#include "context.h"
#include "enable.h"
#include "enums.h"
+#include "glformats.h"
#include "hash.h"
#include "image.h"
#include "macros.h"
}
+/**
+ * Depending on the position and generic0 attributes enable flags select
+ * the one that is used for both attributes.
+ * The generic0 attribute takes precedence.
+ */
+static inline void
+update_attribute_map_mode(const struct gl_context *ctx,
+ struct gl_vertex_array_object *vao)
+{
+ /*
+ * There is no need to change the mapping away from the
+ * identity mapping if we are not in compat mode.
+ */
+ if (ctx->API != API_OPENGL_COMPAT)
+ return;
+ /* The generic0 attribute superseeds the position attribute */
+ const GLbitfield enabled = vao->Enabled;
+ if (enabled & VERT_BIT_GENERIC0)
+ vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_GENERIC0;
+ else if (enabled & VERT_BIT_POS)
+ vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_POSITION;
+ else
+ vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_IDENTITY;
+}
+
+
/**
* Sets the BufferBindingIndex field for the vertex attribute given by
* attribIndex.
*/
-static void
-vertex_attrib_binding(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- GLuint attribIndex,
- GLuint bindingIndex)
+void
+_mesa_vertex_attrib_binding(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attribIndex,
+ GLuint bindingIndex)
{
struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
+ assert(!vao->SharedAndImmutable);
if (array->BufferBindingIndex != bindingIndex) {
- const GLbitfield64 array_bit = VERT_BIT(attribIndex);
+ const GLbitfield array_bit = VERT_BIT(attribIndex);
if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
vao->VertexAttribBufferMask |= array_bit;
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ else
+ vao->VertexAttribBufferMask &= ~array_bit;
vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
array->BufferBindingIndex = bindingIndex;
- vao->NewArrays |= array_bit;
+ vao->NewArrays |= vao->Enabled & array_bit;
}
}
struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride)
{
+ assert(index < ARRAY_SIZE(vao->BufferBinding));
+ assert(!vao->SharedAndImmutable);
struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
if (binding->BufferObj != vbo ||
binding->Offset != offset ||
binding->Stride != stride) {
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
-
_mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
binding->Offset = offset;
binding->Stride = stride;
- if (!_mesa_is_bufferobj(vbo))
+ if (!_mesa_is_bufferobj(vbo)) {
vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
- else
+ } else {
vao->VertexAttribBufferMask |= binding->_BoundArrays;
+ vbo->UsageHistory |= USAGE_ARRAY_BUFFER;
+ }
- vao->NewArrays |= binding->_BoundArrays;
+ vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
}
}
{
struct gl_vertex_buffer_binding *binding =
&vao->BufferBinding[bindingIndex];
+ assert(!vao->SharedAndImmutable);
if (binding->InstanceDivisor != divisor) {
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
binding->InstanceDivisor = divisor;
- vao->NewArrays |= binding->_BoundArrays;
+ vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
}
}
+void
+_mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
+ GLubyte size, GLenum16 type, GLenum16 format,
+ GLboolean normalized, GLboolean integer,
+ GLboolean doubles)
+{
+ assert(size <= 4);
+ vertex_format->Type = type;
+ vertex_format->Format = format;
+ vertex_format->Size = size;
+ vertex_format->Normalized = normalized;
+ vertex_format->Integer = integer;
+ vertex_format->Doubles = doubles;
+ vertex_format->_ElementSize = _mesa_bytes_per_vertex_attrib(size, type);
+ assert(vertex_format->_ElementSize <= 4*sizeof(double));
+}
+
+
/**
* Examine the API profile and extensions to determine which types are legal
* for vertex arrays. This is called once from update_array_format().
* \param doubles Double values not reduced to floats
* \param relativeOffset Offset of the first element relative to the binding
* offset.
- * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
- * state?
*/
void
_mesa_update_array_format(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
- GLuint attrib, GLint size, GLenum type,
+ gl_vert_attrib attrib, GLint size, GLenum type,
GLenum format, GLboolean normalized,
GLboolean integer, GLboolean doubles,
GLuint relativeOffset)
{
struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
- GLint elementSize;
+ assert(!vao->SharedAndImmutable);
assert(size <= 4);
- elementSize = _mesa_bytes_per_vertex_attrib(size, type);
- assert(elementSize != -1);
-
- array->Size = size;
- array->Type = type;
- array->Format = format;
- array->Normalized = normalized;
- array->Integer = integer;
- array->Doubles = doubles;
array->RelativeOffset = relativeOffset;
- array->_ElementSize = elementSize;
+ _mesa_set_vertex_format(&array->Format, size, type, format,
+ normalized, integer, doubles);
- vao->NewArrays |= VERT_BIT(attrib);
- ctx->NewState |= _NEW_ARRAY;
+ vao->NewArrays |= vao->Enabled & VERT_BIT(attrib);
}
/**
* Do error checking for glVertex/Color/TexCoord/...Pointer functions.
*
* \param func name of calling function used for error reporting
+ * \param vao the vao to update
+ * \param obj the bound buffer object
* \param attrib the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal datatypes
* \param sizeMin min allowable size value
*/
static void
validate_array(struct gl_context *ctx, const char *func,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
-
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* "Client vertex arrays - all vertex array attribute pointers must
return;
}
- if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
+ if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 44 &&
stride > ctx->Const.MaxVertexAttribStride) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
"GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
* 2.9.6), and the pointer argument is not NULL."
*/
if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
- !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
+ !_mesa_is_bufferobj(obj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
}
static bool
validate_array_and_format(struct gl_context *ctx, const char *func,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLbitfield legalTypes,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer,
- GLboolean doubles, GLenum format, const GLvoid *ptr,
- struct gl_vertex_array_object *vao)
+ GLboolean doubles, GLenum format, const GLvoid *ptr)
{
- validate_array(ctx, func, attrib, legalTypes, sizeMin, sizeMax, size,
- type, stride, normalized, integer, doubles, ptr);
+ validate_array(ctx, func, vao, obj, attrib, legalTypes, sizeMin, sizeMax,
+ size, type, stride, normalized, integer, doubles, ptr);
return validate_array_format(ctx, func, vao, attrib, legalTypes, sizeMin,
sizeMax, size, type, normalized, integer,
/**
* Update state for glVertex/Color/TexCoord/...Pointer functions.
*
+ * \param vao the vao to update
+ * \param obj the bound buffer object
* \param attrib the attribute array index to update
* \param format Either GL_RGBA or GL_BGRA.
* \param sizeMax max allowable size value (may also be BGRA_OR_4)
*/
static void
update_array(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLenum format,
GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
-
_mesa_update_array_format(ctx, vao, attrib, size, type, format,
normalized, integer, doubles, 0);
/* Reset the vertex attrib binding */
- vertex_attrib_binding(ctx, vao, attrib, attrib);
+ _mesa_vertex_attrib_binding(ctx, vao, attrib, attrib);
/* The Stride and Ptr fields are not set by update_array_format() */
struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
array->Stride = stride;
+ /* For updating the pointer we would need to add the vao->NewArrays flag
+ * to the VAO. But but that is done already unconditionally in
+ * _mesa_update_array_format called above.
+ */
+ assert((vao->NewArrays | ~vao->Enabled) & VERT_BIT(attrib));
array->Ptr = ptr;
/* Update the vertex buffer binding */
- GLsizei effectiveStride = stride != 0 ? stride : array->_ElementSize;
+ GLsizei effectiveStride = stride != 0 ?
+ stride : array->Format._ElementSize;
_mesa_bind_vertex_buffer(ctx, vao, attrib,
- ctx->Array.ArrayBufferObj, (GLintptr) ptr,
+ obj, (GLintptr) ptr,
effectiveStride);
}
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- update_array(ctx, VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = GL_RGBA;
GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
- if (!validate_array_and_format(ctx, "glVertexPointer", VERT_ATTRIB_POS,
- legalTypes, 2, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
+ if (!validate_array_and_format(ctx, "glVertexPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, legalTypes, 2, 4, size,
+ type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
+ format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_POS, format, 4, size, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, format, 4, size, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- update_array(ctx, VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
GL_FALSE, GL_FALSE, ptr);
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
INT_2_10_10_10_REV_BIT);
if (!validate_array_and_format(ctx, "glNormalPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
type, stride, GL_TRUE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
+ GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
GET_CURRENT_CONTEXT(ctx);
const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
INT_2_10_10_10_REV_BIT);
if (!validate_array_and_format(ctx, "glColorPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
BGRA_OR_4, size, type, stride, GL_TRUE,
- GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
+ GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- update_array(ctx, VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
GL_FALSE, GL_FALSE, ptr);
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
if (!validate_array_and_format(ctx, "glFogCoordPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
type, stride, GL_FALSE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
+ GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- update_array(ctx, VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
FLOAT_BIT | DOUBLE_BIT);
if (!validate_array_and_format(ctx, "glIndexPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_COLOR_INDEX,
legalTypes, 1, 1, 1, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
SHORT_BIT | UNSIGNED_SHORT_BIT |
INT_2_10_10_10_REV_BIT);
if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_COLOR1, legalTypes, 3,
BGRA_OR_4, size, type, stride,
- GL_TRUE, GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
+ GL_TRUE, GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Array.ActiveTexture;
- FLUSH_VERTICES(ctx, 0);
- update_array(ctx, VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
const GLuint unit = ctx->Array.ActiveTexture;
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
INT_2_10_10_10_REV_BIT);
if (!validate_array_and_format(ctx, "glTexCoordPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_TEX(unit), legalTypes,
sizeMin, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
+ GLint size, GLenum type, GLsizei stride,
+ GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr)
{
/* this is the same type that glEdgeFlag uses */
const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- update_array(ctx, VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
stride, GL_FALSE, integer, GL_FALSE, ptr);
}
const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = GL_RGBA;
const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_EDGEFLAG, legalTypes,
1, 1, 1, GL_UNSIGNED_BYTE, stride,
- GL_FALSE, integer, GL_FALSE, format, ptr,
- ctx->Array.VAO))
+ GL_FALSE, integer, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
stride, GL_FALSE, integer, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
+ GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- update_array(ctx, VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = GL_RGBA;
if (ctx->API != API_OPENGLES) {
_mesa_error(ctx, GL_INVALID_OPERATION,
const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
if (!validate_array_and_format(ctx, "glPointSizePointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_POINT_SIZE, legalTypes,
1, 1, 1, type, stride, GL_FALSE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
+ GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
GET_CURRENT_CONTEXT(ctx);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
}
UNSIGNED_INT_10F_11F_11F_REV_BIT);
if (!validate_array_and_format(ctx, "glVertexAttribPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_GENERIC(index), legalTypes,
1, BGRA_OR_4, size, type, stride,
- normalized, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
+ normalized, GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
stride, normalized, integer, GL_FALSE, ptr);
}
INT_BIT | UNSIGNED_INT_BIT);
if (!validate_array_and_format(ctx, "glVertexAttribIPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_GENERIC(index), legalTypes,
1, 4, size, type, stride,
- normalized, integer, GL_FALSE, format,
- ptr, ctx->Array.VAO))
+ normalized, integer, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, 4, size, type,
stride, normalized, integer, GL_FALSE, ptr);
}
{
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+
+}
+
+
void GLAPIENTRY
_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
const GLbitfield legalTypes = DOUBLE_BIT;
if (!validate_array_and_format(ctx, "glVertexAttribLPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_GENERIC(index), legalTypes,
1, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_TRUE, format,
- ptr, ctx->Array.VAO))
+ GL_FALSE, GL_FALSE, GL_TRUE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
}
void
-_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- unsigned attrib)
+_mesa_enable_vertex_array_attribs(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLbitfield attrib_bits)
{
- assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
+ assert((attrib_bits & ~VERT_BIT_ALL) == 0);
+ assert(!vao->SharedAndImmutable);
- if (!vao->VertexAttrib[attrib].Enabled) {
+ /* Only work on bits that are disabled */
+ attrib_bits &= ~vao->Enabled;
+ if (attrib_bits) {
/* was disabled, now being enabled */
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- vao->VertexAttrib[attrib].Enabled = GL_TRUE;
- vao->_Enabled |= VERT_BIT(attrib);
- vao->NewArrays |= VERT_BIT(attrib);
+ vao->Enabled |= attrib_bits;
+ vao->NewArrays |= attrib_bits;
+
+ /* Update the map mode if needed */
+ if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
+ update_attribute_map_mode(ctx, vao);
}
}
}
+void GLAPIENTRY
+_mesa_EnableVertexAttribArray_no_error(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_enable_vertex_array_attrib(ctx, ctx->Array.VAO,
+ VERT_ATTRIB_GENERIC(index));
+}
+
+
void GLAPIENTRY
_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
}
-static void
-disable_vertex_array_attrib(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- GLuint index,
- const char *func)
+void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
{
- if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
- return;
- }
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
+}
- assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
- if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
+void
+_mesa_disable_vertex_array_attribs(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLbitfield attrib_bits)
+{
+ assert((attrib_bits & ~VERT_BIT_ALL) == 0);
+ assert(!vao->SharedAndImmutable);
+
+ /* Only work on bits that are enabled */
+ attrib_bits &= vao->Enabled;
+ if (attrib_bits) {
/* was enabled, now being disabled */
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
- vao->_Enabled &= ~VERT_BIT_GENERIC(index);
- vao->NewArrays |= VERT_BIT_GENERIC(index);
+ vao->Enabled &= ~attrib_bits;
+ vao->NewArrays |= attrib_bits;
+
+ /* Update the map mode if needed */
+ if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
+ update_attribute_map_mode(ctx, vao);
}
}
_mesa_DisableVertexAttribArray(GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
- disable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
- "glDisableVertexAttribArray");
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexAttribArray(index)");
+ return;
+ }
+
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib);
+}
+
+
+void GLAPIENTRY
+_mesa_DisableVertexAttribArray_no_error(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib);
}
if (!vao)
return;
- disable_vertex_array_attrib(ctx, vao, index, "glDisableVertexArrayAttrib");
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexArrayAttrib(index)");
+ return;
+ }
+
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
+}
+
+
+void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
}
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
- return array->Enabled;
+ return !!(vao->Enabled & VERT_BIT_GENERIC(index));
case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
- return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
+ return (array->Format.Format == GL_BGRA) ? GL_BGRA : array->Format.Size;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
return array->Stride;
case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
- return array->Type;
+ return array->Format.Type;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
- return array->Normalized;
+ return array->Format.Normalized;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if ((_mesa_is_desktop_gl(ctx)
&& (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
|| _mesa_is_gles3(ctx)) {
- return array->Integer;
+ return array->Format.Integer;
}
goto error;
case GL_VERTEX_ATTRIB_ARRAY_LONG:
if (_mesa_is_desktop_gl(ctx)) {
- return array->Doubles;
+ return array->Format.Doubles;
}
goto error;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
}
}
+void GLAPIENTRY
+_mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ const GLuint64 *v =
+ (const GLuint64 *)get_current_attrib(ctx, index,
+ "glGetVertexAttribLui64vARB");
+ if (v != NULL) {
+ params[0] = v[0];
+ params[1] = v[1];
+ params[2] = v[2];
+ params[3] = v[3];
+ }
+ }
+ else {
+ params[0] = (GLuint64) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+ index, pname,
+ "glGetVertexAttribLui64vARB");
+ }
+}
+
/** GL 3.0 */
void GLAPIENTRY
}
+void GLAPIENTRY
+_mesa_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = 1;
+ const GLuint unit = texunit - GL_TEXTURE0;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glMultiTexCoordPointerEXT",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
void GLAPIENTRY
_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
{
GLint defstride; /* default stride */
GLint c, f;
- FLUSH_VERTICES(ctx, 0);
-
f = sizeof(GLfloat);
c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
ctx->Array.LockFirst = first;
ctx->Array.LockCount = count;
-
- ctx->NewState |= _NEW_ARRAY;
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glUnlockArrays\n");
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
- ctx->NewState |= _NEW_ARRAY;
}
-/* GL_IBM_multimode_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride )
+static void
+primitive_restart_index(struct gl_context *ctx, GLuint index)
{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- FLUSH_VERTICES(ctx, 0);
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( count[i] > 0 ) {
- GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawArrays(ctx->CurrentServerDispatch, ( m, first[i], count[i] ));
- }
- }
+ ctx->Array.RestartIndex = index;
}
-/* GL_IBM_multimode_draw_arrays */
+/**
+ * GL_NV_primitive_restart and GL 3.1
+ */
void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride )
+_mesa_PrimitiveRestartIndex_no_error(GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- FLUSH_VERTICES(ctx, 0);
-
- /* XXX not sure about ARB_vertex_buffer_object handling here */
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( count[i] > 0 ) {
- GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawElements(ctx->CurrentServerDispatch, ( m, count[i], type,
- indices[i] ));
- }
- }
+ primitive_restart_index(ctx, index);
}
-/**
- * GL_NV_primitive_restart and GL 3.1
- */
void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index)
{
return;
}
- if (ctx->Array.RestartIndex != index) {
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Array.RestartIndex = index;
- }
+ primitive_restart_index(ctx, index);
}
{
GET_CURRENT_CONTEXT(ctx);
- const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
+ const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
struct gl_vertex_array_object * const vao = ctx->Array.VAO;
assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
* VertexAttribBinding(index, index);
* VertexBindingDivisor(index, divisor);"
*/
- vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
+ _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
{
GET_CURRENT_CONTEXT(ctx);
- const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
+ const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
struct gl_vertex_array_object * const vao = ctx->Array.VAO;
if (!ctx->Extensions.ARB_instanced_arrays) {
* VertexAttribBinding(index, index);
* VertexBindingDivisor(index, divisor);"
*/
- vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
+ _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
vertex_array_vertex_buffer(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint bindingIndex, GLuint buffer, GLintptr offset,
- GLsizei stride, const char *func)
+ GLsizei stride, bool no_error, const char *func)
{
struct gl_buffer_object *vbo;
if (buffer ==
} else if (buffer != 0) {
vbo = _mesa_lookup_bufferobj(ctx, buffer);
- if (!vbo && _mesa_is_gles31(ctx)) {
+ if (!no_error && !vbo && _mesa_is_gles31(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", func);
return;
}
return;
}
- if (((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
+ if (((_mesa_is_desktop_gl(ctx) && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
stride > ctx->Const.MaxVertexAttribStride) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
"GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
}
vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
- stride, func);
+ stride, false, func);
+}
+
+
+void GLAPIENTRY
+_mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
+ buffer, offset, stride, true,
+ "glBindVertexBuffer");
}
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint buffer, GLintptr offset,
+ GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
+ stride, true, "glVertexArrayVertexBuffer");
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
GLintptr offset, GLsizei stride)
}
-static void
+static ALWAYS_INLINE void
vertex_array_vertex_buffers(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides,
- const char *func)
+ bool no_error, const char *func)
{
- GLuint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- /* The ARB_multi_bind spec says:
- *
- * "An INVALID_OPERATION error is generated if <first> + <count>
- * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
- */
- if (first + count > ctx->Const.MaxVertexAttribBindings) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(first=%u + count=%d > the value of "
- "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
- func, first, count, ctx->Const.MaxVertexAttribBindings);
- return;
- }
+ GLint i;
if (!buffers) {
/**
for (i = 0; i < count; i++) {
struct gl_buffer_object *vbo;
- /* The ARB_multi_bind spec says:
- *
- * "An INVALID_VALUE error is generated if any value in
- * <offsets> or <strides> is negative (per binding)."
- */
- if (offsets[i] < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(offsets[%u]=%" PRId64 " < 0)",
- func, i, (int64_t) offsets[i]);
- continue;
- }
+ if (!no_error) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated if any value in
+ * <offsets> or <strides> is negative (per binding)."
+ */
+ if (offsets[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(offsets[%u]=%" PRId64 " < 0)",
+ func, i, (int64_t) offsets[i]);
+ continue;
+ }
- if (strides[i] < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(strides[%u]=%d < 0)",
- func, i, strides[i]);
- continue;
- }
+ if (strides[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(strides[%u]=%d < 0)",
+ func, i, strides[i]);
+ continue;
+ }
- if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
- strides[i] > ctx->Const.MaxVertexAttribStride) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(strides[%u]=%d > "
- "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
- continue;
+ if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 44 &&
+ strides[i] > ctx->Const.MaxVertexAttribStride) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(strides[%u]=%d > "
+ "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
+ continue;
+ }
}
if (buffers[i]) {
}
+static void
+vertex_array_vertex_buffers_err(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint first, GLsizei count,
+ const GLuint *buffers, const GLintptr *offsets,
+ const GLsizei *strides, const char *func)
+{
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count>
+ * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ if (first + count > ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(first=%u + count=%d > the value of "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
+ func, first, count, ctx->Const.MaxVertexAttribBindings);
+ return;
+ }
+
+ vertex_array_vertex_buffers(ctx, vao, first, count, buffers, offsets,
+ strides, false, func);
+}
+
+
+void GLAPIENTRY
+_mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
+ const GLuint *buffers, const GLintptr *offsets,
+ const GLsizei *strides)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
+ buffers, offsets, strides, true,
+ "glBindVertexBuffers");
+}
+
+
void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides)
return;
}
- vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
- buffers, offsets, strides,
- "glBindVertexBuffers");
+ vertex_array_vertex_buffers_err(ctx, ctx->Array.VAO, first, count,
+ buffers, offsets, strides,
+ "glBindVertexBuffers");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ vertex_array_vertex_buffers(ctx, vao, first, count,
+ buffers, offsets, strides, true,
+ "glVertexArrayVertexBuffers");
}
if (!vao)
return;
- vertex_array_vertex_buffers(ctx, vao, first, count,
- buffers, offsets, strides,
- "glVertexArrayVertexBuffers");
+ vertex_array_vertex_buffers_err(ctx, vao, first, count,
+ buffers, offsets, strides,
+ "glVertexArrayVertexBuffers");
}
}
}
- FLUSH_VERTICES(ctx, 0);
-
_mesa_update_array_format(ctx, ctx->Array.VAO,
VERT_ATTRIB_GENERIC(attribIndex), size, type,
format, normalized, integer, doubles,
}
}
- FLUSH_VERTICES(ctx, 0);
-
_mesa_update_array_format(ctx, vao, VERT_ATTRIB_GENERIC(attribIndex), size,
type, format, normalized, integer, doubles,
relativeOffset);
assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
- vertex_attrib_binding(ctx, vao,
- VERT_ATTRIB_GENERIC(attribIndex),
- VERT_ATTRIB_GENERIC(bindingIndex));
+ _mesa_vertex_attrib_binding(ctx, vao,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
+}
+
+
+void GLAPIENTRY
+_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_vertex_attrib_binding(ctx, ctx->Array.VAO,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
}
}
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ _mesa_vertex_attrib_binding(ctx, vao,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
{
}
+void GLAPIENTRY
+_mesa_VertexBindingDivisor_no_error(GLuint bindingIndex, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vertex_binding_divisor(ctx, ctx->Array.VAO,
+ VERT_ATTRIB_GENERIC(bindingIndex), divisor);
+}
+
+
void GLAPIENTRY
_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
{
}
+void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
GLuint divisor)
}
-/**
- * Copy one client vertex array to another.
- */
-void
-_mesa_copy_client_array(struct gl_context *ctx,
- struct gl_vertex_array *dst,
- struct gl_vertex_array *src)
-{
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = src->Format;
- dst->StrideB = src->StrideB;
- dst->Ptr = src->Ptr;
- dst->Normalized = src->Normalized;
- dst->Integer = src->Integer;
- dst->Doubles = src->Doubles;
- dst->InstanceDivisor = src->InstanceDivisor;
- dst->_ElementSize = src->_ElementSize;
- _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
-}
-
void
_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
struct gl_array_attributes *dst,
const struct gl_array_attributes *src)
{
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = src->Format;
- dst->BufferBindingIndex = src->BufferBindingIndex;
+ dst->Ptr = src->Ptr;
dst->RelativeOffset = src->RelativeOffset;
dst->Format = src->Format;
- dst->Integer = src->Integer;
- dst->Doubles = src->Doubles;
- dst->Normalized = src->Normalized;
- dst->Ptr = src->Ptr;
- dst->Enabled = src->Enabled;
- dst->_ElementSize = src->_ElementSize;
+ dst->Stride = src->Stride;
+ dst->BufferBindingIndex = src->BufferBindingIndex;
+ dst->_EffBufferBindingIndex = src->_EffBufferBindingIndex;
+ dst->_EffRelativeOffset = src->_EffRelativeOffset;
}
void
dst->Stride = src->Stride;
dst->InstanceDivisor = src->InstanceDivisor;
dst->_BoundArrays = src->_BoundArrays;
+ dst->_EffBoundArrays = src->_EffBoundArrays;
+ dst->_EffOffset = src->_EffOffset;
_mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
}
fprintf(stderr, "Array Object %u\n", vao->Name);
- unsigned i;
- for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
+ GLbitfield mask = vao->Enabled;
+ while (mask) {
+ const gl_vert_attrib i = u_bit_scan(&mask);
const struct gl_array_attributes *array = &vao->VertexAttrib[i];
- if (!array->Enabled)
- continue;
const struct gl_vertex_buffer_binding *binding =
&vao->BufferBinding[array->BufferBindingIndex];
fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
"Stride=%d, Buffer=%u(Size %lu)\n",
gl_vert_attrib_name((gl_vert_attrib)i),
- array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
- array->_ElementSize, binding->Stride, bo->Name,
+ array->Ptr, _mesa_enum_to_string(array->Format.Type),
+ array->Format.Size,
+ array->Format._ElementSize, binding->Stride, bo->Name,
(unsigned long) bo->Size);
}
}
{
ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
_mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
+ ctx->Array._EmptyVAO = _mesa_new_vao(ctx, ~0u);
+ _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, ctx->Array._EmptyVAO);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
ctx->Array.Objects = _mesa_NewHashTable();