* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define VARRAY_H
-#include "mtypes.h"
+#include "glheader.h"
+
+struct gl_client_array;
+struct gl_context;
+
+
+/**
+ * Compute the index of the last array element that can be safely accessed in
+ * a vertex array. We can really only do this when the array lives in a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static inline void
+_mesa_update_array_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+
+ if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < bufSize) {
+ array->_MaxElement = (bufSize - offset + array->StrideB
+ - array->_ElementSize) / array->StrideB;
+ }
+ else {
+ array->_MaxElement = 0;
+ }
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
-#if _HAVE_FULL_GL
extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
extern void GLAPIENTRY
-_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr);
+_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
+_mesa_SecondaryColorPointer(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer);
+_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
+
+void GLAPIENTRY
+_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const GLvoid *pointer);
+_mesa_EnableVertexAttribArray(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_DisableVertexAttribArray(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_MultiDrawArraysEXT( GLenum mode, GLint *first,
- GLsizei *count, GLsizei primcount );
+_mesa_MultiDrawArrays( GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount );
extern void GLAPIENTRY
_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
const GLvoid *indices,
GLint basevertex);
+extern void GLAPIENTRY
+_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
+
extern void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index);
+extern void GLAPIENTRY
+_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
+
+
extern void
-_mesa_copy_client_array(GLcontext *ctx,
+_mesa_copy_client_array(struct gl_context *ctx,
struct gl_client_array *dst,
struct gl_client_array *src);
extern void
-_mesa_print_arrays(GLcontext *ctx);
+_mesa_print_arrays(struct gl_context *ctx);
extern void
-_mesa_init_varray( GLcontext * ctx );
+_mesa_init_varray( struct gl_context * ctx );
extern void
-_mesa_free_varray_data(GLcontext *ctx);
-
-#else
-
-/** No-op */
-#define _mesa_init_varray( c ) ((void)0)
-#define _mesa_free_varray_data( c ) ((void)0)
-
-#endif
+_mesa_free_varray_data(struct gl_context *ctx);
#endif