/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
#include "imports.h"
+#include "bufferobj.h"
#include "context.h"
#include "enable.h"
#include "enums.h"
-#include "dlist.h"
-#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
-
-
-#ifndef GL_BOOLEAN
-#define GL_BOOLEAN 0x9999
-#endif
+#include "arrayobj.h"
+#include "glapi/dispatch.h"
/**
- * Update the fields of a vertex array structure.
+ * Update the fields of a vertex array object.
* We need to do a few special things for arrays that live in
* vertex buffer objects.
+ *
+ * \param array the array to update
+ * \param dirtyBit which bit to set in ctx->Array.NewState for this array
+ * \param elementSize size of each array element, in bytes
+ * \param size components per element (1, 2, 3 or 4)
+ * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param stride stride between elements, in elements
+ * \param normalized are integer types converted to floats in [-1, 1]?
+ * \param ptr the address (or offset inside VBO) of the array data
*/
static void
update_array(GLcontext *ctx, struct gl_client_array *array,
- GLuint dirtyFlag, GLsizei elementSize,
+ GLbitfield dirtyBit, GLsizei elementSize,
GLint size, GLenum type,
GLsizei stride, GLboolean normalized, const GLvoid *ptr)
{
array->Ptr = (const GLubyte *) ptr;
#if FEATURE_ARB_vertex_buffer_object
array->BufferObj->RefCount--;
- /* XXX free buffer object if RefCount == 0 ? */
+ if (array->BufferObj->RefCount <= 0) {
+ ASSERT(array->BufferObj->Name);
+ _mesa_remove_buffer_object( ctx, array->BufferObj );
+ (*ctx->Driver.DeleteBuffer)( ctx, array->BufferObj );
+ }
array->BufferObj = ctx->Array.ArrayBufferObj;
array->BufferObj->RefCount++;
/* Compute the index of the last array element that's inside the buffer.
*/
if (ctx->Array.ArrayBufferObj->Name)
array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
- - (GLsizeiptrARB) array->Ptr) / array->StrideB;
+ - (GLsizeiptrARB) array->Ptr + array->StrideB
+ - elementSize) / array->StrideB;
else
#endif
array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= dirtyFlag;
+ ctx->Array.NewState |= dirtyBit;
}
return;
}
- update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX,
+ update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.VertexPointer)
return;
}
- update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
- elementSize, 3, type, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
+ elementSize, 3, type, stride, GL_TRUE, ptr);
if (ctx->Driver.NormalPointer)
ctx->Driver.NormalPointer( ctx, type, stride, ptr );
return;
}
- update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
- elementSize, size, type, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
+ elementSize, size, type, stride, GL_TRUE, ptr);
if (ctx->Driver.ColorPointer)
ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
return;
}
- update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD,
+ update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
elementSize, 1, type, stride, GL_FALSE, ptr);
if (ctx->Driver.FogCoordPointer)
return;
}
- update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX,
+ update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
elementSize, 1, type, stride, GL_FALSE, ptr);
if (ctx->Driver.IndexPointer)
return;
}
- update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
- elementSize, size, type, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
+ elementSize, size, type, stride, GL_TRUE, ptr);
if (ctx->Driver.SecondaryColorPointer)
ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
return;
}
- update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit),
+ update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
+ _NEW_ARRAY_TEXCOORD(unit),
elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.TexCoordPointer)
return;
}
- update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG,
- sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
+ sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, ptr);
if (ctx->Driver.EdgeFlagPointer)
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
+ const GLboolean normalized = GL_FALSE;
GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (index >= VERT_ATTRIB_MAX) {
+ if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");
return;
}
return;
}
- update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, stride, GL_FALSE, ptr);
+ update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, stride, normalized, ptr);
if (ctx->Driver.VertexAttribPointer)
ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (index >= ctx->Const.MaxVertexProgramAttribs) {
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
return;
}
return;
}
- update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
+ update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
elementSize, size, type, stride, normalized, ptr);
- /* XXX fix
if (ctx->Driver.VertexAttribPointer)
- ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
- */
+ ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr);
}
#endif
GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
GLenum ctype = 0; /* color type */
GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
+ const GLint toffset = 0; /* always zero */
GLint defstride; /* default stride */
GLint c, f;
- GLint coordUnitSave;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
_mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
_mesa_DisableClientState( GL_INDEX_ARRAY );
+ /* XXX also disable secondary color and generic arrays? */
/* Texcoords */
- coordUnitSave = ctx->Array.ActiveTexture;
if (tflag) {
- GLint i;
- GLint factor = ctx->Array.TexCoordInterleaveFactor;
- for (i = 0; i < factor; i++) {
- _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
- _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
- _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + i * coffset );
- }
- for (i = factor; i < (GLint) ctx->Const.MaxTextureCoordUnits; i++) {
- _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
- _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
- }
+ _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
+ _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
+ (GLubyte *) pointer + toffset );
}
else {
- GLint i;
- for (i = 0; i < (GLint) ctx->Const.MaxTextureCoordUnits; i++) {
- _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
- _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
- }
+ _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
}
- /* Restore texture coordinate unit index */
- _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) );
-
/* Color */
if (cflag) {
_mesa_EnableClientState( GL_COLOR_ARRAY );
_mesa_ColorPointer( ccomps, ctype, stride,
- (GLubyte*) pointer + coffset );
+ (GLubyte *) pointer + coffset );
}
else {
_mesa_DisableClientState( GL_COLOR_ARRAY );
/* Normals */
if (nflag) {
_mesa_EnableClientState( GL_NORMAL_ARRAY );
- _mesa_NormalPointer( GL_FLOAT, stride,
- (GLubyte*) pointer + noffset );
+ _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
}
else {
_mesa_DisableClientState( GL_NORMAL_ARRAY );
}
+ /* Vertices */
_mesa_EnableClientState( GL_VERTEX_ARRAY );
_mesa_VertexPointer( vcomps, GL_FLOAT, stride,
(GLubyte *) pointer + voffset );
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
- (ctx->Exec->DrawArrays)(mode, first[i], count[i]);
+ CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
}
}
}
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
- (ctx->Exec->DrawElements)(mode, count[i], type, indices[i]);
+ CALL_DrawElements(ctx->Exec, (mode, count[i], type, indices[i]));
}
}
}
for ( i = 0 ; i < primcount ; i++ ) {
if ( count[i] > 0 ) {
GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- (ctx->Exec->DrawArrays)( m, first[i], count[i] );
+ CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
}
}
}
for ( i = 0 ; i < primcount ; i++ ) {
if ( count[i] > 0 ) {
GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- (ctx->Exec->DrawElements)( m, count[i], type, indices[i] );
+ CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
}
}
}
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
+/**
+ * Initialize vertex array state for given context.
+ */
void
-_mesa_init_varray( GLcontext * ctx )
+_mesa_init_varray(GLcontext *ctx)
{
- GLuint i;
-
- /* Vertex arrays */
- ctx->Array.Vertex.Size = 4;
- ctx->Array.Vertex.Type = GL_FLOAT;
- ctx->Array.Vertex.Stride = 0;
- ctx->Array.Vertex.StrideB = 0;
- ctx->Array.Vertex.Ptr = NULL;
- ctx->Array.Vertex.Enabled = GL_FALSE;
- ctx->Array.Vertex.Flags = CA_CLIENT_DATA;
- ctx->Array.Normal.Type = GL_FLOAT;
- ctx->Array.Normal.Stride = 0;
- ctx->Array.Normal.StrideB = 0;
- ctx->Array.Normal.Ptr = NULL;
- ctx->Array.Normal.Enabled = GL_FALSE;
- ctx->Array.Normal.Flags = CA_CLIENT_DATA;
- ctx->Array.Color.Size = 4;
- ctx->Array.Color.Type = GL_FLOAT;
- ctx->Array.Color.Stride = 0;
- ctx->Array.Color.StrideB = 0;
- ctx->Array.Color.Ptr = NULL;
- ctx->Array.Color.Enabled = GL_FALSE;
- ctx->Array.Color.Flags = CA_CLIENT_DATA;
- ctx->Array.SecondaryColor.Size = 4;
- ctx->Array.SecondaryColor.Type = GL_FLOAT;
- ctx->Array.SecondaryColor.Stride = 0;
- ctx->Array.SecondaryColor.StrideB = 0;
- ctx->Array.SecondaryColor.Ptr = NULL;
- ctx->Array.SecondaryColor.Enabled = GL_FALSE;
- ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA;
- ctx->Array.FogCoord.Size = 1;
- ctx->Array.FogCoord.Type = GL_FLOAT;
- ctx->Array.FogCoord.Stride = 0;
- ctx->Array.FogCoord.StrideB = 0;
- ctx->Array.FogCoord.Ptr = NULL;
- ctx->Array.FogCoord.Enabled = GL_FALSE;
- ctx->Array.FogCoord.Flags = CA_CLIENT_DATA;
- ctx->Array.Index.Type = GL_FLOAT;
- ctx->Array.Index.Stride = 0;
- ctx->Array.Index.StrideB = 0;
- ctx->Array.Index.Ptr = NULL;
- ctx->Array.Index.Enabled = GL_FALSE;
- ctx->Array.Index.Flags = CA_CLIENT_DATA;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Array.TexCoord[i].Size = 4;
- ctx->Array.TexCoord[i].Type = GL_FLOAT;
- ctx->Array.TexCoord[i].Stride = 0;
- ctx->Array.TexCoord[i].StrideB = 0;
- ctx->Array.TexCoord[i].Ptr = NULL;
- ctx->Array.TexCoord[i].Enabled = GL_FALSE;
- ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA;
- }
- ctx->Array.TexCoordInterleaveFactor = 1;
- ctx->Array.EdgeFlag.Stride = 0;
- ctx->Array.EdgeFlag.StrideB = 0;
- ctx->Array.EdgeFlag.Ptr = NULL;
- ctx->Array.EdgeFlag.Enabled = GL_FALSE;
- ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA;
+ ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
+ ctx->Array.ArrayObj = ctx->Array.DefaultArrayObj;
+
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ctx->Array.VertexAttrib[i].Size = 4;
- ctx->Array.VertexAttrib[i].Type = GL_FLOAT;
- ctx->Array.VertexAttrib[i].Stride = 0;
- ctx->Array.VertexAttrib[i].StrideB = 0;
- ctx->Array.VertexAttrib[i].Ptr = NULL;
- ctx->Array.VertexAttrib[i].Enabled = GL_FALSE;
- ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA;
- }
}