#ifndef VARRAY_H
#define VARRAY_H
-
-#include "glheader.h"
#include "bufferobj.h"
-struct gl_client_array;
-struct gl_context;
/**
* Returns a pointer to the vertex attribute data in a client array,
* a vertex buffer.
*/
static inline const GLubyte *
-_mesa_vertex_attrib_address(const struct gl_vertex_attrib_array *array,
+_mesa_vertex_attrib_address(const struct gl_array_attributes *array,
const struct gl_vertex_buffer_binding *binding)
{
if (_mesa_is_bufferobj(binding->BufferObj))
return (const GLubyte *) (binding->Offset + array->RelativeOffset);
else
- return array->Ptr;
+ return array->Ptr;
}
-/**
- * Sets the fields in a gl_client_array to values derived from a
- * gl_vertex_attrib_array and a gl_vertex_buffer_binding.
- */
-static inline void
-_mesa_update_client_array(struct gl_context *ctx,
- struct gl_client_array *dst,
- const struct gl_vertex_attrib_array *src,
- const struct gl_vertex_buffer_binding *binding)
-{
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = src->Format;
- dst->Stride = src->Stride;
- dst->StrideB = binding->Stride;
- dst->Ptr = _mesa_vertex_attrib_address(src, binding);
- dst->Enabled = src->Enabled;
- dst->Normalized = src->Normalized;
- dst->Integer = src->Integer;
- dst->Doubles = src->Doubles;
- dst->InstanceDivisor = binding->InstanceDivisor;
- dst->_ElementSize = src->_ElementSize;
- _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
-}
static inline bool
-_mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
+_mesa_attr_zero_aliases_vertex(const struct gl_context *ctx)
{
- const bool is_forward_compatible_context =
- ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
-
- /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
- * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
- * that will erroneously allow this usage in a 3.0 forward-compatible
- * context too.
- */
- return (ctx->API == API_OPENGLES
- || (ctx->API == API_OPENGL_COMPAT
- && !is_forward_compatible_context));
+ return ctx->_AttribZeroAliasesVertex;
}
+
extern void
_mesa_update_array_format(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
- GLuint attrib, GLint size, GLenum type,
+ gl_vert_attrib attrib, GLint size, GLenum type,
GLenum format, GLboolean normalized,
GLboolean integer, GLboolean doubles,
- GLuint relativeOffset, bool flush_vertices);
+ GLuint relativeOffset);
extern void
_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
- unsigned attrib);
+ gl_vert_attrib attrib, bool flush_vertices);
+
+
+extern void
+_mesa_disable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attrib, bool flush_vertices);
+
+
+extern void
+_mesa_vertex_attrib_binding(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attribIndex,
+ GLuint bindingIndex, bool flush_vertices);
+
extern void
_mesa_bind_vertex_buffer(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint index,
struct gl_buffer_object *vbo,
- GLintptr offset, GLsizei stride);
+ GLintptr offset, GLsizei stride, bool flush_vertices);
extern void GLAPIENTRY
+_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
+extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
-
+extern void GLAPIENTRY
+_mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-
+extern void GLAPIENTRY
+_mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
-
+extern void GLAPIENTRY
+_mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_SecondaryColorPointer(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr);
+ GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const GLvoid *pointer);
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
void GLAPIENTRY
+_mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
+_mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+extern void GLAPIENTRY
_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index);
+extern void GLAPIENTRY
+_mesa_EnableVertexAttribArray_no_error(GLuint index);
+
extern void GLAPIENTRY
_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+
+
extern void GLAPIENTRY
_mesa_DisableVertexAttribArray(GLuint index);
+extern void GLAPIENTRY
+_mesa_DisableVertexAttribArray_no_error(GLuint index);
+
extern void GLAPIENTRY
_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
+extern void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+
extern void GLAPIENTRY
_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
extern void GLAPIENTRY
_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params);
+
extern void GLAPIENTRY
_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
extern void GLAPIENTRY
-_mesa_MultiDrawArrays( GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount );
+_mesa_MultiDrawArrays(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount);
extern void GLAPIENTRY
-_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount );
+_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount);
extern void GLAPIENTRY
-_mesa_MultiDrawElementsBaseVertex( GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex);
+_mesa_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex);
extern void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride );
+_mesa_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
+ const GLsizei * count,
+ GLsizei primcount, GLint modestride );
extern void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride );
+_mesa_MultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count,
+ GLenum type, const GLvoid * const * indices,
+ GLsizei primcount, GLint modestride );
extern void GLAPIENTRY
_mesa_LockArraysEXT(GLint first, GLsizei count);
extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
+_mesa_UnlockArraysEXT(void);
extern void GLAPIENTRY
extern void GLAPIENTRY
_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex);
+ const GLvoid *indices, GLint basevertex);
extern void GLAPIENTRY
_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex);
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex);
extern void GLAPIENTRY
_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
+void GLAPIENTRY
+_mesa_PrimitiveRestartIndex_no_error(GLuint index);
+
extern void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index);
-
+extern void GLAPIENTRY
+_mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor);
extern void GLAPIENTRY
_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
-extern unsigned
-_mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type);
+static inline unsigned
+_mesa_primitive_restart_index(const struct gl_context *ctx,
+ unsigned index_size)
+{
+ /* From the OpenGL 4.3 core specification, page 302:
+ * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
+ * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
+ * is used."
+ */
+ if (ctx->Array.PrimitiveRestartFixedIndex) {
+ /* 1 -> 0xff, 2 -> 0xffff, 4 -> 0xffffffff */
+ return 0xffffffffu >> 8 * (4 - index_size);
+ }
+
+ return ctx->Array.RestartIndex;
+}
+extern void GLAPIENTRY
+_mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride);
extern void GLAPIENTRY
_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride);
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint buffer, GLintptr offset,
+ GLsizei stride);
extern void GLAPIENTRY
_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
GLintptr offset, GLsizei stride);
+void GLAPIENTRY
+_mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
+ const GLuint *buffers, const GLintptr *offsets,
+ const GLsizei *strides);
+
extern void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides);
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides);
+
extern void GLAPIENTRY
_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
const GLuint *buffers,
GLint size, GLenum type,
GLuint relativeOffset);
+void GLAPIENTRY
+_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex);
+
extern void GLAPIENTRY
_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex);
+
extern void GLAPIENTRY
_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
GLuint bindingIndex);
+void GLAPIENTRY
+_mesa_VertexBindingDivisor_no_error(GLuint bindingIndex, GLuint divisor);
+
extern void GLAPIENTRY
_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
+void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor);
+
extern void GLAPIENTRY
-_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex, GLuint divisor);
+_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor);
-extern void
-_mesa_copy_client_array(struct gl_context *ctx,
- struct gl_client_array *dst,
- struct gl_client_array *src);
extern void
_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
- struct gl_vertex_attrib_array *dst,
- const struct gl_vertex_attrib_array *src);
+ struct gl_array_attributes *dst,
+ const struct gl_array_attributes *src);
extern void
_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
_mesa_print_arrays(struct gl_context *ctx);
extern void
-_mesa_init_varray( struct gl_context * ctx );
+_mesa_init_varray(struct gl_context *ctx);
-extern void
+extern void
_mesa_free_varray_data(struct gl_context *ctx);
#endif