- VERT_TEX0_12,
- VERT_TEX0_123,
- VERT_TEX0_1234 };
-
- ctx->Array.Flags = 0;
- ctx->Array.Summary = 0;
- ctx->input->ArrayIncr = 0;
-
- if (ctx->Array.Normal.Enabled) ctx->Array.Flags |= VERT_NORM;
- if (ctx->Array.Color.Enabled) ctx->Array.Flags |= VERT_RGBA;
- if (ctx->Array.Index.Enabled) ctx->Array.Flags |= VERT_INDEX;
- if (ctx->Array.EdgeFlag.Enabled) ctx->Array.Flags |= VERT_EDGE;
- if (ctx->Array.Vertex.Enabled) {
- ctx->Array.Flags |= sz_flags[ctx->Array.Vertex.Size];
- ctx->input->ArrayIncr = 1;
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ (ctx->Exec->DrawArrays)(mode, first[i], count[i]);
+ }
}
- if (ctx->Array.TexCoord[0].Enabled) {
- ctx->Array.Flags |= tc_flags[ctx->Array.TexCoord[0].Size];
+}
+
+
+/* GL_EXT_multi_draw_arrays */
+void GLAPIENTRY
+_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ (ctx->Exec->DrawElements)(mode, count[i], type, indices[i]);
+ }
}
- if (ctx->Array.TexCoord[1].Enabled) {
- ctx->Array.Flags |= (tc_flags[ctx->Array.TexCoord[1].Size] << NR_TEXSIZE_BITS);
+}
+
+
+/* GL_IBM_multimode_draw_arrays */
+void GLAPIENTRY
+_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
+ const GLsizei * count,
+ GLsizei primcount, GLint modestride )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for ( i = 0 ; i < primcount ; i++ ) {
+ if ( count[i] > 0 ) {
+ GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
+ (ctx->Exec->DrawArrays)( m, first[i], count[i] );
+ }
}
+}
- /* Not really important any more:
- */
- ctx->Array.Summary = ctx->Array.Flags & VERT_DATA;
- ctx->input->ArrayAndFlags = ~ctx->Array.Flags;
- ctx->input->ArrayEltFlush = !(ctx->CompileCVAFlag);
+
+/* GL_IBM_multimode_draw_arrays */
+void GLAPIENTRY
+_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
+ GLenum type, const GLvoid * const * indices,
+ GLsizei primcount, GLint modestride )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* XXX not sure about ARB_vertex_buffer_object handling here */
+
+ for ( i = 0 ; i < primcount ; i++ ) {
+ if ( count[i] > 0 ) {
+ GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
+ (ctx->Exec->DrawElements)( m, count[i], type, indices[i] );
+ }
+ }
}
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void
+_mesa_init_varray( GLcontext * ctx )
+{
+ GLuint i;
+
+ /* Vertex arrays */
+ ctx->Array.Vertex.Size = 4;
+ ctx->Array.Vertex.Type = GL_FLOAT;
+ ctx->Array.Vertex.Stride = 0;
+ ctx->Array.Vertex.StrideB = 0;
+ ctx->Array.Vertex.Ptr = NULL;
+ ctx->Array.Vertex.Enabled = GL_FALSE;
+ ctx->Array.Vertex.Flags = CA_CLIENT_DATA;
+ ctx->Array.Normal.Type = GL_FLOAT;
+ ctx->Array.Normal.Stride = 0;
+ ctx->Array.Normal.StrideB = 0;
+ ctx->Array.Normal.Ptr = NULL;
+ ctx->Array.Normal.Enabled = GL_FALSE;
+ ctx->Array.Normal.Flags = CA_CLIENT_DATA;
+ ctx->Array.Color.Size = 4;
+ ctx->Array.Color.Type = GL_FLOAT;
+ ctx->Array.Color.Stride = 0;
+ ctx->Array.Color.StrideB = 0;
+ ctx->Array.Color.Ptr = NULL;
+ ctx->Array.Color.Enabled = GL_FALSE;
+ ctx->Array.Color.Flags = CA_CLIENT_DATA;
+ ctx->Array.SecondaryColor.Size = 4;
+ ctx->Array.SecondaryColor.Type = GL_FLOAT;
+ ctx->Array.SecondaryColor.Stride = 0;
+ ctx->Array.SecondaryColor.StrideB = 0;
+ ctx->Array.SecondaryColor.Ptr = NULL;
+ ctx->Array.SecondaryColor.Enabled = GL_FALSE;
+ ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA;
+ ctx->Array.FogCoord.Size = 1;
+ ctx->Array.FogCoord.Type = GL_FLOAT;
+ ctx->Array.FogCoord.Stride = 0;
+ ctx->Array.FogCoord.StrideB = 0;
+ ctx->Array.FogCoord.Ptr = NULL;
+ ctx->Array.FogCoord.Enabled = GL_FALSE;
+ ctx->Array.FogCoord.Flags = CA_CLIENT_DATA;
+ ctx->Array.Index.Type = GL_FLOAT;
+ ctx->Array.Index.Stride = 0;
+ ctx->Array.Index.StrideB = 0;
+ ctx->Array.Index.Ptr = NULL;
+ ctx->Array.Index.Enabled = GL_FALSE;
+ ctx->Array.Index.Flags = CA_CLIENT_DATA;
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ ctx->Array.TexCoord[i].Size = 4;
+ ctx->Array.TexCoord[i].Type = GL_FLOAT;
+ ctx->Array.TexCoord[i].Stride = 0;
+ ctx->Array.TexCoord[i].StrideB = 0;
+ ctx->Array.TexCoord[i].Ptr = NULL;
+ ctx->Array.TexCoord[i].Enabled = GL_FALSE;
+ ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA;
+ }
+ ctx->Array.EdgeFlag.Stride = 0;
+ ctx->Array.EdgeFlag.StrideB = 0;
+ ctx->Array.EdgeFlag.Ptr = NULL;
+ ctx->Array.EdgeFlag.Enabled = GL_FALSE;
+ ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA;
+ ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ ctx->Array.VertexAttrib[i].Size = 4;
+ ctx->Array.VertexAttrib[i].Type = GL_FLOAT;
+ ctx->Array.VertexAttrib[i].Stride = 0;
+ ctx->Array.VertexAttrib[i].StrideB = 0;
+ ctx->Array.VertexAttrib[i].Ptr = NULL;
+ ctx->Array.VertexAttrib[i].Enabled = GL_FALSE;
+ ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA;
+ }
+}