&& !is_forward_compatible_context));
}
+extern void
+_mesa_bind_vertex_buffer(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint index,
+ struct gl_buffer_object *vbo,
+ GLintptr offset, GLsizei stride);
+
extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);